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Shifter

Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast

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Races: All Races Deva Dragonborn Dwarf Eladrin Elf Githzerai Gnome Goliath Half-Elf Half-Orc Halfling Human Minotaur Shardmind Shifter Tiefling Wilden
Power type: AW at-will · ENC encounter · DLY daily  |  Fields: Req requirement · Trig trigger · Tgt target · Atk attack · Hit/Miss/Eff · 1°/2° primary/secondary · Sust sustain · After aftereffect · Spec special  |  Shorthand: Str/Dex/Con/Wis/Int/Cha = ability mod · EONT/SONT = end/start of your next turn · sq = square(s) · CA combat advantage · OA opp. attack · MBA/RBA melee/ranged basic attack · HP hit points · tgt target · [W] weapon dice

Racial Traits

Average Height5´ 7˝–6´ 0˝
Average Weight130–180 lb.
SizeMedium
Speed6 squares
VisionLow-light
LanguagesCommon, choice of one other
Longtooth Shifters
Ability Scores+2 Strength, +2 Wisdom
Skill Bonuses+2 Athletics, +2 Endurance
Longtooth ShiftingYou have the longtooth shifting power.
Razorclaw Shifters
Ability Scores+2 Dexterity, +2 Wisdom
Skill Bonuses+2 Acrobatics, +2 Stealth
Razorclaw ShiftingYou have the razorclaw shifting power.
ENCLongtooth ShiftingShifter Racial PowerMinor PersHealing
You unleash the beast within and take on a savage countenance.
Req You must be bloodied.
Eff Until the end of the encounter, you gain a +2 bonus to dmg rolls. In addition, while you are bloodied, you gain regeneration 2.
Level 11 Regeneration 4. · Level 21 Regeneration 6.
ENCRazorclaw ShiftingShifter Racial PowerMinor Pers
You unleash the beast within and take on a savage countenance.
Req You must be bloodied.
Eff Until the end of the encounter, your speed increases by 2, and you gain a +1 bonus to AC and Reflex.

Shifters are fierce hunters strongly influenced by their animal nature. Though they can’t fully change shape as their lycanthrope ancestors can, shifters do become more bestial during the heat of battle, calling on the primal power of the beast within.

Play a shifter if you want…

Physical Qualities

In broad strokes, shifters resemble humans with animalistic features. Their bodies are lithe and strong, and they often move in a crouched posture, springing and leaping along the ground. Their faces have a bestial cast, with wide, flat noses, large eyes and heavy eyebrows, pointed ears, and long sideburns. The hair of their heads is thick and worn long. Shifter skin and hair are usually some shade of brown.

Longtooth shifters claim werewolves as ancestors and have a vaguely canine cast to their features that becomes much more pronounced when they use their longtooth shifting power. Razorclaw shifters are descended from weretigers and are more catlike, particularly when using razorclaw shifting.

Shifters live about as long as humans.

Playing a Shifter

Shifters are strongly influenced by their animal natures. They think and act like predators, conceiving of most activities in terms of hunting and prey. Longtooth shifters are drawn to a pack of companions, whether that’s a family group or an adventuring party. They work well as part of a team in combat, coordinating their attacks with their allies and coming to the aid of beleaguered friends. They’re drawn to the leader and defender roles, and they make excellent clerics, fighters, paladins, and wardens.

Razorclaw shifters are more independent, self-reliant, and adaptable. They’re no less devoted to their adventuring companions, but they trust their allies to take care of themselves, and they strive to carry their own weight in the group. They’re more inclined to be strikers or controllers, and they favor classes such as avenger, druid, ranger, and rogue.

Historically, most shifters dwelled in nomadic bands in plains and forests far removed from cities and towns. Since the fall of Nerath, however, the increasing dangers of the wilds have driven many shifters into closer proximity to human and elf communities. Some shifters have adapted smoothly to this change, carving niches for themselves as trappers, hunters, fishers, trackers, guides, or military scouts. Others have a much harder time fitting in. Shifters who feel alienated from the plains and forests they love sometimes take up the adventuring life as a way of escaping the confines of city walls and returning to nature. Some shifters, though, turn to a life of crime, preying on the residents of their new homes like the hunters they are.

Shifter Characteristics: Active, alert, fierce, freespirited, intuitive, perceptive, predatory, self-reliant, unrestrained, wild
Male Names: Ash, Brook, Claw, Cliff, Flint, Frost, River, Rock, Storm, Thorn, Tor
Female Names: Aurora, Autumn, Dawn, Hazel, Iris, Lily, Rain, Rose, Summer

Shifter Adventurers

Three sample shifter adventurers are described below.

Ash is a proud longtooth cleric devoted to Melora. His clan moved from the open plains into a nearby city shortly after the fall of Nerath, and most of them have adjusted smoothly to an urbanized life. Even during his childhood, though, Ash felt a calling to the wild places of the world, and he ventured far from the city on his wanderings. As a personal rite of passage when he turned 18, he traveled ten days from the city into the wilds and stayed there for ten more days, spending his time hunting, gathering food, and praying to the god of the wilderness. He had planned to return after those ten days but decided that Melora had a different plan in mind. He avoids cities and towns now unless he has no choice, spending his time wandering the wilds, exploring ancient ruins, and fighting the monsters that make the wilderness unsafe.

Summer is a razorclaw druid whose tribe still wanders a pristine forest far from any human cities. She was her tribe’s moonspeaker, a religious leader who traveled among the different clans of her tribe. In the summer of one year, she went to visit the northernmost clan and never found them. She traveled farther and farther afield until she found a hobgoblin city. While sneaking into the city, she discovered that the surviving members of the clan were now slaves of the hobgoblins. She plans to return to that city one day to free her people, but in the meantime she is very interested in the power she has gained through adventuring.

Storm is a razorclaw avenger dedicated to the Raven Queen. He knows no tribe except the remote monastery where he was raised and trained. For many years, he never knew another shifter, and he believed himself to be a human who was specially blessed for the work of the Raven Queen—endowed with speed, stealth, and strength to make him more perfect in her service. On reaching adulthood, he left the monastery and ventured into the world on his first major undertaking for his order. There he discovered others of his race and has begun to question fundamental assumptions of his identity. Disillusioned about his god’s work, he has taken up with a group of adventurers while he sorts out his place in a world that is much different from anything he previously imagined.

Racial Paragon Path: Moonstalker

“I can see my destiny in the face of the moon, and I call to it in greeting.”

Prerequisite: Shifter

Shifters harbor a bestial nature inside themselves. When a shifter is under duress, this nature reveals itself in his or her features and prowess. This innate savagery is the gift of shifters’ lycanthrope ancestors, the quality passed down through the generations that gives the shifter race its identity. Most shifters can call on their legacy when needed, but you enjoy a closer kinship to your lycanthrope forebears.

You take the name moonstalker for the strong lycanthropic heritage you have awakened in your spirit. You have always had an animalistic side, manifested in your physical features and sometimes through your behavior, but at some point you learned that you were different, and that the gift from your ancestors was greater than you could have believed. You are still able to shift your form, physically expressing shifter traits, but you can take that power a step farther and use your bestial nature to fully transform into a wolf or a tiger. This ability accompanies a host of other changes, and your tactics and behavior leave behind civilized methods for those of an untamed predator.

Moonstalker Path Features

Hunter Action (11th level): When you spend an action point to make an attack, you can shift a number of squares equal to your Wisdom modifier as a free action before or after the attack.
Go for the Throat (11th level): When you hit a prone target with a melee attack, the attack deals 1d6 extra damage. The extra damage increases to 2d6 at 21st level.
Pack Tactics (16th level): While you are adjacent to a prone enemy, you and your allies add your Wisdom modifier to damage rolls against that enemy.

Moonstalker Powers

ENCCall to the MoonMoonstalker Attack 11Minor Close burst 5Fear, PsychicTgt Each enemy in burst
A bloodcurdling howl escapes from your throat, announcing that the hunt has begun.
Atk Wis + 4 vs Will · Hit 1d8 + Wis psychic dmg, and tgt grants CA until EONT.
Level 21 Wis + 6 vs Will
DLYUnleash the Silent PredatorMoonstalker Utility 12Minor PersPolymorph
Your body contorts as you transform into the creature lurking inside you.
Eff You assume the form of a gray wolf or a tiger of your size until the end of the encounter, until you fall unconscious, or until you drop to 0 HP or fewer. In this form, you add Wis to your speed. In addition, whenever you walk as a move action, you can shift 1 sq as a free action before doing so.
DLYCircle the PreyMoonstalker Attack 20Std Melee wpnWeaponTgt One creature
You stalk around your enemy, searching for an opening to make a killing blow.
Atk Str or Dex vs Reflex · Hit 3[W] + Str or Dex dmg, and ongoing 10 dmg (save ends). In addition, you knock tgt prone.
Eff Before or after the attack, you shift a number of sq = Wis. After the attack, tgt grants CA to you until EONT.
Miss Half dmg. · Spec When you gain this power, choose Strength or Dexterity as the ability you use when making attack rolls and dmg rolls with this power.