Graceful warriors and wizards at home in the eldritch twilight of the Feywild
Note: The source document includes only the eladrin racial traits and introduction; the remaining descriptive text is not present.
AW at-will · ENC encounter · DLY daily |
Fields: Req requirement · Trig trigger · Tgt target · Atk attack · Hit/Miss/Eff · 1°/2° primary/secondary · Sust sustain · After aftereffect · Spec special |
Shorthand: Str/Dex/Con/Wis/Int/Cha = ability mod · EONT/SONT = end/start of your next turn · sq = square(s) · CA combat advantage · OA opp. attack · MBA/RBA melee/ranged basic attack · HP hit points · tgt target · [W] weapon dice
| ENC | Fey StepEladrin Racial PowerMove PersTeleportation | With a step, you vanish from one place and appear in another. Eff Teleport up to 5 sq (see “Teleportation,” page 286). |
Creatures of magic with strong ties to nature, eladrin live in cities in the twilight realm of the Feywild. Their cities lie close enough to the world that they sometimes cross over, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild.
“By the court of the Summer Queen, you shall pay for your transgressions!”
Most noble eladrin, including bralani and ghaeles such as those described in the Monster Manual, are prominent figures in their houses, lords and ladies who have positions of authority over the lesser members of their houses. A few eladrin heroes, however, champion the cause of their race as a whole, rather than of any particular house. Though they are often anointed by house nobles, these shiere knights are free agents, beholden to no particular house and dedicated to protecting the eladrin from fomorians, spriggans, and other hostile denizens of the Feywild.
Becoming a shiere knight involves more than attaining a title. As a champion of your race, you become a living embodiment of the power of the Feywild. Your appearance is marked by a sign of the fey power within you: a faint glow that outlines your frame and burns in your eyes, an eldritch wind that constantly stirs the air around you, or some other manifestation of your otherworldly nature. You can channel this power to beguile your foes or drive them off in fear.
| ENC | Ensorcelled MindShiere Knight Attack 11Std Ranged 5CharmTgt One creature | You fill your foe’s mind with haunting images of the Feywild’s wonder and beauty, with the result that the enemy cannot bear to see you harmed. Atk Intelligence, Wisdom, or Cha + 4 vs Will · Hit Until EONT, tgt can’t attack you. In addition, when any creature within tgt’s reach hits or misses you, tgt makes a MBA against that creature as a free action, with a +2 bonus to the attack roll. Level 21 Intelligence, Wisdom, or Cha + 6 vs Will · Spec When you gain this power, choose Intelligence, Wisdom, or Charisma as the ability you use when making attack rolls with this power. |
| DLY | Fey EscapeShiere Knight Utility 12Imm Intr PersTeleportation | As your foe draws near, a swirling storm of leaves spins around you and whisks you to safety. Trig An enemy enters a sq adjacent to you · Eff You teleport 5 sq. |
| DLY | Imperious PresenceShiere Knight Attack 20Std Close burst 2FearTgt Each enemy in burst | Filled with the power of the Feywild, you drive your enemies away in fear, sapping them of their strength. Atk Intelligence, Wisdom, or Cha + 6 vs Will · Hit Tgt is weakened (save ends). Tgt then moves away from you at its speed as a free action. Miss Tgt is weakened until EONT, and you push tgt 3 sq. · Spec When you gain this power, choose Intelligence, Wisdom, or Charisma as the ability you use when making attack rolls with this power. |