“The divine runes of might are stronger than any steel, more dangerous than any spell.”
Player’s Handbook 3
AW at-will · ENC encounter · DLY daily |
Name column: name · power type & source (PHB3 Player’s Handbook 3) · action & range · keywords · target |
Fields: Req requirement · Trig trigger · Tgt target · Atk attack · Hit/Miss/Eff · 1°/2° primary/secondary · Sust sustain · After aftereffect · Spec special · Wpn weapon rider |
Shorthand: Str/Dex/Con/Wis/Int/Cha = ability mod · EONT/SONT = end/start of your next turn · sq = square(s) · CA combat advantage · OA opp. attack · MBA/RBA melee/ranged basic attack · HP hit points · tgt target · [W] weapon dice
Isolated in sacred forges and holy libraries, runepriests seek to unlock the secrets of the runes of divine power. Legend holds that the gods crafted a set of powerful runes, each imbued with a core of divine power, to help create the world and give it order. During the long war against the primordials, many of these runes were lost. Even the gods only dimly recall the runes of power. Somewhere in the forgotten depths of a dungeon or the isolated corner of the planes, those ancient runes wait to be discovered. A runepriest can learn much in the peaceful halls of a temple, but sooner or later he or she must put on armor and go forth to find or create a new rune, and in so doing earn a name among the masters of rune magic.
You learned the art of rune smithing from your master. Perhaps you sweated over a forge deep within a dwarven stronghold, crafting weapons and armor for the faithful as part of your apprenticeship. Or you might have helped inscribe runes in the living wood of the forest, crafting signs to warn of approaching enemies. Along the way, you learned how to take inscribed runes and turn them into words and signs of power that you can incorporate into your prayers. But now, the time for learning is at an end. Now is the time for adventure.
Merge the runes of power with your weapons and armor. Call to the gods and channel their might against your enemies. The runes are your weapons, and the gods’ foes await your judgment.
Runepriests have the following class features.
Some of your powers have the runic keyword. When you are going to use a runic power, you first choose one of the runes noted in the power—either the rune of destruction or the rune of protection—and then use the power, applying the chosen rune’s effects. The moment you choose the rune, you enter its rune state. You remain in that rune state until you enter another rune state or until the end of the encounter.
Whenever you enter the rune state of the rune of destruction or the rune of protection, you gain an additional benefit, specified below. The benefit lasts while you’re in the rune state.
You gain the rune of mending power. This rune restores your allies’ health and grants them additional power based on your rune state.
Many runepriests follow one of the two major traditions of rune magic: the path of the Wrathful Hammer or the way of the Defiant Word. The two traditions use the same runes but differ in their practices and teachings. Choose one of the following options.
Your choice of ability scores, powers, and Runic Artistry tradition suggests one of two builds based on the two most ancient runepriest traditions, the path of the Wrathful Hammer and the way of the Defiant Word. All runepriests use Strength for their attacks. Constitution increases the effect of certain runepriest powers, while Wisdom bolsters others.
A length of paper inscribed with runes might appear fragile, yet it hangs from the eaves of a temple day after day, shrugging off rain, snow, cold, and heat. The way of the Defiant Word holds that runes, wherever they are inscribed, provide strength not merely by the power they employ, but by binding together an object or a person and the concept held within a rune. As a defiant runepriest, you fight on the front lines, sustaining and aiding your allies with divine runes. You focus your efforts on the most dangerous enemies, using your magic to restrict their attacks and shield your allies from harm. Strength should be your highest ability score, followed by Wisdom.
Choose the Defiant Word as your path of Runic Artistry, and select powers that don’t simply destroy your foes with brute force, but foil their efforts. These choices incline you toward controller as your secondary role.
Runepriests who follow the path of the Wrathful Hammer inscribe their runes in stone, metal, and ironwood, materials that can withstand the punishing forces that the runes channel. As a wrathful runepriest, you lead the attack against the forces of evil. Your place is at the forefront of any battle, using your hammer to smite your enemies. Strength should be your highest ability score, followed by Constitution. Choose the path of the Wrathful Hammer as your form of Runic Artistry, and select powers that inspire allies around you and wrap your foes in magic that punishes them for not following your edicts.
These choices incline you toward defender as your secondary role.
Your powers are prayers that evoke the power of divine runes to smite your enemies and protect your allies. You brand your foes with runes and other markings, leaving them vulnerable to your allies’ attacks. Many of your powers have the runic keyword (see the sidebar).
When you are going to use a runic power, you first choose one of the runes noted in the power and then use the power, applying the chosen rune’s effects. The moment you choose the rune, you enter its rune state. You remain in that rune state until you enter another rune state or until the end of the encounter.
Each runepriest has the rune of mending power.
| ENC | Rune of MendingRunepriest Feature · PHB3Minor Close burst 5 (10 at 11th level, 15 at 21st level)Encounter (Special), Divine, Healing, RunicTgt You or one ally in burst | The healing rune flares with a cold blue fire as you trace it in the air. The rune then appears on your allies’ armor. Eff Tgt can spend a healing surge. Level 6 Tgt regains 1d6 additional HP. · Level 11 Tgt regains 2d6 additional HP. · Level 16 Tgt regains 3d6 additional HP. · Level 21 Tgt regains 4d6 additional HP. · Level 26 Tgt regains 5d6 additional HP. · Rune of Destruction You and each ally in the burst gain a +2 pwr bonus to dmg rolls (+4 pwr bonus at 11th level and +6 pwr bonus at 21st level) until EONT. · Rune of Protection You and each ally in the burst gain a +1 bonus to all defenses until EONT. · Spec You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. |
A runepriest handles the least powerful divine runes, those that a mortal can inscribe without risking body and soul. Only the gods and their mightiest servants can truly master the greatest divine runes. Two lesser runic syllabaries are presented here, those of protection and destruction.
Runes of protection fortify defenses, strengthen the spirit, preserve resolve, and deflect an enemy’s attacks. Runes of destruction are also known as sigils of unmaking. They weaken steel and stone, degrade flesh and bone, disrupt order, and fray thought.
When you use a runic power, you choose one of the runic alphabets with which to empower your prayers, often tracing a rune in the air as you use a power. Your choice of runic alphabet alters the workings of the power. Using runes of protection might enhance the power’s bonus to defense, whereas using runes of destruction boosts its damage.
After you use the power, a rune might glow over your head, on your weapon, or on your armor—a sign of the rune state you have entered.
| AW | Word of BindingRunepriest Attack 1 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | You tap your foe with your weapon and draw on the rune of binding. Divine power coils around the foe, holding it in place. Atk Str vs AC · Hit Str dmg, and tgt is immobilized until EONT or until you aren’t adjacent to it. Rune of Destruction Before EONT, the next attack against tgt from one of your allies deals extra dmg to tgt = Wis. · Rune of Protection One ally adjacent to either you or tgt gains a pwr bonus to AC = Wis until EONT. |
| AW | Word of DiminishmentRunepriest Attack 1 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | Your weapon flares with golden energy as you invoke the rune of diminishment. That energy ripples forth as you strike your enemy. Atk Str vs AC · Hit 1[W] + Str dmg. Rune of Destruction Until EONT, tgt has vulnerable 2 to all dmg, but vulnerable 5 against OAs. · Level 11 Vulnerable 4, but 7 against OAs. · Level 21 Vulnerable 6, but 10 against OAs. · Rune of Protection Until EONT, tgt takes a penalty to dmg rolls = Con. |
| AW | Word of ExchangeRunepriest Attack 1 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | The rune of exchange embodies the opposing forces contained within the divine runic alphabet. What one creature gains, another must lose. Atk Str vs AC · Hit 1[W] + Str dmg. Rune of Destruction Before EONT, the next attack against tgt from one of your allies deals extra dmg to tgt = Wis, and the ally gains temp HP = Wis. · Rune of Protection Tgt takes a –2 penalty to all defenses until EONT, and the next ally to hit tgt before EONT gains a pwr bonus to AC = Wis. The bonus lasts until EONT. |
| AW | Word of ShieldingRunepriest Attack 1 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | The rune of shielding flares to life when your foe strikes at you or your friends. Atk Str vs AC · Hit 1[W] + Str dmg. Rune of Destruction The first time tgt hits or misses you or an ally adjacent to you with an attack before EONT, tgt takes dmg = Con. Tgt doesn’t take this dmg if it attacks a creature marking it. · Rune of Protection The first time tgt hits or misses you or an ally adjacent to you with an attack before EONT, tgt of that attack gains temp HP = Con. |
| ENC | Anvil of BattleRunepriest Attack 1 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | The rune of the anvil, when enhanced by your mastery of divine magic, allows you to become a bulwark. Atk Str vs Fortitude · Hit 1[W] + Str dmg. Until SONT, you have resist 5 to all dmg against tgt’s attacks. Rune of Destruction Until EONT, whenever tgt shifts, you or an ally adjacent to you can make an OA against it with a bonus to the attack roll = Con. · Rune of Protection Until EONT, whenever tgt shifts, you and each ally within 2 sq of tgt can shift 1 sq as a free action. |
| ENC | Divine Rune of ThunderRunepriest Attack 1 · PHB3Std Melee wpnDivine, Runic, Thunder, WeaponTgt One creature | You invoke the rune of thunder and strike your foe, hammering it with a boom. Atk Str vs AC · Hit 1[W] + Str thunder dmg. Rune of Destruction Add Wis to the dmg roll. Tgt grants CA until EONT. · Rune of Protection You push tgt a number of sq = Wis, and it is dazed until EONT. |
| ENC | Executioner’s CallRunepriest Attack 1 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | Your weapon batters your foe, branding it with the rune of the executioner. Atk Str vs AC · Hit 1[W] + Str dmg. Your allies gain a +2 bonus to dmg rolls against tgt until EONT. Rune of Destruction One ally within 5 sq of you gains a +4 pwr bonus to the next attack roll he or she makes against tgt before SONT. · Rune of Protection Tgt takes a –2 penalty to attack rolls until EONT. |
| ENC | Flames of PurityRunepriest Attack 1 · PHB3Std Close blast 3Divine, Fire, Healing, Runic, WeaponTgt Each enemy in blast | You strike the ground, marking it with the rune of purifying fire and causing divine flames to wash over your enemies. Atk Str vs AC · Hit 1[W] + Str fire dmg. Rune of Destruction Each ally in the blast gains a +3 pwr bonus to dmg rolls until EONT. · Rune of Protection Each ally in the blast regains 3 HP. |
| DLY | Rune of Endless FireRunepriest Attack 1 · PHB3Std Melee wpnDivine, Fire, Radiant, WeaponTgt One creature | The sun was shaped by the rune of endless fire. You invoke the least form of the rune to wreathe your foe in golden, killing light. Atk Str vs AC · Hit 2[W] + Str fire and radiant dmg, and tgt is blinded until EONT. Eff Until the end of the encounter, you gain a +2 bonus to dmg rolls, your attacks deal fire and radiant dmg instead of their normal dmg types, and the number of HP and temp HP granted by your powers increases by 4. Miss Half dmg. |
| DLY | Rune of Iron’s RebukeRunepriest Attack 1 · PHB3Std Melee wpnDivine, WeaponTgt One creature | The rune of iron’s rebuke was first inscribed during the performance of a great ritual that bound the golem Talos within the depths of the Elemental Chaos. Atk Str vs AC · Hit 2[W] + Str dmg, and tgt is slowed and cannot shift (save ends both). Eff Until the end of the encounter, while tgt is adjacent to you, it takes dmg = Str when any attack misses it and deals no dmg on a miss. Miss Half dmg, and tgt is slowed and cannot shift until EONT. |
| DLY | Rune of the Undeniable DawnRunepriest Attack 1 · PHB3Std Close burst 3Divine, Radiant, Weapon, ZoneTgt Each enemy in burst | In the ancient days, the gods created a mighty rune to protect their astral domains against the primordials. You strike this rune into the ground, creating a consecrated space. Atk Str vs AC · Hit 1[W] + Str radiant dmg. Eff The burst creates a zone that lasts until EONT. You and your allies gain a +2 pwr bonus to all defenses while within the zone. Miss Half dmg. · Sust Minor The zone persists. |
| DLY | Rune of Twilight’s BeaconRunepriest Attack 1 · PHB3Std Melee wpnDivine, Weapon; VariesTgt One creature | You trace a rune in the air, the first of the seven runes that represent the gates of death. The first gate symbolizes death’s undeniable call. Atk Str vs Fortitude · Hit 2[W] + Str necrotic or radiant dmg. Eff Choose an ally within 5 sq of you. Until the end of the encounter, tgt takes 5 necrotic or radiant dmg whenever it doesn’t end its turn adjacent to that ally. This effect ends if the ally ends his or her turn not adjacent to tgt. Miss Half dmg. |
| DLY | Icon of VictoryRunepriest Utility 2 · PHB3Minor Close burst 1Divine, Zone | The icons of victory were runes that steeled the divine echelons against the primordial hordes. You invoke the least of these runes, inspiring your allies to victory. Eff The burst creates a zone that lasts until EONT. You and your allies gain a +2 pwr bonus to attack rolls while within the zone. Sust Minor The zone persists. |
| ENC | Mark of Skilled EffortRunepriest Utility 2 · PHB3Minor Ranged 10DivineTgt One ally | You call on the runes of knowledge to grant to an ally the skill he or she needs to complete a daunting task. Eff Until EONT, tgt gains a +5 pwr bonus to his or her next untrained skill check or a +2 pwr bonus to his or her next trained skill check. |
| ENC | Rune of the Final EffortRunepriest Utility 2 · PHB3Minor Melee 1DivineTgt One bloodied ally | You trace the rune of the final effort on your ally, granting him or her the resilience needed to see the battle to the end. Eff Until EONT, tgt gains a +5 pwr bonus to all defenses. |
| DLY | Shield of SacrificeRunepriest Utility 2 · PHB3Minor Close burst 5Divine, HealingTgt You or one ally in burst | You invoke the rune of sacrifice, ensuring that he or she who gives strength in the name of the gods will also receive their protection. Eff Tgt loses a healing surge. One or two allies within 5 sq of tgt regain HP as if they had each spent a healing surge. Tgt and each ally who regained HP gain a +5 pwr bonus to AC until EONT. |
| ENC | Beacon of VengeanceRunepriest Attack 3 · PHB3Std Melee wpnDivine, Radiant, Runic, WeaponTgt One creature | You invoke a rune of avenging light that burns the image of one of your allies from your foe’s mind. Atk Str vs AC · Hit 1[W] + Str radiant dmg, and one ally adjacent to tgt becomes invisible to it until EONT. Rune of Destruction If the ally’s next attack against tgt before EONT is against AC, it is against Reflex instead if that defense is lower. · Rune of Protection The ally can use a free action to shift a number of sq = Wis. |
| ENC | Symbol of Wrath ReversedRunepriest Attack 3 · PHB3Std Melee wpnDivine, Healing, Runic, WeaponTgt One creature | You brand your foe with the symbol of wrath reversed. The more the enemy struggles against you, the more the symbol lends strength to you and your allies. Atk Str vs AC · Hit 1[W] + Str dmg. Rune of Destruction Tgt’s first attack during its next turn provokes an OA from you or an ally of your choice. · Rune of Protection If tgt makes any attacks during its next turn, you and each ally within 3 sq of it regain HP = Con. |
| ENC | Word of AllianceRunepriest Attack 3 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | You weave together your allies’ strength, combining your efforts to overwhelm your enemy. Atk Str vs AC · Hit 2[W] + Str dmg. Rune of Destruction Until EONT, when any ally attacks tgt, he or she gains a pwr bonus to the attack roll equal to the number of his or her allies adjacent to tgt. · Rune of Protection Until EONT, tgt takes a penalty to attack rolls equal to the number of your allies adjacent to it when it attacks. |
| ENC | Word of the Blinding ShieldRunepriest Attack 3 · PHB3Imm Intr Close burst 5Divine, Radiant, Runic, WeaponTgt The triggering enemy in burst | You call out the word of the blinding shield, creating a halo of energy that protects your ally. Atk Str vs Fortitude · Hit Tgt is blinded until the end of its turn. Trig An enemy makes an attack roll against your ally Rune of Destruction Tgt also takes radiant dmg = Con. · Rune of Protection The ally gains temp HP = Con. |
| DLY | Cage of LightRunepriest Attack 5 · PHB3Std Close blast 3Divine, Radiant, Weapon, ZoneTgt Each enemy in blast | You slam your weapon into the ground, imprinting a rune of imprisonment that causes light to wash over your enemies. Atk Str vs Will · Hit 2[W] + Str radiant dmg. Eff The blast creates a zone that lasts until EONT. Leaving the zone costs enemies 2 extra sq of movement. Any enemy that attacks an ally who is within the zone grants CA (save ends). Miss Half dmg. · Sust Minor The zone persists. |
| DLY | Rune of Arrow’s FlightRunepriest Attack 5 · PHB3Std Melee wpnDivine, WeaponTgt One creature | In the elder days, Gruumsh carved this rune to guide Corellon’s arrow into the heart of a primordial serpent. Corellon later used the same rune against Gruumsh to destroy his eye. Atk Str vs Will · Hit 2[W] + Str dmg, and tgt grants CA when targeted by area attacks and ranged attacks and has vulnerable 5 to all dmg from area attacks and ranged attacks (save ends both). After Tgt grants CA when targeted by area attacks and ranged attacks until EONT. · Miss Half dmg, and tgt grants CA when targeted by area attacks and ranged attacks until EONT. Eff Until the end of the encounter, enemies don’t grant cover to tgt against ranged attacks. |
| DLY | Rune of the Ember of WrathRunepriest Attack 5 · PHB3Std Melee wpnDivine, Fire, WeaponTgt One or two creatures | You strike your foes, branding them with the rune of the ember of wrath. Atk Str vs AC · Hit 1[W] + Str fire dmg. Eff If you attack only one creature with this power, it takes ongoing 5 fire dmg (save ends). If you attack two creatures, both are affected by the ember of wrath (save ends). Until the ember ends on a target, whenever that target is hit by a melee or a ranged attack, the other target takes 5 fire dmg. Miss Half dmg. |
| DLY | Rune of the Final ActRunepriest Attack 5 · PHB3Std Melee wpnDivine, Weapon; VariesTgt One creature | You invoke the second of the seven runes that represent the gates of death. The second gate embodies the soul’s first step from the body. Atk Str vs Fortitude · Hit 2[W] + Str necrotic or radiant dmg. Eff Tgt is affected by a deathly rune (save ends). Until the rune ends, you and your allies gain a +2 pwr bonus to dmg rolls against tgt. Whenever you or any of your allies hit tgt, the bonus increases by 1. Miss Half dmg. |
| DLY | Banner of AllianceRunepriest Utility 6 · PHB3Minor Close burst 5DivineTgt One ally in burst | You invoke the rune of shared pains, allowing you to absorb the punishment meant for an ally. Eff Until the end of the encounter, whenever tgt takes dmg, you can use an immediate interrupt to take the dmg in tgt’s place. |
| ENC | Compact of PeaceRunepriest Utility 6 · PHB3Minor Close burst 5DivineTgt You and each ally in burst | You invoke the runes of peace, making a pledge to set aside your weapons and giving you and your allies the chance to negotiate. Eff Each target gains a +5 pwr bonus to Diplomacy checks and Insight checks until EONT. The effect ends if any target makes an attack. |
| DLY | Rune of Meritorious AlacrityRunepriest Utility 6 · PHB3Free Ranged sightDivineTgt You and each ally | As battle begins, you invoke the rune of meritorious alacrity, bringing your friends instantly to readiness. Trig You roll initiative · Eff Each target gains a +10 bonus to his or her initiative check. |
| ENC | Rune of Unyielding SteelRunepriest Utility 6 · PHB3Std Melee 1DivineTgt One ally | The rune of unyielding steel strengthens anything, even a living creature’s skin, to the point that arrows and blades bounce off it. Eff Tgt gains a +2 pwr bonus to all defenses until EONT or until he or she is no longer adjacent to you. |
| ENC | Gathering Storm IntonationRunepriest Attack 7 · PHB3Std Melee wpnDivine, Lightning, Runic, Weapon | You tap your foe with your weapon, placing a rune of storm upon it. 1° Tgt One creature · 1° Atk Str vs Reflex · Hit 1[W] + Str lightning dmg. Until EONT, you can make the following secondary attack, using a sq in the primary target’s space as the origin sq. Opportunity Action Close burst 1 · Trig The primary target makes an attack 2° Tgt Each enemy in burst other than the primary target · 2° Atk Str vs Reflex · Hit Str lightning dmg. · Rune of Destruction The primary target takes lightning dmg = Con. · Rune of Protection You slide the secondary target 2 sq. |
| ENC | Rune of Roaring FireRunepriest Attack 7 · PHB3Std Melee wpnDivine, Fire, Runic, WeaponTgt One creature | Your attack leaves a rune of fire on your foe, causing a torrent of flame to surround it. Atk Str vs AC · Hit 2[W] + Str fire dmg. Rune of Destruction Until EONT, tgt takes fire dmg equal to 5 + Con whenever it makes an OA. · Rune of Protection Until EONT, you and your allies have concealment against tgt, and tgt takes a penalty to Perception checks = Con. |
| ENC | Symbol of CowardiceRunepriest Attack 7 · PHB3Std Melee wpnDivine, Fear, Runic, WeaponTgt One creature | Your divine magic infects the target with overwhelming fear, ruining its attacks or causing it to shrink away from your allies. Atk Str vs Will · Hit 2[W] + Str dmg. Rune of Destruction Until EONT, each ally who ends his or her turn adjacent to tgt can push tgt 1 sq as a free action. · Rune of Protection Until EONT, tgt takes a penalty to attack rolls = Wis + the number of your allies adjacent to it. |
| ENC | Word of BefuddlementRunepriest Attack 7 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | You craft a cunning runic phrase and invoke it as you strike your opponent, smashing its intellect. It fights like a wild beast, lashing out in pain when injured. Atk Str vs Will · Hit 2[W] + Str dmg. Rune of Destruction Until EONT, the first time any of your allies hits tgt, tgt makes a MBA as a free action against an enemy of your choice. · Rune of Protection Until EONT, tgt takes a –5 penalty to attack rolls against your allies who aren’t adjacent to it. |
| DLY | Rune of Boundless FuryRunepriest Attack 9 · PHB3Std Melee wpnDivine, WeaponTgt One creature | Kord first carved this rune, cutting it into the flesh of a primordial beast. His sacred berserkers, their wrath fired by the bloody symbol, overwhelmed the foe. Atk Str vs AC · Hit 2[W] + Str dmg. Eff Until EONT, whenever any ally starts his or her turn adjacent to tgt, that ally can make a MBA against tgt as a free action. Miss Half dmg. |
| DLY | Rune of Death’s VergeRunepriest Attack 9 · PHB3Std Melee wpnDivine, Weapon; Varies | You invoke the third of the seven runes that represent the gates of death. The third gate slams shut as the soul passes through, severing the soul’s link to its body. 1° Tgt One creature · 1° Atk Str vs Fortitude · Hit 2[W] + Str necrotic or radiant dmg. · Miss Half dmg. Eff Until the end of the encounter, you can make the following secondary attack, using a sq in the primary target’s space as the origin sq. Opportunity Action Close burst 3 · Trig The primary target drops to 0 HP 2° Tgt Each enemy in burst · 2° Atk Str vs Will · Hit The secondary target is dazed (save ends). |
| DLY | Rune of ShieldingRunepriest Attack 9 · PHB3Std Melee wpnDivine, WeaponTgt One creature | You inscribe a rune of containment on your foe to protect you and your allies from attacks that rage around the foe. Atk Str vs AC · Hit 3[W] + Str dmg. Eff Until the end of the encounter, when tgt is included as a target of a close or an area attack that also includes you or any of your allies, the attack automatically misses you and your allies. Miss Half dmg. |
| DLY | Unconquered RedoubtRunepriest Attack 9 · PHB3Std Close blast 5Divine, Radiant, Weapon, ZoneTgt Each enemy in blast | With a mighty swing, you place the rune of the unconquered redoubt into the ground. The blast knocks your enemies back as your magic weaves a defense. Atk Str vs Fortitude · Hit 1[W] + Str radiant dmg, and you push tgt 4 sq. Eff The blast creates a zone that lasts until EONT. While within the zone, you and your allies gain a +2 pwr bonus to AC and resist 5 to all dmg against close attacks and area attacks. Miss Half dmg, and you push tgt 1 sq. · Sust Minor The zone persists. |
| DLY | Banner of ResolutionRunepriest Utility 10 · PHB3Minor Close burst 5DivineTgt One ally in burst | You invoke the rune of resolve, granting your ally the bravery and strength needed to repel the enemy. Eff Until the end of the encounter, tgt gains 5 temp HP whenever he or she hits with an attack. |
| ENC | Rune of Daunting LightRunepriest Utility 10 · PHB3Minor Close burst 5DivineTgt You and each ally in burst | You invoke a rune on yourself and your allies that makes you all appear daunting even when your defenses are down. Eff The targets don’t grant CA until EONT. |
| DLY | Rune of Shared LoreRunepriest Utility 10 · PHB3Minor Close burst 5DivineTgt You and each ally in burst | You invoke the rune of shared lore. Your skill is your allies’ skill, and theirs is yours. Eff Choose a skill. Until the end of the encounter, whenever each target makes a check with that skill, he or she uses the highest bonus for that skill from among all the targets. |
| AW | Rune of the Astral WindsRunepriest Utility 10 · PHB3Move (Special) Melee touchDivineTgt One ally | You place a rune of the astral winds on your ally, allowing him or her to slip by your enemies in safety. Eff You slide tgt 4 sq. Spec You can use this power only once per round. |
| ENC | Iron RedoubtRunepriest Attack 13 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | You invoke the runes of iron and perseverance, a combination that allows you to stand against the enemy’s mightiest attacks. Atk Str vs AC · Hit 1[W] + Str dmg, and you mark tgt until EONT. Eff Until EONT, you have resist 5 to all dmg against tgt’s attacks. Rune of Destruction Until the mark ends, you can use an opportunity action to make a MBA against tgt when it makes any attack that doesn’t include you as a target. You gain a pwr bonus to the attack roll and the dmg roll against tgt = Wis. · Rune of Protection Until EONT, tgt takes a penalty to dmg rolls = Wis. |
| ENC | Whirling Storm WordRunepriest Attack 13 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | The word of whirling storms carries within it the power of an astral hurricane. You impart this energy to your foe, causing the rune’s energy to push and pull it, ruining its defenses. Atk Str vs AC · Hit 1[W] + Str dmg, and tgt grants CA until EONT. Rune of Destruction Until EONT, while tgt is flanked, you and your allies gain a bonus to dmg rolls against it = Con. · Rune of Protection Until EONT, tgt takes a penalty to attack rolls = Con. |
| ENC | Word of Astral DefianceRunepriest Attack 13 · PHB3Std Close burst 1Divine, Radiant, Runic, WeaponTgt Each creature in burst | Runes of power radiate defiant light around you and either weaken your foes or defend your allies. Atk Str vs Reflex · Hit 1[W] + Str radiant dmg, and you slide tgt 1 sq. Rune of Destruction Until EONT, tgt has vulnerability to all dmg while adjacent to you. The vulnerability equals Wis · Rune of Protection Until EONT, allies gain a pwr bonus to all defenses while adjacent to you. The bonus equals Wis. |
| ENC | Word of Lingering ThunderRunepriest Attack 13 · PHB3Std Melee wpnDivine, Runic, Thunder, WeaponTgt One creature | Your weapon burns the word of lingering thunder on your foe. If that foe draws too close to your allies or moves away from a specific combatant, the rune’s energy roars forth to punish it. Atk Str vs AC · Hit 2[W] + Str thunder dmg. Rune of Destruction Choose one or two allies within 5 sq of you. If tgt enters a sq adjacent to either of those allies during its next turn, it takes thunder dmg = Con and falls prone. · Rune of Protection Choose one ally within 5 sq of you. If tgt moves away from that ally during its next turn, it takes thunder dmg = Con and falls prone. |
| DLY | Brand of Arcing LightningRunepriest Attack 15 · PHB3Std Melee wpnDivine, Lightning, WeaponTgt One creature | Lightning plays along your weapon as you attack your foe. The lightning then jumps to strike at other foes. Atk Str vs AC · Hit 3[W] + Str lightning dmg. Eff Tgt is affected by a lightning brand (save ends). Until the brand ends, whenever you or any of your allies hit tgt, an enemy within 5 sq of tgt takes lightning dmg equal to 5 + Str. Miss Half dmg. |
| DLY | Rune of Judgment’s LevyRunepriest Attack 15 · PHB3Std Melee wpnDivine, WeaponTgt One creature | Souls are judged in the afterlife and must account for their deeds. This rune, the fourth of the seven runes that represent the gates of death, symbolizes that step along the soul’s journey. 1° Atk Str vs Reflex · Hit 2[W] + Str dmg. · Miss Half dmg. Eff You mark tgt until the end of the encounter. Until the mark ends, you can make the following secondary attack against tgt. Immediate Interrupt Close burst 5 · Trig Tgt makes an attack that doesn’t include you as a target 2° Atk Str vs Will · Hit 1[W] dmg. |
| DLY | Rune of the First FortressRunepriest Attack 15 · PHB3Std Close burst 3Divine, Weapon, ZoneTgt Each enemy in burst | The First Fortress was a redoubt built to defend against the primordials’ attacks on the Astral Sea. This rune was carved to bolster the fortress’s gates. Atk Str vs AC · Hit 2[W] + Str dmg. Eff The burst creates a zone that lasts until EONT. While within the zone, you and your allies gain resist 5 to all dmg. Any enemy that willingly enters the zone is immobilized until EONT. Miss Half dmg. · Sust Minor The zone persists. |
| DLY | Rune of the Flanking WindRunepriest Attack 15 · PHB3Std Melee wpnDivine, Teleportation, WeaponTgt One creature | You imprint the rune of the flanking wind on your foe. Thus summoned, the wind carries your allies into position against the foe and protects them. Atk Str vs Reflex · Hit 3[W] + Str dmg. Eff Choose one ally within 10 sq of you. You teleport that ally to a sq where he or she flanks tgt. Until the end of the encounter, you and your allies gain a +2 pwr bonus to all defenses while flanking tgt. Miss Half dmg. |
| ENC | Rune of PreservationRunepriest Utility 16 · PHB3Minor Close burst 5Divine, HealingTgt Two allies in burst or you and one ally in burst | The rune of preservation grants its targets the ability to withstand attacks that would cripple a normal creature. Eff Each target gains resist 5 to all dmg until EONT. In addition, each target can spend a healing surge. |
| DLY | Rune of ReinvigorationRunepriest Utility 16 · PHB3Minor Close burst 5Divine, HealingTgt You and each ally in burst | This potent symbol infuses you and your allies with energy. Eff Each target regains HP as if he or she had spent a healing surge and gains a +4 pwr bonus to all defenses until EONT. |
| DLY | Rune of the Unblinking EyeRunepriest Utility 16 · PHB3Minor Close burst 5DivineTgt You and each ally in burst | A gentle light washes over the area, allowing you and your allies to see details that would otherwise escape your notice. Eff Each target gains a +5 pwr bonus to Perception checks until the end of the encounter. |
| ENC | Rune of the Warded PathRunepriest Utility 16 · PHB3Minor Close burst 5Divine | You invoke the rune of the warded path, a mark once used by the gods to ensure the safety of secret ways through the planes. Eff Choose up to four unoccupied sq in the burst. Until EONT, you and your allies don’t provoke OAs when leaving those sq. |
| ENC | Rune of the Astral PhalanxRunepriest Attack 17 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | You invoke a rune that marked the battle standards of the divine armies in the earliest days of creation and that bound angel, god, and mortal together in a unified fighting force. Atk Str vs AC · Hit 1[W] + Str dmg, and each ally adjacent to tgt can make a MBA against it as a free action. Rune of Destruction Each ally gains a bonus to the MBA’s dmg roll = Wis. · Rune of Protection Each ally can shift a number of sq = Wis as a free action, instead of making the MBA. |
| ENC | Mark of Battle’s EndRunepriest Attack 17 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | As your weapon slams into your foe, the mark of battle’s end blazes on the foe. Other enemies stagger away, pushed back by the mark’s power. Atk Str vs AC · Hit 3[W] + Str dmg, and you push each enemy within 3 sq of tgt 3 sq away from it. Rune of Destruction You slide each ally within 3 sq of tgt 3 sq to a sq adjacent to tgt. · Rune of Protection You push each ally within 3 sq of tgt 3 sq away from it. |
| ENC | Whisper of the Cunning StepRunepriest Attack 17 · PHB3Std Melee wpnDivine, Runic, Teleportation, WeaponTgt One creature | Many runes embody a principle of balance. As you invoke the rune of the cunning step, you steal a foe’s speed and agility and grant it to an ally. Atk Str vs AC · Hit 2[W] + Str dmg, and tgt is slowed until EONT. Rune of Destruction One ally within 5 sq of you can use a free action to shift half his or her speed. If that ally ends this shift adjacent to tgt, the ally gains a +2 pwr bonus to the next attack roll he or she makes against tgt before EONT. · Rune of Protection One ally within 5 sq of you can use a free action to teleport a number of sq equal to his or her speed + Wis. |
| ENC | Word of Healing AssaultRunepriest Attack 17 · PHB3Std Close burst 5Divine, Healing, RunicTgt One or two allies in burst | A single empowered word infuses your allies with might and returns their health. Eff Each target can make a basic attack as a free action. If a target’s attack hits, he or she can also spend a healing surge and regain 2d10 additional HP. Rune of Destruction The basic attacks each deal extra dmg = Con. · Rune of Protection Each target gains resist 5 to all dmg until EONT. |
| DLY | Mark of Ill LuckRunepriest Attack 19 · PHB3Std Melee wpnDivine, WeaponTgt One creature | You place the mark of ill luck on your foe. The mark ensures that failed attacks ricochet onto that foe. Atk Str vs AC · Hit 3[W] + Str dmg. Eff Until the end of the encounter, tgt takes 5 dmg both when a ranged attack against a creature within 5 sq of it misses and when a melee attack against a creature adjacent to it misses. Miss Half dmg. |
| DLY | Rune of RustRunepriest Attack 19 · PHB3Std Melee wpnDivine, WeaponTgt One creature | As you strike your foe, dull red energy spreads across it in the pattern of the rune of rust, a mark of the decay of all things. Atk Str vs Reflex · Hit 3[W] + Str dmg. · Miss Half dmg. Eff Tgt takes a –4 penalty to AC (save ends). Each Failed Saving Throw The penalty increases by 2. After The penalty persists until the end of tgt’s next turn. |
| DLY | Rune of the ThresholdRunepriest Attack 19 · PHB3Std Melee wpnDivine, WeaponTgt One creature | The fifth of the seven runes that represent the gates of death embodies the threshold a soul must pass on its way to its final reward. Only the most strong-willed of creatures can resist that gate’s lure. Atk Str vs Will · Hit 3[W] + Str dmg. Eff Until EONT, whenever tgt saves against an effect, that effect instead persists until the end of tgt’s next turn. Miss Half dmg. |
| DLY | Rune of Warding LightRunepriest Attack 19 · PHB3Std Close burst 2Divine, Radiant, Weapon, ZoneTgt The triggering enemy in burst | You invoke the rune of warding light, which produces a fortified area that your enemies have little chance of breaching. Eff The burst creates a zone that lasts until EONT. You and your allies have cover while within the zone. While the zone persists, you can make the following attack, using the burst’s origin sq as the attack’s origin sq. Opportunity Action Close burst 2 · Trig An enemy enters the zone or starts its turn there · Atk Str vs Will · Hit 1[W] + Str radiant dmg, and you slide tgt 3 sq. Sust Minor The zone persists. |
| DLY | Banner of the UndefeatedRunepriest Utility 22 · PHB3Minor Close burst 5DivineTgt You and each ally in burst | You forge a rune of endless battle, one that compels your allies to fight on even when death tugs at them. Eff Until the end of the encounter, the dying condition doesn’t cause the targets to fall unconscious. Each target instead falls unconscious when he or she fails a death saving throw. |
| DLY | Banner of VictoryRunepriest Utility 22 · PHB3Minor Close burst 5Divine, Healing, Zone | You forge a rune of victory, keeping your allies on their feet while your foes suffer. Eff The burst creates a zone that lasts until EONT. While within the zone, you and your allies have regeneration 5 while bloodied. While within the zone, your enemies have vulnerable 5 to all dmg. Sust Minor The zone persists. |
| DLY | Rune of the Hero’s ResolveRunepriest Utility 22 · PHB3Minor Close burst 5DivineTgt You or one ally in burst | The rune of the hero’s resolve allows a single warrior to fight with the vigor and purpose of two combatants. Eff Tgt gains temp HP equal to his or her current hit point total and can take a standard action as a free action. |
| ENC | Symbol of DefianceRunepriest Utility 22 · PHB3Minor Close burst 5DivineTgt Each bloodied ally in burst | The symbol of defiance fortifies your allies when your foes believe they have defeated you. Eff You slide each target 5 sq. Until EONT, each target gains a pwr bonus to all defenses = Wis. |
| ENC | Mark of Untamed WrathRunepriest Attack 23 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | Many divine runes contain the power of wrath, since they arose during the Dawn War. This rune turns your enemy’s anger into destruction for its cohorts. Atk Str vs Will · Hit 3[W] + Str dmg. Rune of Destruction Until EONT, when any of your allies hit tgt, each enemy adjacent to tgt takes 5 dmg. · Rune of Protection Until EONT, tgt must include your enemy nearest to it as a target of its attacks. If tgt can’t include any of your enemies when it makes an attack, tgt is dazed until the end of its next turn, after it makes the attack. |
| ENC | Rune of Rising FuryRunepriest Attack 23 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | You call forth the rune of rising fury, placing it among your foes. As your allies press the attack, the rune glows red and incites them to greater glory. Atk Str vs AC · Hit Three of your allies can each make a basic attack against tgt as a free action once during each of their next turns. Rune of Destruction The allies have CA against tgt for the basic attacks. · Rune of Protection The allies can each shift 1 sq as a free action after making the basic attack. |
| ENC | Rune of the Wandering StarRunepriest Attack 23 · PHB3Std Melee wpnDivine, Radiant, Runic, WeaponTgt One creature | You invoke the rune of the wandering star. A mote of energy appears and sears your enemies with light. Atk Str vs AC · Hit 2[W] + Str radiant dmg. Rune of Destruction Tgt takes extra radiant dmg = Con. At the end of tgt’s next turn, each enemy within 5 sq of it takes radiant dmg = Con. · Rune of Protection Tgt takes a –2 penalty to the next attack roll it makes before EONT. At the end of tgt’s next turn, each enemy within 5 sq of it takes a penalty to dmg rolls on that enemy’s next turn. The penalty equals 5 + Con. |
| ENC | Tide of VictoryRunepriest Attack 23 · PHB3Std Melee wpnDivine, Fear, Runic, WeaponTgt One creature | You trace the rune of imminent victory on your foe, which quails in terror, since it now sees that you and your allies are an indomitable force. Atk Str vs Will · Hit 3[W] + Str dmg. Rune of Destruction You push tgt a number of sq equal to the number of your allies within 3 sq of it. Tgt also takes extra dmg = Con. · Rune of Protection Until EONT, whenever tgt makes an attack roll, it takes a penalty to that roll equal to the number of your allies within 3 sq of it. |
| DLY | Rune of Allied EffortRunepriest Attack 25 · PHB3Std Melee wpnDivine, WeaponTgt One creature | The gods unleashed monstrous energy against their enemies during the Dawn War. The rune of allied effort ensured that such power did not harm their allies. Atk Str vs AC · Hit 6[W] + Str dmg. Eff Until the end of the encounter, when tgt is included as a target of a close or an area attack that also includes you or your allies, you and each ally included in the attack can choose not to be targeted by it. Miss Half dmg. |
| DLY | Rune of the Conquering SignRunepriest Attack 25 · PHB3Std Melee wpnDivine, WeaponTgt One creature | The foe you curse with this rune has little hope of escaping your allies’ relentless attacks. Atk Str vs AC · Hit 4[W] + Str dmg. Eff Tgt is affected by the conquering sign (save ends). Until the sign ends, each ally within 5 sq of tgt can make a basic attack against it as a free action at the start of each of tgt’s turns. Miss Half dmg. |
| DLY | Rune of the Penultimate StepRunepriest Attack 25 · PHB3Std Melee wpnDivine, WeaponTgt One creature | The sixth of the seven runes that represent the gates of death describes the next-to-last step a soul takes on its final journey. At this stage, the soul enters a state of deep slumber as it prepares for its final destination. Atk Str vs Fortitude · Hit Tgt is stunned (save ends). First Failed Saving Throw Tgt is unconscious instead of stunned (save ends). · Miss Tgt is stunned (save ends). |
| DLY | Sylarian SignRunepriest Attack 25 · PHB3Std Close blast 5Divine, WeaponTgt Each enemy in blast | The Sylarian Sign is a potent symbol of divine magic that extinguishes the elemental nature of primordials and other foes of the gods. Atk Str vs Reflex · Hit 4[W] + Str dmg, and tgt doesn’t benefit from resistances or immunities until the end of the encounter. In addition, tgt takes a –10 penalty to dmg rolls that deal acid, cold, fire, lightning, or thunder dmg (save ends). Miss Half dmg, and tgt’s resistances are reduced by 10 until the end of the encounter. In addition, tgt takes a –5 penalty to dmg rolls that deal acid, cold, fire, lightning, or thunder dmg (save ends). |
| ENC | Invocation of CarceriRunepriest Attack 27 · PHB3Std Close burst 2Divine, Radiant, Runic, Weapon, ZoneTgt One, two, or three enemies in burst | You invoke the rune of the prison domain, causing red chains of astral energy to form and bind your enemies. Eff Before the attack, the burst creates a zone that lasts until EONT. · Atk Str vs Reflex · Hit 2[W] + Str radiant dmg, and tgt can’t leave the zone until EONT. · Rune of Destruction When a target within the zone hits or misses a creature outside the zone, that target takes radiant dmg = Con and falls prone. · Rune of Protection While within the zone, each target takes a –4 penalty to attack rolls against creatures outside the zone. |
| ENC | Word of Divine BattleRunepriest Attack 27 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | The word of divine battle hammers your foe, while giving your allies the edge they need to win the day. Atk Str vs AC · Hit 3[W] + Str dmg. Rune of Destruction Until EONT, your allies gain a +4 pwr bonus to attack rolls against tgt. · Rune of Protection Until EONT, each ally you can see gains a pwr bonus to all defenses = Wis. |
| ENC | Word of Vengeful ThunderRunepriest Attack 27 · PHB3Std Melee wpnDivine, Runic, Thunder, WeaponTgt One creature | Thunder rumbles across the battlefield as you unleash this rune, blasting your enemy and cloaking your allies in a protective shield. Atk Str vs AC · Hit 2[W] + Str thunder dmg. Rune of Destruction Choose up to two allies within 10 sq of you. Until EONT, any enemy that deals dmg to either ally takes thunder dmg equal to half the dmg it dealt. · Rune of Protection Choose up to two allies within 10 sq of you. Until EONT, those allies take half dmg from all attacks. |
| ENC | Word of Weal and WoeRunepriest Attack 27 · PHB3Std Melee wpnDivine, Healing, Radiant, Runic, WeaponTgt One creature | As you smite your foe, you draw on this word to cure your allies and bring additional pain to your opponent. Atk Str vs AC · Hit 3[W] + Str radiant dmg, and each ally within 5 sq of you can spend a healing surge. Rune of Destruction For each ally who spends a healing surge, tgt takes extra dmg = Wis. · Rune of Protection For each ally who spends a healing surge, tgt and each enemy within 2 sq of it take a –1 penalty to attack rolls and dmg rolls until EONT. |
| DLY | Brand of Death’s GateRunepriest Attack 29 · PHB3Std Melee wpnDivine, Weapon; VariesTgt One creature | The last of the seven runes that represent the gates of death blasts the soul from your foe’s body. Atk Str vs AC · Hit 7[W] + Str necrotic or radiant dmg. Eff The first time you use this power each day, you regain the use of the power if it reduces tgt to 0 HP. Miss Half dmg. |
| DLY | Rune of AwakeningRunepriest Attack 29 · PHB3Std Melee wpnDivine, Healing, WeaponTgt One creature | As you slam your foe with your weapon, you invoke the rune of awakening. Divine energy sweeps over the battlefield as your allies tap into newfound reserves of strength. Atk Str vs Reflex · Hit 3[W] + Str dmg, and three allies you can see regain all their HP. Miss Half dmg, and one ally you can see regains all his or her HP. |
| DLY | Rune of PacifismRunepriest Attack 29 · PHB3Std Melee wpnDivine, WeaponTgt One creature | You tap your foe gently, belying this rune’s potent magic. Under its influence, your foe can barely defend itself. Atk Str vs Will · Hit 5[W] + Str dmg, and tgt cannot attack (save ends). Miss Half dmg, and tgt cannot attack until EONT. |
“Your crimes have been recorded in the runes. Now it is time to forge your doom.”
Prerequisite: Runepriest
Runepriests study not only the divine runes and the craft needed to shape them, but also the history and story behind each rune. Many runes have been lost over the centuries, usually due to the acts of demons, devils, and primordials. Some runepriests swear to avenge these wrongs, dedicating themselves to crushing those who would stand against the gods. You are one of these runepriests.
Your rune-enhanced prayers harm those who injure your allies. Those fool enough to incite your anger soon learn the error of their ways.
Dragonborn and minotaur runepriests are the most common followers of this path. Both races have developed a keen sense of vengeance for past crimes, and thus this path fits them well.
| ENC | Avenging HammerHammer of Vengeance Attack 11 · PHB3Std Melee wpnDivine, Runic, Teleportation, WeaponTgt One creature | Your assault scores a deep wound, and your foe will earn itself another if it continues to harm your friends. Atk Str vs AC · Hit 2[W] + Str dmg. If tgt deals dmg to any of your allies before EONT, you regain the use of this power. You can regain the use of this power only once per encounter. Rune of Destruction If tgt hits or misses a bloodied ally before EONT, you can make a MBA against tgt as an immediate reaction. · Rune of Protection If tgt hits or misses a bloodied ally before EONT, you can teleport tgt to a sq adjacent to you as an immediate reaction. |
| ENC | Shield of VengeanceHammer of Vengeance Utility 12 · PHB3Imm React Close burst 5DivineTgt The attacked ally in burst | Your enemy attacks your ally, but with a quick prayer, you turn its aggression against it. Trig An enemy attacks your ally · Eff Tgt gains both CA and a +5 bonus to dmg rolls against the triggering enemy until EONT. |
| DLY | Vengeance’s EndHammer of Vengeance Attack 20 · PHB3Std Melee wpnDivine, Radiant, Reliable, WeaponTgt One creature | Your enemy has visited enough damage upon you. Divine energy wreathes you in radiance as you strike to put an end to its villainy. Req You must be bloodied. · Atk Str vs AC · Hit 5[W] + Str radiant dmg. Reroll all of these dmg dice that roll a 1 or a 2, and continue rerolling until you roll higher than 2 on all the dice. |
“I carry the runes of light to the darkest places.”
Prerequisite: Runepriest
The runes have long been a potent weapon for the gods, and few runes are as mighty as the twelve sigils of the sun. These runes embody concepts of hope, the coming dawn, protection, and endurance. You have studied them in hopes of mastering the divine magic they offer. Few can unlock these runes’ power, since they demand a heavy toll from those who study them. You spent hours staring into the sun, almost going blind in the process, to purge your mind of all shadow. Only in such a condition can a runepriest master these runes.
As a light bringer, you carry the sun’s radiance to places that have never been blessed with its cleansing light. You harbor a particular hatred of the Shadowfell and the undead creatures that spawn there. There are many creatures that hide from the sun’s cleansing light. You have sworn to carry that light to them.
| ENC | Mote of the SunLight Bringer Attack 11 · PHB3Std Melee wpnDivine, Radiant, Runic, WeaponTgt One creature | Your weapon strike unleashes a mote of blinding light that leaves your foes reeling. Atk Str vs AC · Hit Tgt and each enemy adjacent to it are blinded until EONT. Rune of Destruction Tgt also takes 1[W] + Str radiant dmg. · Rune of Protection When the blindness ends on tgt, all creatures have concealment against it until EONT. |
| DLY | Anthem of the DawnLight Bringer Utility 12 · PHB3Minor Close burst 2Divine, HealingTgt You and each ally in burst | You trace the rune of dawn with lines of gleaming energy. The rune flares with power, inspiring your allies to greater glory. Eff Each target can spend a healing surge. Any target who does so gains temp HP equal to his or her healing surge value, and blinding effects end on him or her. |
| DLY | Dawning LightLight Bringer Attack 20 · PHB3Std Close blast 5Divine, Radiant, WeaponTgt Each enemy in blast | Light erupts from your weapon, driving your foes away just as the dawn pushes back the night. Atk Str vs Will · Hit 3[W] + Str radiant dmg, and you push tgt 4 sq. Eff Each ally in the blast gains 10 temp HP and can shift 3 sq as a free action. Miss Half dmg, and you push tgt 2 sq. |
“Bring forth your sword, so that I can bless it with the fury of the gods.”
Prerequisite: Runepriest
The forge rune is a rare divine rune that few runepriests learn to master. Only by toiling at a forge for years in training can one hope to learn its secrets. You are one such runepriest. During your apprenticeship, you learned not only the mysteries of divine magic but also the subtle powers of the forge. Guided by the gods and your teachers, you crafted weapons and armor and learned to care for the spiritual and material needs of those who fight for the gods.
A master of the forge draws power from the forge rune, imbuing allies’ weapons and armor with divine power. At your behest, blades slice through stone with ease, and armor deflects even a dragon’s claws.
Dwarf runepriests are the most common followers of this path. The dwarven heritage of metalwork makes the forge rune a common topic of study among them.
| ENC | Call of IronMaster of the Forge Attack 11 · PHB3Std Melee wpnDivine, Runic, WeaponTgt One creature | As you strike your foe, you awaken within your allies’ weapons and armor the indomitable power of iron. Atk Str vs AC · Hit 2[W] + Str dmg. Rune of Destruction Until EONT, each ally who hits tgt with a weapon attack deals 1[W] extra dmg. · Rune of Protection Each ally within 5 sq of you gains a +2 pwr bonus to AC, or a +4 pwr bonus if the ally is wearing heavy armor. The bonus lasts until EONT. |
| AW | Blessing of the ForgeMaster of the Forge Utility 12 · PHB3Minor (Special) Melee touchDivineTgt One ally | At your touch, your ally’s armor gains unmatched strength, causing even the mightiest blow to bounce off it. Eff Until EONT, tgt gains a +2 pwr bonus to AC, or a +4 pwr bonus if tgt is wearing heavy armor. Spec You can use this power only once per round. |
| DLY | Fury of the ForgeMaster of the Forge Attack 20 · PHB3Std Melee wpnDivine, Fire, WeaponTgt One creature | As your weapon crashes into your foe, you call on the forge rune to scorch that enemy. Atk Str vs AC · Hit 3[W] + Str fire dmg, and ongoing 10 fire dmg (save ends). Eff Until tgt saves against the ongoing fire dmg, your allies deal 1d6 extra fire dmg when they hit it with melee attacks. Miss Half dmg, and ongoing 5 fire dmg (save ends). |
“The runes of the gods are stronger than any steel.”
Prerequisite: Runepriest
You see in the runes a strength greater than that of any mortal power, and you maintain a stern resolution to bring the power of the gods to bear on those who would threaten the world and the astral domains. The first rune of shielding remains carved into the stone at the heart of the world, where members of your order delved into the darkest shadows to defeat primordials of earth and lava. Someday you might make a pilgrimage to that sacred place, but until then you stand at the forefront of any battle. Your runes echo across the battlefield, scattering your foes and fortifying your allies.
As a rune shield, you master a series of secret runes that allow you to cloak your allies in a protective sphere of divine magic. The runes have such power that merely speaking them turns aside arrows, knocks swords and axes away from your friends, and blunts your enemies’ most reckless charge.
| ENC | Battering RuneRune Shield Attack 11 · PHB3Std Close blast 3Divine, Runic, Weapon, ZoneTgt Each enemy in blast | Divine energy blasts out from a gleaming golden rune suspended in the air, battering your foes. The rune’s light lingers for a moment, blessing you and your allies with divine favor. Atk Str vs AC · Hit 2[W] + Str dmg, and you push tgt 3 sq. Eff The blast creates a zone that lasts until EONT. Rune of Destruction While within the zone, you and your allies gain a +1 pwr bonus to attack rolls against enemies outside the zone. · Rune of Protection While within the zone, you and your allies gain a +2 pwr bonus to AC. The zone is difficult terrain for your enemies. |
| DLY | Rune of ShieldingRune Shield Utility 12 · PHB3Minor Close burst 3Divine, Zone | You channel divine power as you inscribe a rune into the ground. The rune glows with silver energy that spreads into a zone of protection around you. Eff The burst creates a zone that lasts until EONT. When any enemy enters a sq within the zone, its move ends. Enemies can’t be pulled, pushed, or slid to a sq within the zone. Sust Minor The zone persists. |
| DLY | Hounding Shield of RadianceRune Shield Attack 20 · PHB3Std Melee wpnDivine, Radiant, WeaponTgt One creature | Radiance washes over your foe, coalescing in a gleaming shield that whirls around it, spoiling the foe’s attacks. 1° Atk Str vs AC · Hit 3[W] + Str radiant dmg. · Miss Half dmg. Eff You mark tgt until the end of the encounter. Until the mark ends, you can make the following secondary attack against tgt. Opportunity Action Melee 1 · Trig Tgt hits your ally 2° Atk Str vs Will · Hit 5 radiant dmg, and the ally takes only half dmg from tgt’s attack. |