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Bard

“The clash of blades, a note. A battle fought, a verse. The hero’s war, a song.”

Player’s Handbook 2 & Arcane Power — Combined

⚅ ⚄ ⚃ ⚂ ⚁ ⚀
Classes: Ardent Avenger Barbarian Bard Battlemind Cleric Druid Fighter Invoker Monk Paladin Psion Ranger Rogue Runepriest Seeker Shaman Sorcerer Swordmage Warden Warlock Warlord Wizard
Power type: AW at-will · ENC encounter · DLY daily  |  Name column: name · power type & source (ArP Arcane Power, PHB2 Player’s Handbook 2) · action & range · keywords · target  |  Fields: Req requirement · Trig trigger · Tgt target · Atk attack · Hit/Miss/Eff · 1°/2° primary/secondary · Sust sustain · After aftereffect · Spec special · Wpn weapon rider  |  Shorthand: Str/Dex/Con/Wis/Int/Cha = ability mod · EONT/SONT = end/start of your next turn · sq = square(s) · CA combat advantage · OA opp. attack · MBA/RBA melee/ranged basic attack · HP hit points · tgt target · [W] weapon dice

Class Traits

RoleLeader. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role.
Power SourceArcane. You channel magical power through words and music, studying long and hard to master the power contained in the lore and sagas of old.
Key AbilitiesCharisma, Intelligence, Constitution
Armor ProficienciesCloth, leather, hide, chainmail; light shield
Weapon ProficienciesSimple melee, longsword, scimitar, short sword, simple ranged, military ranged
ImplementsWands
Bonus to Defense+1 Reflex, +1 Will
Hit Points at 1st Level12 + Constitution score
Hit Points per Level Gained5
Healing Surges per Day7 + Constitution modifier
Trained SkillsArcana. From the class skills list below, choose four more trained skills at 1st level.
Class SkillsAcrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha)
Class FeaturesBardic Training, Bardic Virtue, majestic word, Multiclass Versatility, Skill Versatility, Song of Rest, words of friendship
Build OptionsCunning bard, prescient bard, valorous bard

Bards are artists first and foremost, and they practice magic just as they practice song, drama, or poetry. They have a clear sense of how people perceive reality, so they master charm magic and some illusions. Sagas of great heroes are part of a bard’s repertoire, and most bards follow the example of many fables and become skilled in a variety of fields. A bard’s artistic ability, knowledge of lore, and arcane might are widely respected, particularly among the world’s rulers.

Art and magic share a sublime beauty, and, as a bard, you seek the place where the two meet. You might be a naturally talented wanderer who casts impressive spells almost instinctively, a student of a bardic college who learned ordered systems of magic and epic poetry, a warrior skald who mixes skill at arms with thundering music, a dashing performer known for putting on a good show even for your enemies, or a perfectionist who seeks the consummate formula that blends art and magic into a higher force.

A steady rhythm beats in the back of your mind as you brandish your sword. Your eyes and ears pick up the motion of the villains that surround you, and one glance tells you everything you need to know to defeat them. You whistle three staccato notes, letting your allies know the symphony of battle is about to begin.

“Melodies haunt me: songs of joy and sorrow, victory and defeat. They surface from the past, and echo faintly from futures yet to be.”

As a bard, you are an arcane marvel capable of calling magic from art itself. You are viscerally moved by the poetry, songs, and narratives of ancient days and are inspired to reproduce the wonders they relate, or to create new legends of your own.

You are a consummate performer, and your magic is just one aspect of a grand display. A master of charm and illusion, you can spin a story so captivating or a musical recital so engrossing that hours might pass while the listener stands transfixed. In combat, you put these same skills to use, but instead of delighting an audience, you perform to destroy a foe. You revel in drama and creativity even in the midst of a vicious fight.

You are nothing if not versatile, capable of fighting with both sword or bow and spell. Few enemies fully appreciate your effectiveness—until it is too late. Your broad range of talent encompasses artistic ability, arcane lore, and knowledge of things long past—with glimpses of what is to come. You’ll find support for all your abilities in this chapter.

Class Features

Bards have the following class features.

Bardic Training

You gain the Ritual Caster feat as a bonus feat, allowing you to use magical rituals. You own a ritual book, and it contains two rituals of your choice that you have mastered: one 1st-level ritual that has bard as a prerequisite and another 1st-level ritual. In addition, you can perform one bard ritual per day of your level or lower without expending components, although you must pay any other costs and use any focus required by the ritual. At 11th level, you can perform two bard rituals per day of your level or lower without expending components; at 21st level, you can perform three.

Bardic Virtue

Bards praise many virtues in their stories, telling tales of people whose particular qualities set them above common folk. The valor of dauntless heroes and the cunning of great minds are among these virtues, and a bard can choose to emphasize either quality. Choose one of the following options. The choice you make gives you the benefit described below and also provides bonuses to certain bard powers, as detailed in those powers.

Virtue of Cunning: Once per round, when an enemy attack misses an ally within a number of squares of you equal to 5 + your Intelligence modifier, you can slide that ally 1 square as a free action.
Virtue of Valor: Once per round, when any ally within 5 squares of you reduces an enemy to 0 hit points or bloodies an enemy, you can grant temporary hit points to that ally as a free action. The number of temporary hit points equals 1 + your Constitution modifier at 1st level, 3 + your Constitution modifier at 11th level, and 5 + your Constitution modifier at 21st level.
Virtue of Prescience: Once per encounter as an immediate interrupt, when an enemy hits one ally within 5 squares of you, you grant that ally a power bonus equal to your Wisdom modifier to the defense targeted by the triggering enemy until the end of that enemy’s turn.

Virtue of Prescience is a Bardic Virtue option from Arcane Power.

Majestic Word

The arcane power of a bard’s voice can heal allies. You gain the majestic word power.

Multiclass Versatility

You can choose class-specific multiclass feats from more than one class.

Skill Versatility

You gain a +1 bonus to untrained skill checks.

Song of Rest

When you play an instrument or sing during a short rest, you and each ally who can hear you are affected by your Song of Rest. When an affected character spends healing surges at the end of the rest, that character regains additional hit points equal to your Charisma modifier with each healing surge. A character can be affected by only one Song of Rest at a time.

Words of Friendship

Bards use magic to honey their words and turn the simplest argument into a compelling oration. You gain the words of friendship power.

Implements

Bards use wands to direct and control their spells. When you wield a magic wand, you can add its enhancement bonus to the attack rolls and the damage rolls of bard powers and bard paragon path powers that have the implement keyword. Without a wand, you can still use these powers. Songblades and some magic musical instruments can be used as implements for bard powers and bard paragon path powers. Bards treasure these magic musical instruments not only for the power they offer, but for the wondrous melodies they produce in the hands of a skilled musician.

Creating a Bard

Your choice of ability scores, class features, and powers suggests one of three builds: the cunning bard, the prescient bard, or the valorous bard.

Rhythm moderates the flow of your swordplay and the tenor of your spells. For you, all the world’s a stage.

Cunning Bard

The heroes of the past whom you hold as exemplars overcame adversity and escaped danger using their wits, by tricking their foes and concocting cunning stratagems. You seek to emulate those heroes, combining your winning personality with a keen intellect. You use Charisma for your attack powers, so make it your highest score, followed by Intelligence to improve the effects of your tricky powers. Constitution is a good third score. Look for powers that let you put your cunning to work. Most cunning bards focus on ranged attack powers, using a wand from a safe distance to orchestrate the flow of battle.

Prescient Bard

You have the foresight to navigate the twisting road of luck and fate, emulating those heroes who were able to sense the truths beyond mere reality. By manipulating luck and glimpsing the future, you help your allies exploit every advantage, attacking your enemies’ weakest defenses and avoiding mishaps in combat.

You wield a ranged weapon, with which you can cast spells at enemies from a distance while inspiring allies. As with other bards, you use Charisma for your attack powers, so it should be your highest ability score. Choose Wisdom as your second-highest score, since it enhances the effects of powers that use the Virtue of Prescience. A decent Intelligence score is useful for improving your Armor Class and Reflex defense, as well as boosting the knowledge skills that you often use.

**New option presented in Arcane Power.*

†Presented in Player’s Handbook 2.

Valorous Bard

To your mind, the ancient heroes most worthy of emulation are those whose courage in the face of overwhelming odds carried them to victory. Your own fortitude and forceful personality inspire similar valor in your allies. Your highest ability score should be Charisma, since you use it for attack powers, followed by Constitution to improve your powers of inspiration. It’s a good idea to make Intelligence your third score. Choose powers that emphasize valor and endurance in the face of adversity. Most valorous bards focus on melee and close attack powers, wielding a sword in the thick of battle and leading by example.

Bard Overview

Characteristics: Your powers are a mix of ranged, melee, and close attacks, giving you plenty of options whether you choose to lead from the front or the rear. Your attacks can provide bonuses and extra movement to you and your allies, or they can charm and deceive your enemies.
Religion: Many bards revere Corellon, patron of both artists and wielders of arcane magic. Cunning bards also honor Avandra and Sehanine, who are credited with inspiring trickery in the heroes of old. Valorous bards are more likely to revere Bahamut, Kord, or Moradin. Evil bards often worship Lolth, Tiamat, or Zehir.
Races: Half-elves are sometimes said to be the best bards, partly because their ability score bonuses favor the valorous bard and partly because their Dilettante racial trait complements the bard’s Multiclass Versatility. Gnomes and tieflings both make excellent cunning bards.

Bard Lore

Bardic Virtues

The virtues that bards espouse—cunning, valor, prescience, and others—are more than just themes running through the tales of the ancient heroes. As a bard, you weave these virtues into your magic. Just as the words of your songs and tales inspire your allies to emulate the heroes of the past, your spells imbue your allies with the essence of the virtues, magically enhancing their capabilities. Your magic can make your allies more cunning, more brave, more prescient—in short, more like the great heroes they are destined to become.

Dragonborn Bards

With their naturally high Charisma scores, dragonborn make admirable bards. Proud and honorable, many choose the Virtue of Valor in order to emulate the battle exploits of racial warrior-heroes. Dragonborn bards keep alive the sagas of ancient Arkhosia.

Half-Elf Bards

With their innately superior Constitution and Charisma scores, half-elves make excellent bards. Such characters gravitate to diplomatic roles, including the half-elf emissary paragon path (page 21). Though half-elves can readily exploit the Virtue of Cunning and the Virtue of Prescience, most are drawn to the Virtue of Valor so that they can inspire allies to greatness.

Bard Powers

Your powers are called spells, and you create them by gracefully mixing art, magic, and weapon skill. They are listed below by the level at which you gain access to them.

Bards lead by emulating great heroes of legend, swaying the battle with exhortations to glory. The prescient bard leads from the rear, literally calling the shots. This section expands the abilities of all bards, with some powers focused on the prescient bard build and other, general spells suited to the repertoire of any bard.

Class Features

ENCMajestic WordBard Feature · PHB2Minor Close burst 5 (10 at 11th level, 15 at 21st level)Encounter (Special), Arcane, HealingTgt You or one ally in burst
You utter words laden with preternatural inspiration, restoring your ally’s stamina and making wounds seem insignificant.
Eff Tgt can spend a healing surge and regain additional HP = Cha. You also slide tgt 1 sq.
Level 6 1d6 + Cha additional HP. · Level 11 2d6 + Cha additional HP. · Level 16 3d6 + Cha additional HP. · Level 21 4d6 + Cha additional HP. · Level 26 5d6 + Cha additional HP. · Spec You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
ENCWords of FriendshipBard Feature · PHB2Minor PersArcane
You infuse your words with arcane power, transforming even the simplest speech into compelling oratory.
Eff You gain a +5 pwr bonus to the next Diplomacy check you make before EONT.

Level 1 At-Will Spells

AWGuiding StrikeBard Attack 1 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Your weapon stroke guides your allies, showing them where to focus their attacks.
Atk Cha vs AC · Hit 1[W] + Cha dmg, and tgt takes a –2 penalty to the defense of your choice until EONT.
Level 21 2[W] + Cha dmg.
AWJinx ShotBard Attack 1 · ArPStd Ranged wpnArcane, WeaponTgt One creature
Your expert shot renders your foe unaccountably clumsy.
Atk Cha vs AC · Hit 1[W] + Cha dmg. The first time tgt misses with an attack before EONT, it falls prone.
Level 21 2[W] + Cha dmg.
AWMisdirected MarkBard Attack 1 · PHB2Std Ranged 10Arcane, ImplementTgt One creature
You conceal your arcane attack, tricking your foe into thinking the attack came from one of your allies.
Atk Cha vs Reflex · Hit 1d8 + Cha dmg, and tgt is marked by an ally within 5 sq of you until EONT.
Level 21 2d8 + Cha dmg.
AWVicious MockeryBard Attack 1 · PHB2Std Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
Atk Cha vs Will · Hit 1d6 + Cha psychic dmg, and tgt takes a –2 penalty to attack rolls until EONT.
Level 21 2d6 + Cha dmg.
AWWar Song StrikeBard Attack 1 · PHB2Std Melee wpnArcane, WeaponTgt One creature
You sing a song of war and victory, invigorating your allies as they press the attack.
Atk Cha vs AC · Hit 1[W] + Cha dmg, and any ally who hits tgt before EONT gains temp HP = Con.
Level 21 2[W] + Cha dmg.

Level 1 Encounter Spells

ENCBlunderBard Attack 1 · PHB2Std Ranged 5Arcane, Charm, ImplementTgt One creature
You fog your foe’s mind, causing it to stumble past your allies.
Atk Cha vs Will · Hit 1d6 + Cha dmg, and you slide tgt 2 sq. During the slide, you or one of your allies can make a MBA against tgt as a free action, with a +2 pwr bonus to the attack roll.
Virtue of Cunning The pwr bonus to the attack roll equals 1 + Int.
ENCFast FriendsBard Attack 1 · PHB2Std Ranged 5Arcane, Charm, ImplementTgt One creature
You sing a tune of false friendship, leaving your foe in a reverie.
Atk Cha vs Will · Hit Choose yourself or an ally. Tgt cannot attack that character until EONT or until you or one of your allies attacks tgt.
ENCInspiring RefrainBard Attack 1 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Your weapon hums with an arcane song that helps guide nearby allies to glory.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and each ally within 5 sq of you gains a +1 pwr bonus to attack rolls until EONT.
ENCProphesied StrikeBard Attack 1 · ArPStd Ranged wpnArcane, WeaponTgt One creature
You cast your mind’s eye forward a split second, predicting the best moment for a telling blow.
Atk Cha vs AC · Hit 1[W] + Cha dmg. The next time you or an ally attacks tgt before EONT, the attacker rolls a d20 twice and uses either result.
ENCProphetic ActionBard Attack 1 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature
You study your enemy and deduce its next move, letting an ally dodge its attack.
Atk Cha vs Will · Hit 2d8 + Cha psychic dmg. Until EONT, the first time tgt misses you or an ally with an attack, one target (your choice) of that attack can shift a number of sq = Wis (minimum 1) as an immediate reaction.
ENCShout of TriumphBard Attack 1 · PHB2Std Close blast 3Arcane, Implement, ThunderTgt Each enemy in blast
You unleash a mighty call of battle, scattering your enemies while urging your allies forward.
Atk Cha vs Fortitude · Hit 1d6 + Cha thunder dmg, and you push tgt 1 sq.
Eff You slide each ally in the blast 1 sq.
Virtue of Valor The number of sq you push tgt and slide the allies equals Con.
ENCThunder’s CallingBard Attack 1 · ArPStd Ranged 5Arcane, Implement, ThunderTgt One creature
You chant a verse of storm and thunder, sending your foe tumbling and leaving it open for a deadly shot.
Atk Cha vs Fortitude · Hit 1d8 + Cha thunder dmg, and you slide tgt a number of sq = Con. If no creatures are adjacent to tgt at the end of this movement, choose an ally within 10 sq of you to make a RBA against tgt as a free action.
ENC[Name missing in source]Bard Attack 1 · ArPStd Ranged wpnArcane, Fire, WeaponTgt One creature
You bury a bolt deep in your opponent’s flesh. The bolt begins to glow red-hot.
Atk Cha vs AC · Hit 1[W] + Cha dmg. Until EONT, whenever an ally hits tgt, tgt takes extra fire dmg = Int.
ENC[Name missing in source]Bard Attack 1 · ArPStd Ranged 10Arcane, Implement, ThunderTgt One creature
With a resounding shout, you rattle your enemy and expose a vulnerable spot in its defenses.
Atk Cha vs Reflex · Hit 1d10 + Cha thunder dmg. Until EONT, any attack against tgt can score a critical hit on a roll of 18–20.

Level 1 Daily Spells

DLYArrow of WarningBard Attack 1 · ArPImm Intr Ranged wpnArcane, WeaponTgt The triggering enemy
Your shot hinders an enemy and gives its would-be target the perfect opportunity.
Atk Cha vs Reflex · Hit 3[W] + Cha dmg. The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a bonus to this attack roll = Wis (minimum 1).
Trig An enemy within range makes an attack roll against an ally
Miss Half dmg.
DLYEchoes of the GuardianBard Attack 1 · PHB2Std Melee wpnArcane, WeaponTgt One creature
You recite a verse from the saga of a great warrior, confounding your enemy so that one of your companions can more easily protect the others.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and until EONT, tgt is marked by an ally within 5 sq of you.
Eff Until the end of the encounter, once during each of your turns, choose an ally within 5 sq of you when you hit an enemy. Until EONT, that enemy is marked by that ally.
Miss Half dmg.
DLYMalevolent MischiefBard Attack 1 · ArPStd Ranged 10Arcane, ImplementTgt One creature
You plague your foe with a spell of ill luck, causing knots to unravel and straps to part so that it stumbles like an oaf.
Atk Cha vs Reflex · Hit 3d8 + Cha dmg.
Eff Tgt is affected by ill luck (save ends). While affected by ill luck, tgt is slowed until the end of its next turn whenever you or an ally hits it with an attack.
Miss Half dmg.
DLYSaga of RivalryBard Attack 1 · ArPStd Ranged wpnArcane, WeaponTgt One creature
As you launch an arrow, you recite a tale of hatred and challenge, inciting one of your allies to fight that foe to the end.
Atk Cha vs AC · Hit 2[W] + Cha dmg.
Eff Choose an ally within 10 sq of you. Tgt takes 5 dmg at the end of its turn if it is not adjacent to that ally (save ends). The ally gains a +2 pwr bonus to attack rolls against tgt until the end of the encounter.
Miss Half dmg.
DLYSlayer’s SongBard Attack 1 · PHB2Std Melee wpnArcane, WeaponTgt One creature
You sing a tune of war that diminishes your foes’ defenses with each blow you strike.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and tgt grants CA to you and your allies (save ends).
Eff Until the end of the encounter, whenever you hit an enemy, that enemy grants CA to you and your allies until EONT.
Miss Half dmg.
DLYStirring ShoutBard Attack 1 · PHB2Std Ranged 10Arcane, Healing, Implement, PsychicTgt One creature
Your shout of wrath stabs into your foe’s mind. Each time your allies hit that foe, they draw strength from its weakness.
Atk Cha vs Will · Hit 2d6 + Cha psychic dmg.
Eff Until the end of the encounter, whenever an ally hits tgt, that ally regains HP = Cha.
DLYVerse of TriumphBard Attack 1 · PHB2Std Melee wpnArcane, Charm, WeaponTgt One creature
Your voice crescendos as you sing of victory. Your inspirational words drive allies forward to attack.
Atk Cha vs AC · Hit 2[W] + Cha dmg.
Eff Until the end of the encounter, you and any ally within 5 sq of you gain a +1 pwr bonus to dmg rolls and saving throws. In addition, whenever you or an ally reduces an enemy to 0 HP with an attack, you and any ally within 5 sq of the enemy can shift 1 sq as a free action.
Miss Half dmg.
DLY[Name missing in source]Bard Attack 1 · ArPStd Ranged 10Arcane, Implement, ThunderTgt One creature
Your resounding song hammers your foe, dogging its steps and making escape impossible.
Atk Cha vs Fortitude · Hit 2d6 + Cha thunder dmg.
Eff Tgt is affected by an echoing roar (save ends). While affected by the echoing roar, tgt takes ongoing 5 thunder dmg and cannot become hidden or benefit from concealment or cover (except for total concealment or superior cover).
DLY[Name missing in source]Bard Attack 1 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature
You mock your foe’s luck, using your verse to make your insults come painfully true.
Atk Cha vs Will · Hit 2d8 + Cha psychic dmg.
Eff The next time an ally misses tgt with an attack during this encounter, you roll a d20 and replace the ally’s attack roll with yours.
Miss Half dmg.

Level 2 Utility Spells

DLYCanon of AvoidanceBard Utility 2 · ArPStd Ranged 10ArcaneTgt One ally
Your song of protection trips from ally to ally, cloaking each one in a magical shield.
Eff Tgt gains a +2 pwr bonus to all defenses until EONT.
Sust Minor The effect persists. When you sustain the effect, you can transfer it to another ally within 10 sq of you.
DLYClockwork PrecisionBard Utility 2 · ArPStd Close burst 10ArcaneTgt You and each ally in burst
You hum a simple tune of unity, allowing you and your allies to better work together.
Eff Until the end of the encounter, each target gains a +2 bonus to skill checks and to attack rolls made to aid another. When a target successfully aids another, he or she grants a +3 bonus instead of a +2 bonus.
DLYConcerted EffortBard Utility 2 · ArPStd Close burst 10ArcaneTgt You and each ally in burst
Your magic hums around your allies, growing in power as they redouble their efforts toward the task at hand.
Eff Until EONT, each target gains a +1 pwr bonus to attack rolls. Whenever a target hits with at least one attack during his or her turn, the bonus increases by 1 for each target whose turn has not yet started.
DLYHunter’s TuneBard Utility 2 · PHB2Minor Ranged 10ArcaneTgt One ally
You shape the flow of sound, containing it and creating an area of silence.
Eff Until EONT, tgt gains a +5 pwr bonus to Stealth checks and doesn’t take a penalty to Stealth checks for moving more than 2 sq or running.
Sust Minor The effect persists if tgt is within range.
ENCInspire CompetenceBard Utility 2 · PHB2Minor Close burst 5ArcaneTgt You and each ally in burst
Your magic channels the skill of ancient experts to help with the task at hand.
Eff Choose a skill. Until the end of the encounter, each target gains a +2 pwr bonus to his or her next check using that skill.
ENCMoment of EscapeBard Utility 2 · ArPMove Ranged 10ArcaneTgt One ally
You distract your enemies with a quick refrain, giving your embattled ally a chance to get away.
Eff You slide tgt 4 sq.
DLYSong of CourageBard Utility 2 · PHB2Minor Close burst 5Arcane, Zone
Your magic creates shouts of encouragement, making it seem as though an entire army were cheering on your allies.
Eff The burst creates a zone of inspirational shouts that lasts until EONT. When you move, the zone moves with you, remaining centered on you. While within the zone, any ally gains a +1 pwr bonus to attack rolls.
Sust Minor The zone persists.
DLYSong of DefenseBard Utility 2 · PHB2Minor Close burst 5Arcane, Zone
You intone a few notes from a battle hymn, and your magic bolsters your allies’ ability to parry attacks.
Eff The burst creates a zone of bolstering song that lasts until EONT. When you move, the zone moves with you, remaining centered on you. While within the zone, any ally gains a +1 pwr bonus to AC.
Sust Minor The zone persists.
DLYWords of Protective FateBard Utility 2 · ArPStd Close burst 10ArcaneTgt You and each ally in burst
Your voice shields your allies against misfortune, turning otherwise deadly blows into less damaging strikes.
Eff Until the end of the encounter, whenever a critical hit is scored on tgt, you roll a d20. If you roll a 10 or higher, the attack hits but is not a critical hit.

Level 3 Encounter Spells

ENCCharger’s CallBard Attack 3 · PHB2Std Melee wpnArcane, WeaponTgt One creature
You weave a song of fearless knights and mighty chargers, encouraging your allies to throw themselves into the fray.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and each ally within 5 sq of you gains a +2 bonus to attack rolls while charging until EONT.
Virtue of Valor The bonus to attack rolls equals 1 + Con.
ENCCunning FerocityBard Attack 3 · PHB2Std Melee wpnArcane, WeaponTgt One creature
The mark of your weapon on your target’s hide gives strength to your allies’ attacks against the same foe.
Atk Cha vs Reflex · Hit 1[W] + Cha dmg, and each ally within 5 sq of you gains a +2 bonus to dmg rolls against tgt until EONT.
Virtue of Cunning The bonus to dmg rolls equals 1 + Int.
ENCDissonant StrainBard Attack 3 · PHB2Std Ranged 5Arcane, Implement, PsychicTgt One creature
You sing in two pitches at once, creating a song that harms your foe while helping your ally.
Atk Cha vs Will · Hit 2d6 + Cha psychic dmg, and tgt takes a –2 penalty to attack rolls until EONT. In addition, an ally within 5 sq of you can make a saving throw.
ENCEntangling OpeningBard Attack 3 · ArPStd Ranged wpnArcane, Psychic, WeaponTgt One creature
A well-placed shot creates an opening for a follow-up attack that knocks your foe prone.
Atk Cha vs Will · Hit 2[W] + Cha psychic dmg. The next time tgt is hit by an attack before EONT, it is knocked prone.
ENCImpelling ForceBard Attack 3 · PHB2Std Ranged 10Arcane, Force, ImplementTgt One creature
A bolt of force shoves your foe next to one of your allies.
Atk Cha vs Fortitude · Hit 1d10 + Cha force dmg, and you slide tgt 5 sq to a space adjacent to one of your allies.
ENCRecitation of ForeknowledgeBard Attack 3 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature
You recount the tale of a great trickster-warrior, whose uncanny awareness flusters opponents and inspires allies.
Atk Cha vs Will · Hit 1d6 + Cha psychic dmg. Until EONT, tgt grants CA to one ally within 10 sq of you.
Eff One ally within 10 sq of you gains a +4 bonus to AC against OAs until EONT.
Virtue of Prescience The ally’s bonus to AC against OAs equals 3 + Wis.
ENCRhyme of the Blood-Seeking BladeBard Attack 3 · ArPImm Intr Ranged wpnArcane, WeaponTgt Tgt of the triggering ally’s attack
You swiftly loose a shot while chanting of sundered metal, and your foe’s armor no longer withstands your friend’s strike.
Atk Cha vs Reflex · Hit 1[W] + Cha dmg. Tgt takes a –4 penalty to all defenses against the triggering ally’s attack.
Trig An ally misses with a melee attack
Virtue of Prescience Tgt’s penalty to all defenses equals 3 + Wis.
ENCSong of the New DawnBard Attack 3 · ArPStd Ranged 10Arcane, Implement, RadiantTgt One creature
You call upon the sun’s light to sear your foe and shine hope on your allies.
Atk Cha vs Reflex · Hit 2d8 + Cha radiant dmg. Each ally adjacent to tgt makes a saving throw, rolling twice and using the higher result.
ENC[Name missing in source]Bard Attack 3 · ArPStd Ranged wpnArcane, WeaponTgt One creature
Fate has nothing kind in store for your enemies.
Atk Cha vs AC · Hit 1[W] + Cha dmg. The next time tgt is hit by an attack before EONT, the attacker rerolls the attack’s dmg and uses the higher result.

Level 5 Daily Spells

DLYArrow of Ill OmenBard Attack 5 · ArPStd Ranged wpnArcane, WeaponTgt One creature
The arrow you fire is a harbinger of your foe’s doom. Where it strikes, death follows.
Atk Cha vs AC · Hit 2[W] + Cha dmg.
Eff Choose an ally within 10 sq of you. Until the end of the encounter, when that ally hits tgt but does not score a critical hit, you roll a d20. If you roll a 15 or higher, that attack becomes a critical hit, and this effect ends.
Miss Half dmg.
DLYSatire of BraveryBard Attack 5 · PHB2Std Close blast 3Arcane, Implement, PsychicTgt Each enemy in blast
Your verse mocks your foes’ courage, forcing them to become the cowards you describe.
Atk Cha vs Will · Hit 2d6 + Cha psychic dmg, and tgt is affected by your satire of bravery (save ends). While tgt is affected by the satire, if tgt ends its turn closer to you than where it started its turn, tgt takes 1d6 + Cha psychic dmg and is dazed until the end of its next turn.
Eff You push tgt 3 sq.
Miss Half dmg.
DLYSong of DiscordBard Attack 5 · PHB2Std Ranged 10Arcane, Charm, ImplementTgt One creature
You foster distrust in one of your foes, causing it to strike out at its allies.
Atk Cha vs Will · Hit Tgt is dominated until EONT.
Eff Tgt makes a basic attack against an enemy of your choice as a free action.
DLYStrictures of FortuneBard Attack 5 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature
Your song of fortune assists your allies and impedes your enemies.
Atk Cha vs Will · Hit 3d8 + Cha psychic dmg.
Eff The next time tgt would recharge a power before the end of the encounter, the power instead does not recharge, and you or an ally within 10 sq of you regains the use of an encounter power.
Miss Half dmg.
DLYTune of Ice and WindBard Attack 5 · PHB2Std Area burst 1 within 10 squaresArcane, Cold, ImplementTgt Each enemy in burst
You hum a discordant tune, slowing your enemies with ice and moving your allies with wind.
Atk Cha vs Will · Hit 2d6 + Cha cold dmg, and tgt is slowed (save ends).
Eff You slide each ally in the burst 3 sq.
Miss Half dmg, and tgt is slowed until EONT.
DLYVigorous CadenceBard Attack 5 · ArPStd Ranged 10Arcane, Healing, ImplementTgt One creature
Your chant inspires health and valor. With each of your enemy’s attacks, an ally’s wounds are mended.
Atk Cha vs Fortitude · Hit 2d6 + Cha dmg.
Eff Until the end of the encounter, whenever tgt makes an attack roll, your ally nearest to it regains HP = Cha.
Miss Half dmg.
DLYWord of Mystic WardingBard Attack 5 · PHB2Std Melee wpnArcane, Psychic, WeaponTgt One creature
A word of power assaults your foe’s mind, establishing a ward that harms it further if it draws closer to the ally you name.
Atk Cha vs AC · Hit 3[W] + Cha psychic dmg. Choose an ally within 5 sq of you. If tgt moves closer to that ally during tgt’s turn, tgt takes psychic dmg = Cha (save ends).
Miss Half dmg.
DLY[Name missing in source]Bard Attack 5 · ArPStd Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
You croon a beautiful melody, inducing your foe to wander wherever you direct it.
Atk Cha vs Will · Hit 2d8 + Cha psychic dmg, and you slide tgt 5 sq either at the start of its turn or at the end of its turn (save ends). Until it saves, tgt cannot take move actions on its turn.
Miss Half dmg. You slide tgt 5 sq either at the start of its turn or at the end of its next turn, and it cannot take move actions on its next turn.
DLY[Name missing in source]Bard Attack 5 · ArPStd Ranged 10Arcane, Fire, ImplementTgt One creature
You whisper of the unquenchable fire that burns at the heart of the world, causing flames to erupt deep within your enemy.
Atk Cha vs Fortitude · Hit 2d6 + Cha fire dmg.
Eff Until the end of the encounter, whenever an ally hits tgt, tgt takes fire dmg = Cha.
Miss Half dmg.

Level 6 Utility Spells

DLYAllegroBard Utility 6 · PHB2Minor Close burst 10ArcaneTgt You and each ally in burst
You drum out a hasty rhythm that infuses you and your comrades with magical speed.
Eff You slide each target 2 sq.
ENCChord of ResilienceBard Utility 6 · ArPImm Intr Ranged 10ArcaneTgt The ally who was hit
With notes of steel and stone, you preserve your ally from harm.
Trig An attack hits an ally · Eff The dmg tgt takes is reduced by an amount equal to 5 + Cha.
DLYGlimpse the FutureBard Utility 6 · ArPMinor PersArcane
Just as you uphold the examples of the past, so too do you draw on the future to inspire your companions.
Eff Roll a d20 three times and keep the highest roll. Once before the end of the encounter, you can use this roll to replace a d20 roll of an ally within 10 sq of you.
ENCOde to SacrificeBard Utility 6 · PHB2Minor Close burst 5ArcaneTgt One ally in burst
Like many heroes who prove their worth by shouldering the burdens of others, you take a harmful effect from an ally.
Eff You transfer one effect on tgt that a save can end to yourself or to another ally in the burst. The new subject of the effect gains a pwr bonus to saving throws against that effect = Con.
ENCSong of ConquestBard Utility 6 · PHB2Minor PersArcane
Your arcane song bolsters your allies, so they fight your foes with renewed vigor.
Eff Until EONT, any ally within 5 sq of you who hits an enemy gains temp HP equal to 3 + Con.
ENCSong of SpeedBard Utility 6 · ArPMinor Ranged 10ArcaneTgt You or an ally
With a rousing refrain, you imbue an ally or yourself with superior speed and agility.
Eff Until EONT, tgt gains a +4 pwr bonus to speed and can shift 1 extra sq whenever he or she shifts.
DLYSynchronicityBard Utility 6 · ArPNo Act Close burst 10ArcaneTgt You and each ally in burst
A single chord is all it takes to spur your allies forward.
Trig You roll initiative · Eff Each target gains a +5 bonus to initiative during this encounter.
DLYTrickster’s HealingBard Utility 6 · PHB2Imm React Close burst 10Arcane, HealingTgt Each ally in burst missed by the triggering attack
Your magic turns an enemy’s blunder into an opportunity for your allies to overcome their wounds.
Trig An attack misses an ally within 10 sq of you · Eff Each target regains HP equal to one-half your level + Int.
ENC[Name missing in source]Bard Utility 6 · ArPMinor Close burst 5ArcaneTgt You and each ally in burst
You recite your allies’ glorious tale, helping to set them in position for triumph.
Eff Until EONT, each target can shift as a minor action.

Level 7 Encounter Spells

ENCChillsong StrokeBard Attack 7 · ArPStd Melee wpnArcane, Cold, WeaponTgt One creature
Your rhythm of winter draws vigor from your foe and infuses it into your ally, who leaps forward.
Atk Cha vs AC · Hit 2[W] + Cha cold dmg, and tgt is slowed until EONT. An ally within 3 sq of you can shift 4 sq as a free action.
ENCDeflect AttentionBard Attack 7 · PHB2Std Ranged 10Arcane, Implement, PsychicTgt One creature
You focus a foe’s violent determination elsewhere, making you or an ally invisible to it for a moment.
Atk Cha vs Will · Hit 2d6 + Cha psychic dmg, and you or an ally within 10 sq of you becomes invisible to tgt until EONT.
ENCDistracting ShoutBard Attack 7 · PHB2Std Ranged 10Arcane, Implement, ThunderTgt One creature
Your shout draws the enemy’s attention so that your allies can maneuver around the foe, letting them get in close or get away.
Atk Cha vs Will · Hit 2d8 + Cha thunder dmg, and tgt takes a –5 penalty to OA rolls until EONT.
Virtue of Cunning The penalty to OA rolls equals 4 + Int.
ENCInsightful ShotBard Attack 7 · ArPStd Ranged wpnArcane, WeaponTgt One creature
As your arrow streaks forth, it guides the way to your foe’s most vulnerable spot.
Atk Cha vs Reflex · Hit 2[W] + Cha dmg. All tgt’s defenses are equal to its lowest defense until the next time it is hit by an attack.
Virtue of Prescience The next attack that hits tgt gains a bonus to the dmg roll = Wis.
ENCRewrite the FutureBard Attack 7 · ArPStd Ranged wpnArcane, WeaponTgt One creature
With a wave of the hand, this shot’s arcane energy can change an enemy’s future.
Atk Cha vs AC · Hit 1[W] + Cha dmg, and you roll a d20. Until EONT, you can replace an ally’s attack roll against tgt with your d20 roll or replace tgt’s attack roll with your d20 roll as a free action.
ENCScorpion’s Claw StrikeBard Attack 7 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Your distraction allows one of your allies to slip around a foe.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and you slide an ally who is adjacent to tgt to another space adjacent to it.
Virtue of Valor Until EONT, the ally also gains a pwr bonus to AC = Con.
ENCSong of Duplicitous AllureBard Attack 7 · ArPStd Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
The soft tones of your voice draw your foe closer.
Atk Cha vs Will · Hit 2d8 + Cha psychic dmg, and you pull tgt 2 sq. Until EONT, each time tgt is hit by a ranged attack, you pull it 1 sq.
ENCTimely DistractionBard Attack 7 · ArPStd Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
“Look! An owlbear!”
Atk Cha vs Will · Hit 2d8 + Cha psychic dmg, and tgt grants CA until EONT.
ENCUnluckBard Attack 7 · PHB2Std Ranged 5Arcane, Implement, NecroticTgt One creature
You manipulate what was once an ode to fate, speaking it in reverse and warping the weave of fortune.
Atk Cha vs Reflex · Hit 1d8 + Cha necrotic dmg. The next time tgt makes an attack roll before EONT, you roll a d20 and can replace tgt’s roll with yours. In addition, choose an ally within 5 sq of you. The next time that ally attacks tgt before EONT, you roll a d20 and can replace the ally’s roll with yours.
ENC[Name missing in source]Bard Attack 7 · ArPStd Ranged 10Arcane, Healing, ImplementTgt One creature
As you shout a word of power, health and vitality drain from your foe and refresh a nearby ally.
Atk Cha vs Will · Hit 2d8 + Cha dmg.
Eff An ally adjacent to tgt can spend a healing surge and also gains temp HP = Int.

Level 9 Daily Spells

DLYForceful ConduitBard Attack 9 · PHB2Std Ranged 10Arcane, Implement, PsychicTgt One creature
A jolt of pain establishes an arcane link between your foe and one of your allies. Your ally can see through the foe’s eyes and channel his or her own powers through its body.
Atk Cha vs Will · Hit 2d8 + Cha psychic dmg, and tgt is affected by a forceful conduit (save ends). Choose an ally within 10 sq of you. While tgt is affected by this forceful conduit, that ally can make implement attacks during his or her turn as if occupying tgt’s space.
Miss Half dmg. Until EONT, an ally within 10 sq of you can make implement attacks during his or her turn as if occupying tgt’s space.
DLYHideous LaughterBard Attack 9 · PHB2Std Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
Horrible convulsions seize your foe in a terrible mockery of laughter.
Atk Cha vs Will · Hit 3d8 + Cha psychic dmg, and tgt can’t take opportunity actions and takes a –2 penalty to attack rolls (save ends both).
After Tgt can’t take opportunity actions (save ends). · Miss Half dmg, and tgt can’t take opportunity actions until EONT.
DLYHymn of the Daring RescueBard Attack 9 · PHB2Std Melee wpnArcane, Teleportation, WeaponTgt One creature
Your attack resonates in an arcane song that allows an ally to teleport to your side.
Atk Cha vs Reflex · Hit 3[W] + Cha dmg.
Eff Choose an ally within 5 sq of you. Until the end of the encounter, that ally can teleport to a space adjacent to you as a move action.
DLYRain of StarlightBard Attack 9 · ArPStd Area burst 1 within 10 squaresArcane, Implement, RadiantTgt Each creature in burst
You address an ode to the stars, calling their brilliance to shower down upon your foes.
Atk Cha vs Reflex · Hit 2d6 + Cha radiant dmg.
Eff Tgt is affected by showering sparks (save ends). While affected by showering sparks, tgt grants CA. In addition, it gains no benefit from concealment, total concealment, or invisibility.
Miss Half dmg.
DLYSaga of VengeanceBard Attack 9 · ArPStd Ranged wpnArcane, Healing, WeaponTgt One creature
You punctuate a tale of bloody vengeance with your shot, each word inspiring your allies.
Atk Cha vs AC · Hit 3[W] + Cha dmg.
Eff Until the end of the encounter, whenever an ally hits tgt with an attack, that ally can choose to roll a saving throw or to regain HP = Cha.
Miss Half dmg.
DLYSymphony of MisfortuneBard Attack 9 · ArPStd Area burst 1 within 10 squaresArcane, Implement, Psychic, ZoneTgt Each creature in burst
You unleash a song of missed chances, lost hope, and tragic accidents, bringing bad luck to your enemies.
Atk Cha vs Will · Hit 1d10 + Cha dmg.
Eff The burst creates a zone of misfortune that lasts until EONT. Choose one of the following misfortune effects; until EONT, each enemy that starts its turn within the zone is subject to that effect.
• The enemy is slowed.
• The enemy takes psychic dmg = Cha.
• The enemy grants CA to your allies.
Miss Half dmg. · Sust Minor The zone persists. You can choose a new misfortune effect for the zone when you sustain this power.
DLYThunder BladeBard Attack 9 · PHB2Std Melee wpnArcane, Thunder, WeaponTgt One creature
Your weapon resonates with thunder, smiting your foe and enabling you to move enemies into locations where your allies can more easily reach them.
Atk Cha vs AC · Hit 3[W] + Cha thunder dmg, and you slide tgt 2 sq.
Eff Until the end of the encounter, whenever you hit a target with an at-will attack power, you slide tgt 2 sq to a space that must be adjacent to at least one of your allies.
DLYWail of AnguishBard Attack 9 · ArPMinor PersArcane, Implement
A threnody of loss and sorrow saps your foes’ ability to escape harm.
Eff Until EONT, you can make the following attack.
Opp Close burst 3 · Trig An enemy starts its turn within 3 sq of you · Tgt The triggering enemy in burst · Atk Cha vs Will · Hit 1d10 + Cha dmg, and tgt cannot shift until EONT.
Sust Minor The effect persists.
DLY[Name missing in source]Bard Attack 9 · ArPStd Ranged 10Arcane, ImplementTgt One creature
Your song mimics the beat of your foe’s attacks, so that your allies match them strike for strike.
Atk Cha vs Will · Hit 2d8 + Cha dmg.
Eff Whenever tgt misses with an attack, it provokes OAs from you and your allies (save ends).
Miss Half dmg.

Level 10 Utility Spells

DLYBreak EnchantmentBard Utility 10 · ArPMinor Area burst 1 within 10 squaresArcane, ImplementTgt Each ally in burst
Your arcane poem frees your allies’ minds.
Eff Tgt rolls a saving throw. If the saving throw is against a charm, a fear, or an illusion effect, tgt gains a bonus to the saving throw = Cha.
DLYChant of AccuracyBard Utility 10 · ArPMinor Close burst 10ArcaneTgt You and each ally in burst
You recite the legend of the arrow that found the single gap in a foe’s armor, inspiring your companions to strike true.
Eff Each target gains a +2 pwr bonus to attack rolls until EONT.
DLYIdyll of CalmBard Utility 10 · ArPMinor Close burst 5Arcane, Zone
You hum a soft song that cools your allies’ tempers and helps them focus.
Eff The burst creates a zone of calm that lasts until the end of the encounter. When you move, the zone moves with you, remaining centered on you. Each ally within the zone gains a +2 pwr bonus to Will, and any penalty to attack rolls that such an ally takes is lessened by 2.
DLYIlluminating StarsBard Utility 10 · ArPMinor PersArcane
You invoke the light of the full moon and the guiding star of the north, revealing hidden foes to your allies.
Eff Until the end of the encounter, you and any allies within 5 sq of you gain a +5 pwr bonus to Insight checks and Perception checks.
ENCIllusory ErasureBard Utility 10 · PHB2Minor Ranged 10Arcane, IllusionTgt One ally
Your magic song makes an ally abruptly disappear, giving him or her a chance to sneak up on foes.
Eff Tgt becomes invisible until EONT, and you slide tgt 2 sq.
ENCMantle of UnityBard Utility 10 · ArPMinor Close burst 5ArcaneTgt You and each ally in burst
A swelling chorus of confidence enfolds your allies, so that the strengths of each mask another’s weakness.
Eff Determine the highest AC, Fortitude, Reflex, and Will among all the targets. Until EONT, use these values for the corresponding defenses of all the targets.
DLYSavior’s SongBard Utility 10 · ArPMinor PersArcane
You inspire determination and focus in your allies with hopeful verses of battles won despite daunting odds.
Eff Until the end of the encounter, each ally who ends his or her turn within 5 sq of you can reroll one saving throw that he or she fails during that turn.
ENCSong of RecoveryBard Utility 10 · PHB2Minor PersArcane
You instill a sense of perseverance in your allies with an inspiring song.
Eff Until EONT, any ally within 5 sq of you gains a +2 pwr bonus to saving throws.
DLYVeilBard Utility 10 · PHB2Minor Close burst 10Arcane, IllusionTgt You and each ally in burst
You mask the appearance of your party, sculpting an illusory disguise.
Eff You transform the auditory, tactile, and visual qualities of the targets’ bodies and equipment. Each target assumes the appearance of a humanoid of the same size, even the appearance of a specific individual you have seen. The illusion lasts for 1 hour, or you can end it as a minor action. A creature can recognize a target’s form as illusory with an Insight check opposed by that target’s Bluff check with a +5 pwr bonus.
DLYWord of LifeBard Utility 10 · PHB2Imm React Close burst 20Arcane, HealingTgt The triggering ally in burst
A single word is sufficient to save an ally from death’s grasp while punishing the foe who dealt the deadly blow.
Trig An enemy attack reduces an ally within 20 sq of you to 0 HP or fewer · Eff Tgt can spend a healing surge. In addition, the attacking enemy takes a –5 penalty to all defenses until EONT.

Level 13 Encounter Spells

ENCCouplet of Deceptive WeaknessBard Attack 13 · ArPImm React Melee wpnArcane, WeaponTgt The triggering enemy
You draw on a legendary stratagem, feigning vulnerability to lure your foe into a trap.
Atk Cha vs AC · Hit 1[W] + Cha dmg, and an ally within 5 sq of you can shift 5 sq as a free action. That ally must end this movement adjacent to tgt and then can make a MBA against tgt as a free action.
Trig An enemy moves into a sq adjacent to you
ENCEarthquake StrikeBard Attack 13 · PHB2Std Melee wpnArcane, WeaponTgt One creature
The rhythm of your attack makes the earth quake beneath your and your allies’ targets.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and you knock tgt prone. Until EONT, each ally within 10 sq of you can knock prone any creature he or she hits.
Virtue of Valor Until EONT, the allies gain a bonus to dmg rolls = Con.
ENCEnduring StruggleBard Attack 13 · ArPStd Ranged wpnArcane, Healing, WeaponTgt One creature
You shout a verse of triumph as you fire, urging your allies to fight to the end.
Atk Cha vs AC · Hit 3[W] + Cha dmg, and each ally within 3 sq of tgt regains HP = Cha.
ENCFoolhardy FightingBard Attack 13 · PHB2Std Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
Your attack inspires recklessness in your foe, causing it to act without caution.
Atk Cha vs Will · Hit 1d10 + Cha psychic dmg. Until EONT, any attack tgt makes provokes OAs.
Virtue of Cunning Until EONT, tgt takes a penalty to attack rolls = Int.
ENCHarmony of the TwoBard Attack 13 · PHB2Std Melee wpnArcane, WeaponTgt One creature
As you strike your foe, a nearby ally lashes out with an attack in harmony with yours.
Atk Cha vs AC · Hit 2[W] + Cha dmg. An ally within 2 sq of you can make a basic attack against tgt as a free action.
ENCInsult of PassivityBard Attack 13 · ArPStd Ranged 10Arcane, Fear, Implement, PsychicTgt One creature
Under a barrage of jeers, your foe is rendered hesitant and fearful.
Atk Cha vs Will · Hit 1d8 + Cha psychic dmg, and tgt is dazed until the end of the encounter or until it is hit or missed by an attack.
ENCSlippery FeetBard Attack 13 · ArPStd Ranged 10Arcane, Cold, ImplementTgt One creature
You recite an ode to the winter wind, coating your foe’s steps in ice.
Atk Cha vs Reflex · Hit 2d8 + Cha cold dmg, and tgt is slowed until EONT. Whenever tgt is hit by an attack while it is slowed by this power, you slide tgt 1 sq.
ENCSong of StormsBard Attack 13 · PHB2Std Close blast 5Arcane, Implement, LightningTgt Each enemy in blast
With a sonorous hum, you summon lightning, blasting your foes with it and imbuing your allies’ attacks with its power.
Atk Cha vs Reflex · Hit 2d6 + Cha lightning dmg. Each ally in the blast deals 1d6 extra lightning dmg on a hit until EONT.
ENC[Name missing in source]Bard Attack 13 · ArPImm Intr Ranged 10Arcane, Implement, PsychicTgt The triggering enemy
Your quick rejoinder speaks of enduring pain and misfortune, hindering your enemy’s attempt to throw off a harmful effect.
Atk Cha vs Will · Hit 2d8 + Cha psychic dmg, and tgt takes a –2 penalty to the saving throw.
Trig An enemy rolls a saving throw
Virtue of Prescience Tgt’s penalty to the saving throw equals 1 + Wis.

Level 15 Daily Spells

DLYConfusing ChorusBard Attack 15 · PHB2Std Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
Hundreds of voices jeer and threaten your foe from all sides. Lashing out blindly, the foe might hit anyone.
Atk Cha vs Will · Hit 3d6 + Cha psychic dmg. As the first action of each of tgt’s turns, tgt makes a MBA against a creature of your choice as a free action (save ends).
Miss Half dmg. As the first action of tgt’s next turn, tgt makes a MBA against a creature of your choice as a free action.
DLYDance of Biting WindBard Attack 15 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Your attack impedes your foe’s attacks. Its echoes carry you and your allies in a combat dance, letting you move away from clumsy attackers.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and tgt takes a –2 penalty to attack rolls (save ends).
Eff Until the end of the encounter, whenever an enemy’s attack misses you or an ally within 5 sq of you, tgt of the attack can shift 1 sq as a free action.
DLYFated VulnerabilityBard Attack 15 · ArPStd Ranged wpnArcane, WeaponTgt One creature
Your foe cannot escape the terrible doom you dictate for it.
Atk Cha vs Reflex · Hit 2[W] + Cha dmg. Choose acid, cold, fire, force, lightning, or thunder. Tgt grants CA and gains vulnerable 10 to attacks that have the chosen keyword (save ends both).
Miss Half dmg. Choose acid, cold, fire, force, lightning, or thunder. Until EONT, tgt grants CA and gains vulnerable 10 to attacks that have the chosen keyword.
DLYMenacing ThunderBard Attack 15 · PHB2Std Close burst 2Arcane, Implement, Thunder, ZoneTgt Each enemy in burst
The echoes of your blow resound as the fight continues, guiding the attacks of your allies to bring your foes to a quick end.
Atk Cha vs Fortitude · Hit 2d8 + Cha thunder dmg.
Eff The burst creates a zone of resonating thunder that lasts until the end of the encounter. While within the zone, any ally gains a +2 pwr bonus to attack rolls.
DLYQuick Steel DanceBard Attack 15 · PHB2Std Melee wpnArcane, WeaponTgt One creature
You land a mighty blow that befuddles your foe, redirecting its attention to an ally near you. The echoes of that strike quicken your allies, allowing them to react to a foe’s movement.
Atk Cha vs AC · Hit 3[W] + Cha dmg, and until EONT, tgt is marked by an ally within 10 sq of you.
Eff Until the end of the encounter, whenever an enemy that is adjacent to any of your allies shifts, those allies can each shift 1 sq as an opportunity action.
Miss Half dmg.
DLYWracking RadianceBard Attack 15 · ArPStd Ranged 10Arcane, Healing, Implement, RadiantTgt One creature
A burst of light damages your foe and wracks it with anguish. As your enemy’s suffering continues, bursts of light heal your nearby allies.
Atk Cha vs Fortitude · Hit 2d8 + Cha radiant dmg. · Miss Half dmg.
Eff Tgt takes ongoing 5 radiant dmg (save ends). Whenever tgt fails a saving throw against this effect, each ally within 5 sq of tgt regains 5 HP.
After Each ally within 5 sq of tgt regains 5 HP and also gains a +2 pwr bonus to AC until the end of tgt’s next turn.
DLY[Name missing in source]Bard Attack 15 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature
Your maddening chant sears your enemy’s thoughts, blinding it to your ally’s threat.
Atk Cha vs Will · Hit 3d8 + Cha psychic dmg, and one ally within 10 sq of you becomes invisible to tgt (save ends).
Miss Half dmg. One ally within 10 sq of you becomes invisible to tgt until EONT.
DLY[Name missing in source]Bard Attack 15 · ArPStd Ranged wpnArcane, Cold, WeaponTgt One creature
You chant a verse of the northern ice as you draw your bow, and hoarfrost glitters on the arrowhead as it leaps to its target.
Atk Cha vs AC · Hit 1[W] + Cha cold dmg.
Eff Tgt takes ongoing 10 cold dmg (save ends). If you or an ally hits tgt with an attack, it automatically fails its next saving throw against this effect.
Miss Half dmg.
DLY[Name missing in source]Bard Attack 15 · ArPStd Ranged 10Arcane, ImplementTgt One creature
Your piercing wit mocks your enemy’s defensive maneuvers and renders it more easily hit.
Atk Cha vs Will · Hit 1d6 + Cha dmg, and tgt is affected by your satire of evasion (save ends). While tgt is affected by the satire, whenever an ally misses it with an attack, you can roll a d10 and replace the ally’s die roll with yours.
Miss Half dmg. Until EONT, whenever an ally misses tgt with an attack, you can roll a d20 and replace the ally’s die roll with yours.
DLY[Name missing in source]Bard Attack 15 · ArPStd Area wall 6 within 10 squaresArcane, Conjuration, Implement, Thunder
A shimmering, pounding wall of thunder rumbles into existence.
Eff You conjure a wall of contiguous sq filled with deafening thunder that lasts until EONT. The wall can be up to 4 sq high. A creature that starts its turn adjacent to the wall takes 1d6 + Cha thunder dmg. If a creature moves into the wall’s space or starts its turn there, the creature takes 1d10 + Cha thunder dmg, and it is deafened until the end of the encounter. Each enemy that is hit by an attack while it is adjacent to the wall or in the wall’s space is dazed until the end of its next turn. Entering a sq occupied by the wall costs 1 extra sq of movement.
Sust Minor The wall persists.

Level 16 Utility Spells

ENCAllied RhythmBard Utility 16 · ArPMinor Ranged 10ArcaneTgt You or an ally
The greatest heroes always had a little help from their friends.
Eff Until EONT, tgt gains a pwr bonus to each of his or her attack rolls equal to the number of allies adjacent to tgt of each of those attacks.
DLYBlink ZoneBard Utility 16 · PHB2Std Area burst 2 within 10 squaresArcane, Teleportation, Zone
You warp the boundaries between worlds, causing the boundaries to fade and mingle.
Eff The burst creates a zone of planar instability that lasts until EONT. While within the zone, you and any ally gain a +2 pwr bonus to AC and Reflex and can teleport 2 sq as a move action.
Sust Minor The zone persists.
DLYChorus of RecoveryBard Utility 16 · PHB2Minor Close burst 3Arcane
You whisper a quiet song of peace and health, fortifying your allies against the ills that plague them.
Eff The burst creates a zone of rejuvenation that lasts until EONT. When you move, the zone moves with you, remaining centered on you. Any ally who starts his or her turn within the zone can make a saving throw.
Sust Minor The zone persists.
DLYChorus of VitalityBard Utility 16 · ArPMinor Close burst 5Arcane, HealingTgt You and each ally in burst
With a soaring oration to victory and perseverance, you lift your allies’ spirits and dispel the pain of their wounds.
Eff Each target can spend a healing surge. Also, each target can shift 2 sq as a free action.
DLYElegy of the UndefeatedBard Utility 16 · PHB2Std Close burst 5Arcane, HealingTgt One dying ally in burst
This ancient lament returns an ally from the brink of death.
Eff Tgt regains HP as if he or she had spent two healing surges. Tgt can then stand up as a free action.
DLYHeroic InterjectionBard Utility 16 · ArPImm React Ranged 10ArcaneTgt You or an ally
As your enemy presses the attack, you call upon the innate heroism of your companions to respond in kind.
Trig An enemy within 10 sq of you spends an action point · Eff Tgt gains an action point that he or she must spend before the end of the encounter. In addition, tgt can spend 2 action points during this encounter instead of 1.
DLYSong of Sublime SnowfallBard Utility 16 · PHB2Std Area burst 2 within 10 squaresArcane, Healing, ZoneTgt Each ally in burst
Your song causes gleaming white motes to fall from above, healing your allies and pulling at your foes as they try to move in the area.
Eff Each target regains HP = Cha. The burst creates a zone of difficult terrain for enemies that lasts until EONT. This difficult terrain also affects flying enemies.
Sust Minor The zone persists, and each target within the zone regains HP = Cha.
DLY[Name missing in source]Bard Utility 16 · ArPMinor Ranged 10ArcaneTgt You or an ally
You briefly gesture, and your companion suddenly acts in a blur of motion.
Eff Tgt gains and immediately uses a standard action.

Level 17 Encounter Spells

ENCBalance of FortuneBard Attack 17 · ArPStd Ranged wpnArcane, WeaponTgt One creature
You disrupt fortune’s weave, shifting it to give your allies a little more luck at the expense of one of your foes.
Atk Cha vs Will · Hit 2[W] + Cha dmg. Until EONT, whenever tgt makes an attack roll, you roll a d4 and subtract your roll from tgt’s attack roll. Until EONT, whenever an ally makes an attack roll against tgt, you roll a d4 and add your roll to your ally’s attack roll.
Virtue of Prescience You roll a d6 instead of a d4 when modifying attack rolls.
ENCInescapable FateBard Attack 17 · ArPStd Ranged wpnArcane, WeaponTgt One creature
Like a well-rehearsed troupe, your allies circle around your foe as you strike.
Atk Cha vs AC · Hit 3[W] + Cha dmg. Until EONT, when tgt is hit by an attack, the attacker rerolls the attack’s dmg roll and uses the higher result.
ENCMasks of MenaceBard Attack 17 · PHB2Std Ranged 10Arcane, Fear, Implement, PsychicTgt One creature
You warp your enemy’s perception so that it perceives your allies as frightful beasts. Only one ally retains a normal appearance.
Atk Cha vs Will · Hit 3d6 + Cha psychic dmg. Choose an ally within 5 sq of you. Until EONT, tgt takes a –5 penalty to attack rolls for any attack that doesn’t include that ally as a target.
ENCResounding War CryBard Attack 17 · ArPStd Close blast 5Arcane, Implement, ThunderTgt Each enemy in blast
Your war cry echoes among your foes, knocking them off balance and leaving them open to your allies’ attacks.
Atk Cha vs Fortitude · Hit 2d6 + Cha thunder dmg. If an ally hits tgt with an attack before EONT, tgt is dazed until EONT.
ENCShout of EvasionBard Attack 17 · PHB2Std Ranged 10Arcane, Implement, ThunderTgt One creature
Your shout batters your foe with arcane thunder and spurs you and your allies into motion.
Atk Cha vs Reflex · Hit 2d8 + Cha thunder dmg, and you and each ally within 10 sq of you can shift 2 sq as a free action.
Virtue of Cunning The number of sq you and your allies can shift equals 1 + Int.
ENCSong of SummonsBard Attack 17 · PHB2Std Melee wpnArcane, Teleportation, WeaponTgt One creature
As you strike your foe with your weapon, you call an ally to lend aid to your attack.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and you teleport an ally within 10 sq of you to a space adjacent to you.
Virtue of Valor Until EONT, the ally also gains a pwr bonus to attack rolls against tgt = Con.
ENCStrings of FateBard Attack 17 · ArPStd Ranged wpnArcane, WeaponTgt One, two, or three creatures
As you make an appeal to the fates of battle, your arrows streak toward your enemies, bypassing their armor to bind their doom.
Atk Cha vs Reflex · Hit 1[W] + Cha dmg. Until EONT, attacks against tgt’s AC instead target its Reflex.
ENCTurning the TideBard Attack 17 · ArPStd Close blast 3Arcane, Healing, ImplementTgt Each enemy in blast
You call upon the legends of great heroes’ perseverance to inspire your allies in their hour of need.
Atk Cha vs Reflex · Hit 2d8 + Cha dmg. Until EONT, each ally who hits tgt can spend a healing surge. An ally can spend only one healing surge in this way.
ENCWord of VulnerabilityBard Attack 17 · PHB2Std Melee wpnArcane, WeaponTgt One creature
You speak a word of power as you strike your foe, and the foe becomes vulnerable to your allies’ attacks.
Atk Cha vs AC · Hit 3[W] + Cha dmg. Until EONT, each ally who hits tgt and has CA against it deals extra dmg = Cha.

Level 19 Daily Spells

DLYCorralling SongBard Attack 19 · ArPStd Area burst 2 within 10 squaresArcane, Implement, PsychicTgt Each enemy in burst
Beguiling words entice your foes to cluster together, exposing them to devastating area attacks.
Atk Cha vs Will · Hit 2d6 + Cha psychic dmg. If tgt is not adjacent to an enemy, you can slide tgt 3 sq to a space that must be adjacent to an enemy.
Eff Each target that is adjacent to an enemy after this attack is resolved takes 10 psychic dmg at the end of its turn if it is not adjacent to an enemy at that time (save ends).
Miss Half dmg. If tgt is not adjacent to an enemy, you can slide it 1 sq to a space that must be adjacent to an enemy.
DLYEncircling DanceBard Attack 19 · PHB2Std Ranged 10Arcane, Implement, RadiantTgt One or two creatures
As dazzling light bursts around your foes, you and your allies can move to better positions.
Atk Cha vs Reflex · Hit 3d8 + Cha radiant dmg.
Eff You and each ally within 10 sq of you can shift 5 sq as a free action.
Miss Half dmg.
DLYIncreasing the TempoBard Attack 19 · PHB2Std Ranged 10ArcaneTgt One ally
Your ally attacks with incredible speed, becoming a blur of motion.
Eff Tgt makes four basic attacks as a free action.
DLYIrresistible DanceBard Attack 19 · PHB2Std Area burst 1 within 10 squaresArcane, Charm, Implement, PsychicTgt Each creature in burst
An eerie piping fills an area, forcing the creatures there into an idiot dance that sends them careening around at your command.
Atk Cha vs Will · Hit 3d6 + Cha psychic dmg, and tgt grants CA to you and your allies (save ends).
Eff You slide each target a number of sq = Cha.
Miss Half dmg.
DLYMocking EpigramBard Attack 19 · ArPStd Ranged 10Arcane, Charm, ImplementTgt One creature
Your vicious lampoon enrages your foe, causing it to swing blindly and harm its allies.
Atk Cha vs Will · Hit 3d8 + Cha dmg, and tgt is affected by your mocking epigram (save ends). While affected by the mocking epigram, tgt is weakened, and whenever it hits an ally with an attack, that attack also hits one enemy of your choice within range of that attack, including tgt itself. Tgt cannot hit a given enemy more than once with a single attack.
Miss Half dmg. Until EONT, tgt is weakened, and whenever it hits an ally with an attack, that attack also hits one enemy of your choice within range of that attack, including tgt itself. Tgt cannot hit a given enemy more than once with a single attack.
DLYSaga of the Harrying FoeBard Attack 19 · ArPStd Ranged wpnArcane, Psychic, WeaponTgt One creature
You declaim a tale of glorious single combat, compelling your enemy to seek out and do battle with your ally.
Atk Cha vs Will · Hit 2[W] + Cha dmg, and you slide tgt 5 sq to a space that must be adjacent to an ally. That ally gains a +2 pwr bonus to attack rolls against tgt until the end of the encounter. In addition, tgt takes 10 psychic dmg at the end of its turn if it is not adjacent to that ally (save ends).
Miss Half dmg, and you slide tgt 5 sq to a space that must be adjacent to an ally. That ally gains a +1 pwr bonus to attack rolls against tgt until the end of the encounter. In addition, tgt takes 5 psychic dmg at the end of its turn if it is not adjacent to that ally (save ends).
DLYSatire of ProwessBard Attack 19 · PHB2Std Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
Your verse mocks your foe’s attacks and forces it to conform to your description of its ineptitude.
Atk Cha vs Will · Hit 4d6 + Cha psychic dmg, and tgt is affected by your satire of prowess (save ends). While tgt is affected by the satire, tgt rolls twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against tgt and must use the higher roll.
Miss Half dmg. Until EONT, tgt rolls twice when it makes an attack roll and must use the lower roll, and any attacker rolls twice when it makes an attack roll against tgt and must use the higher roll.
DLYSpring to ActionBard Attack 19 · ArPStd Area burst 1 within 20 squaresArcane, Implement, Teleportation, ZoneTgt Each creature in burst
Intoning a melody of the planes, you thin the boundaries between realities so that your allies travel far in one step.
Atk Cha vs Reflex · Hit 4d6 + Cha dmg.
Eff The burst creates a zone of warped space that lasts until EONT. While the zone persists, you and any allies within 20 sq of you can use a move action to teleport to an unoccupied space within the zone.
Miss Half dmg. · Sust Minor The zone persists.
DLY[Name missing in source]Bard Attack 19 · ArPStd Ranged wpnArcane, WeaponTgt One creature
Your magic grants your friends superior luck, but the wheel of fate gives luck to your enemies in equal measure.
Atk Cha vs AC · Hit 4[W] + Cha dmg.
Eff Tgt is affected by linked fortunes (save ends). While it is affected by linked fortunes, as an immediate interrupt, when tgt is missed by an ally’s attack, you can roll a d20 and replace the ally’s attack roll with yours. Whenever you do so, tgt can roll a d10 once during its next turn and replace its attack roll with that roll.
Miss Half dmg.

Level 22 Utility Spells

ENCAssured RecoveryBard Utility 22 · ArPImm Intr Ranged 10ArcaneTgt The triggering ally
You give an ally a second chance to shake off an affliction.
Trig An ally fails a saving throw · Eff Tgt rerolls the saving throw with a bonus = Cha.
DLYClimactic ChordBard Utility 22 · ArPMinor Close burst 10ArcaneTgt Each ally in burst
You call on the fighting spirit of your allies, compelling them to strike as one.
Eff Each target can make a basic attack or use an at-will attack power as a free action, with a pwr bonus to the attack roll and the dmg roll = Cha.
DLYElegy UnwrittenBard Utility 22 · PHB2Imm Intr Close burst 5Arcane, HealingTgt The triggering ally in burst
Your quick word staves off death before it can grasp your friend.
Trig An ally within 5 sq of you dies · Eff Tgt regains HP as if he or she had spent a healing surge. In addition, tgt can stand up and shift 2 sq as a free action.
ENCInvisible TroupeBard Utility 22 · PHB2Minor Close burst 3Arcane, IllusionTgt You and each ally in burst
As you whisper a word, you and your allies fade from view.
Eff Each target becomes invisible until EONT.
DLYMirrored EntourageBard Utility 22 · PHB2Minor Close burst 20Arcane, IllusionTgt Each ally in burst
You weave a song of illusion, causing duplicates to appear next to your allies. The duplicates try to intercept enemy attacks and disappear when they succeed.
Eff Each target gains two illusory duplicates of him- or herself that last until the end of the encounter. Until the duplicates disappear, the duplicates share tgt’s space and move with him or her. In addition, tgt gains a +4 pwr bonus to AC. When an attack against AC misses tgt, one of that target’s duplicates disappears, and the pwr bonus to AC decreases by 2.
ENCNote of AggressionBard Utility 22 · ArPMinor Close burst 10ArcaneTgt You or one ally in burst
A shouted verse of battle rage spurs an unexpected attack.
Eff Tgt can charge or make a MBA as a free action.
DLYOde to the DaringBard Utility 22 · ArPMinor Close burst 10Arcane, HealingTgt You and each ally in burst
Your song of praise inspires your allies to cast aside their injuries and pains and fight on.
Eff Each target regains HP as if he or she had spent a healing surge. Add 1d10 + Cha to the HP regained by each target. Each target can also roll a saving throw.
DLYSong of TransitionBard Utility 22 · PHB2Minor Area burst 1 within 10 squaresArcane, Teleportation, Zone
Your song swells and bends planar boundaries, allowing allies to make jaunts through space.
Eff You create a zone of music that lasts until EONT. While within the zone, you and any ally can teleport to any space within 10 sq of you as a move action.
Sust Minor The zone persists.

Level 23 Encounter Spells

ENCChant of Bad FortuneBard Attack 23 · ArPStd Close burst 5Arcane, Implement, PsychicTgt Each enemy in burst
Your song unravels the skein of fate, dooming your foes.
Atk Cha vs Will · Hit 3d6 + Cha psychic dmg, and tgt takes a –5 penalty to saving throws until EONT.
Eff Each ally in the burst can roll a saving throw.
ENCEchoes in TimeBard Attack 23 · PHB2Std Ranged 10Arcane, Force, Implement, TeleportationTgt One creature
As arcane force tears into your foe, the force rends the fabric of time. For a moment, your allies can move about and attack before teleporting back to the place they now stand.
Atk Cha vs Reflex · Hit 3d8 + Cha force dmg. Each ally within 10 sq of you, as the last action of his or her next turn, can teleport as a free action back to the space where he or she started that turn.
Virtue of Cunning Until SONT, any ally who teleports using this power gains a pwr bonus to all defenses = Int.
ENCReverberating ShotBard Attack 23 · ArPStd Ranged wpnArcane, Thunder, WeaponTgt One creature
Your bow shot echoes with the power of legendary heroes, assailing your foe and fortifying your allies.
Atk Cha vs Reflex · Hit 3[W] + Cha thunder dmg. Each ally within 5 sq of tgt chooses to gain a +2 pwr bonus either to AC or to attack rolls until EONT.
Virtue of Prescience The pwr bonus equals 1 + Wis.
ENCRhythm of DisorientationBard Attack 23 · PHB2Std Area burst 2 within 10 squaresArcane, Implement, ThunderTgt Each enemy in burst
A clatter of sounds surrounds your foes, causing them to lose their balance and creating opportunities for your allies to attack.
Atk Cha vs Will · Hit 1d6 + Cha thunder dmg, and you knock tgt prone. In addition, an ally of yours adjacent to tgt can make a MBA against it as a free action.
ENCSong of LiberationBard Attack 23 · PHB2Std Melee wpnArcane, WeaponTgt One creature
A burst of arcane music erupts from your weapon and washes over your allies, loosing them from bonds that restrain their movement.
Atk Cha vs Reflex · Hit 4[W] + Cha dmg, and the immobilized, restrained, and slowed conditions end on each ally within 5 sq of you, provided a save can end the condition.
ENCWeal and WoeBard Attack 23 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Your attack brings doom to your foe and glory to your ally.
Atk Cha vs AC · Hit 3[W] + Cha dmg, and one ally adjacent to tgt makes a saving throw with a +5 pwr bonus.
Virtue of Valor The ally gains a pwr bonus to his or her next attack roll against tgt = Con.
ENC[Name missing in source]Bard Attack 23 · ArPStd Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
You utter a string of distracting and disparaging remarks, turning your enemy’s attention toward you rather than toward your ally.
Atk Cha vs Reflex · Hit 2d8 + Cha psychic dmg. Until EONT each ally who makes an attack roll against tgt can choose to target its Will instead of the defense normally targeted by the ally’s attack.
ENC[Name missing in source]Bard Attack 23 · ArPStd Ranged wpnArcane, Thunder, WeaponTgt One creature
You loose a shot as you inveigh against your foe, confounding its defenses so that an ally’s strike is sure to score a deadly wound.
Atk Cha vs AC · Hit 3[W] + Cha thunder dmg. The next attack roll made against tgt before EONT targets all of its defenses. For each defense the attack hits beyond the first, the attack deals 1d10 extra dmg.

Level 25 Daily Spells

DLYAdversarial SongBard Attack 25 · PHB2Std Ranged 10Arcane, Charm, Implement, PsychicTgt One creature
Your song erupts in your foe’s mind, weakening its attacks against any creature but the ally you name. At the same time, it bolsters that ally so that he or she can fight the foe to the bitter end.
Atk Cha vs Will · Hit 3d10 + Cha psychic dmg.
Eff Choose an ally within 10 sq of you. Tgt deals half dmg to any of your allies except the chosen ally (save ends). In addition, that ally deals 1d10 extra dmg on a hit against tgt until the end of the encounter.
Miss Half dmg.
DLYFraught with FailureBard Attack 25 · PHB2Std Melee wpnArcane, Charm, Psychic, WeaponTgt One creature
Your mocking song saps your foe’s will and breaks its confidence, leaving it immobile and ineffectual.
Atk Cha vs AC · Hit 2[W] + Cha psychic dmg, and tgt is immobilized (save ends) and weakened (save ends).
Miss Half dmg, and tgt is immobilized and weakened until EONT.
DLYFrenzied RhythmBard Attack 25 · PHB2Std Close burst 5Arcane, Charm, ImplementTgt Each enemy in burst
The wild rhythm of your chant drives your enemies into senseless violence upon each other.
Atk Cha vs Will · Hit You slide tgt 5 sq. Tgt makes a basic attack as a free action against a creature of your choice. Tgt is then stunned until EONT.
Miss Tgt is dazed until EONT.
DLYIntimidating VisageBard Attack 25 · ArPStd Close burst 10Arcane, Fear, Implement, PsychicTgt Each enemy in burst that is adjacent to you or an ally
In your enemies’ eyes, you and your allies become awe-inspiring figures. Your foes are so impressed by you that they choose to remain next to you.
Atk Cha vs Will · Hit 1d10 + Cha psychic dmg. Tgt takes 10 psychic dmg at the end of its turn if it is not adjacent to you or an ally within 10 sq of you.
Miss Half dmg, and you slide tgt 1 sq.
DLYVirtuoso of MisfortuneBard Attack 25 · ArPStd Area burst 1 within 20 squaresArcane, Implement, PsychicTgt Each enemy in burst
You manipulate luck like a master musician, turning good fortune to bad and victory to doom.
Atk Cha vs Will · Hit 3d6 + Cha dmg, and tgt takes a –5 penalty to saving throws (save ends). Until the end of the encounter, whenever tgt fails a saving throw, an ally within 5 sq of tgt can roll a saving throw.
Miss Half dmg, and tgt takes a –5 penalty to saving throws until EONT.
DLYVision DistortionBard Attack 25 · PHB2Std Area burst 2 within 20 squaresArcane, Illusion, Implement, RadiantTgt Each creature in burst
A burst of blinding light skews the vision of your enemies.
Atk Cha vs Will · Hit 3d8 + Cha radiant dmg. Tgt’s vision is distorted (save ends). While tgt’s vision is distorted, you are invisible to tgt, and whenever an ally hits it, that ally becomes invisible to tgt until the end of the ally’s next turn.
Miss Half dmg, and you are invisible to tgt until EONT.
DLY[Name missing in source]Bard Attack 25 · ArPStd Ranged wpnArcane, WeaponTgt One creature
With a single shot of your weapon, you intensify your allies’ attack against your adversary.
Atk Cha vs Fortitude · Hit 3[W] + Cha dmg. Until the end of the encounter, whenever you or an ally rolls the maximum result on any dmg die against tgt, reroll the die and add that result as extra dmg to the total dmg dealt.
Miss Half dmg. Until EONT, whenever you or an ally rolls the maximum result on any dmg die against tgt, re roll the die and add that result as extra dmg to the total dmg dealt.
DLY[Name missing in source]Bard Attack 25 · ArPStd Area burst 2 within 20 squaresArcane, Implement, PsychicTgt Each enemy in burst
Your song no longer describes your enemy’s fate—it creates it.
Atk Cha vs Will · Hit 4d10 + Cha psychic dmg.
Eff Roll a number of d10s equal to the number of targets you hit with this attack. Until the end of the encounter, as a free action you can force an enemy within 10 sq of you to replace an attack roll or a saving throw with one of your rolls. You can use each roll only once.
Miss Half dmg.

Level 27 Encounter Spells

ENCBinding RhymeBard Attack 27 · ArPStd Ranged wpnArcane, Force, WeaponTgt One creature
You loose an arrow and chant a verse of imprisonment, binding your enemies with arcane strands.
Atk Cha vs Reflex · Hit 2[W] + Cha force dmg, and you slide tgt 5 sq to a space that must be adjacent to one of its allies. Until the end of its next turn, tgt is immobilized, and each enemy that starts its turn adjacent to tgt takes 20 force dmg at the end of its turn if that enemy is not adjacent to tgt at that time.
ENCBond of MaledictionBard Attack 27 · PHB2Std Ranged 10Arcane, Implement, PsychicTgt One creature
You intone a dread curse upon your foe, linking its fate to the safety of your ally. If your friend is hurt, your foe will be hurt as well.
Atk Cha vs Reflex · Hit 3d10 + Cha psychic dmg. Choose an ally within 10 sq of you. Until EONT, tgt takes 10 psychic dmg whenever that ally takes dmg.
Virtue of Cunning Whenever the ally takes dmg, tgt takes psychic dmg equal to 10 + Int.
ENCCrescendo of VictoryBard Attack 27 · ArPStd Melee wpnArcane, WeaponTgt One creature
Your attack is the beginning of your foe’s destruction.
Atk Cha vs AC · Hit 3[W] + Cha dmg. Until EONT, you and your allies gain a +1 pwr bonus to attack rolls against tgt.
ENCKaleidoscopic BurstBard Attack 27 · PHB2Std Area burst 2 within 10 squaresArcane, Implement, RadiantTgt Each enemy in burst
You sculpt prismatic colors that dazzle your enemies and allow allies to escape.
Atk Cha vs Will · Hit 3d8 + Cha radiant dmg.
Eff Each ally in the burst can shift 2 sq as a free action.
ENCPounding RhythmBard Attack 27 · ArPStd Close blast 3Arcane, Implement, ThunderTgt Each enemy in blast
Your allies’ attacks fall like drumbeats, pummeling your foes.
Atk Cha vs Fortitude · Hit 1d8 + Cha thunder dmg. If an ally hits tgt before EONT, tgt is stunned until the end of its next turn.
ENCStrike from LegendBard Attack 27 · ArPStd Melee wpnArcane, Healing, WeaponTgt One creature
You embody a hero of old, smiting your foe with savage fury and filling your allies with renewed hope.
Atk Cha vs AC · Hit 4[W] + Cha dmg. If tgt is reduced to 0 HP or fewer by this attack, each ally within 5 sq of tgt gains a +2 pwr bonus to attack rolls until EONT. If tgt is not reduced to 0 HP or fewer by this attack, each ally within 5 sq of tgt can spend a healing surge; add Con to the HP regained by each ally.
ENCSurge of ValorBard Attack 27 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Inspired and empowered by the example of your fierce blow, your allies surge forward to attack.
Atk Cha vs AC · Hit 2[W] + Cha dmg, and each ally within 10 sq of you can shift 2 sq and make a MBA as a free action.
Virtue of Valor The allies gain a bonus to the attack roll and the dmg roll equal to 1 + Con.
ENC[Name missing in source]Bard Attack 27 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature
It’s good to have second chances when your life is on the line.
Atk Cha vs Will · Hit 1d8 + Cha psychic dmg. Each ally within 3 sq of tgt can reroll one attack roll before SONT.

Level 29 Daily Spells

DLYArrow of DestinyBard Attack 29 · ArPStd Ranged wpnArcane, WeaponTgt One creature
What this arrow pierces soon falls.
Atk Cha vs AC · Hit 1[W] + Cha dmg, and tgt is affected by your arrow of destiny (save ends). While tgt is affected by the arrow of destiny, whenever tgt is hit by an attack from an ally, you can use an immediate interrupt to make the attack a critical hit.
Miss Half dmg. If tgt is hit by an attack from an ally before EONT, you can use an immediate interrupt to make the attack a critical hit.
DLYHero’s BeaconBard Attack 29 · PHB2Std Melee wpnArcane, Healing, Radiant, Weapon, ZoneTgt One creature
Your weapon erupts in blazing light that ignites your foe in radiant flames. The light of those flames persists, healing your allies and searing your enemies.
Atk Cha vs AC · Hit 4[W] + Cha radiant dmg.
Eff The attack creates a zone of bright light in a burst 2 centered on tgt. The zone lasts until the end of the encounter. When tgt moves, the zone moves with it, remaining centered on it. Any ally who starts his or her turn within the zone regains HP = Cha. Any enemy that starts its turn within the zone takes 10 radiant dmg.
DLYHorrifying TruthBard Attack 29 · ArPStd Close blast 5Arcane, ImplementTgt Each enemy in blast
Your cruel pronouncement becomes truer with every strike.
Atk Cha vs Will · Hit 4d8 + Cha dmg. If tgt is hit by an attack while it is dazed by this power, it becomes stunned instead (save ends).
Eff Tgt is dazed (save ends).
Miss Half dmg.
DLYSaga of Foretold DoomBard Attack 29 · ArPStd Ranged wpnArcane, WeaponTgt One creature
An ancient cycle’s prophesied victory resembles this one more and more.
Atk Cha vs AC · Hit 5[W] + Cha dmg.
Eff If tgt is hit by an attack from an ally, it is weakened until the end of tgt’s next turn (save ends).
Miss Half dmg.
DLYSatire of LeadershipBard Attack 29 · PHB2Std Ranged 10Arcane, Implement, PsychicTgt One creature
Your verse mocks your foe’s leadership and bends reality to conform with your words; any enemy near your foe is more vulnerable to attack.
Atk Cha vs Will · Hit 5d10 + Cha psychic dmg.
Eff Tgt and each enemy within 3 sq of it take a –2 penalty to all defenses and gain vulnerable 5 to all dmg (save ends both).
DLYShockwave StrikeBard Attack 29 · ArPStd Close burst 5Arcane, Implement, ThunderTgt Each enemy in burst
Rolling bursts of thunder smash your opponents and continue to echo among them.
Atk Cha vs Fortitude · Hit 4d8 + Cha thunder dmg.
Eff Tgt takes a –2 penalty to AC until EONT.
Miss Half dmg. · Sust Minor Each enemy within 5 sq of you takes thunder dmg = Con and takes a –2 penalty to AC until EONT.
DLYSpellbindBard Attack 29 · PHB2Std Ranged 10Arcane, Charm, ImplementTgt One creature
Your unrivaled charm, combined with cunning magic, convinces an enemy to obey you.
Atk Cha vs Will · Hit Tgt is dominated (save ends).
After 2d10 + Cha dmg, and tgt is dazed until EONT. · Miss Tgt is dazed (save ends).
After 2d10 + Cha dmg.

Paragon Paths

At 11th level a bard may take one of these paragon paths. Each grants path features at 11th and 16th levels plus the encounter, utility, and daily spells shown.

Cunning Prevaricator

“There is a saying among the fey creatures who trip between worlds: Only through dishonesty is honor earned.”

Prerequisite: Bard

Fey tricksters, gnomes, and storytellers of every race know many legends unfamiliar to other creatures—tales from secluded forests, burrows deep underground, the lairs of powerful beasts, and the locked vaults of powerful monarchs. And what they don’t know, they make up.

As a cunning prevaricator, you traffic in the honored (at least among some) traditions of exaggeration, misdirection, and out-and-out lying. You study and follow the teachings of great fabulists of the past—all of them fictional almost certainly—and apply that knowledge to your bardic skills. You transfer your natural talent for illusion and deception to your friends, granting them some small measure of glory—or so you try to convince them.

Cunning Prevaricator Path Features

Virtue of Deceit (11th level): When you use your Bardic Virtue class feature, one ally you choose within 5 squares of you gains combat advantage against the target of his or her next attack.
Shrouding Action (11th level): When you spend an action point to take an extra action, you and one ally you choose within 5 squares of you become invisible until the end of your next turn.
Trickster’s Mercy (16th level): When you use majestic word to heal a bloodied ally, that ally becomes invisible until the start of his or her next turn.

Cunning Prevaricator Spells

ENCLying LightsCunning Prevaricator Attack 11 · ArPStd Ranged 10Arcane, Illusion, Implement, RadiantTgt One creature
As your allies strike the chosen foe, they vanish in clouds of glittering light.
Atk Cha vs Reflex · Hit 3d8 + Cha radiant dmg. Each ally who hits tgt before EONT becomes invisible until the end of his or her next turn. This invisibility ends if the ally makes an attack roll.
ENCTrickery’s RewardCunning Prevaricator Utility 12 · ArPImm Intr Close burst 10Arcane, HealingTgt The ally that was missed by the attack
With words of cunning wisdom, you guide your ally’s defenses, foiling your enemies’ attack one way or another.
Trig An attack misses an ally within 10 sq of you · Eff Tgt gains a bonus to all defenses that the triggering attack targets = Int. If the triggering attack misses, tgt gains the bonus to those defenses until EONT. If the triggering attack hits, tgt regains HP as if he or she had spent a healing surge.
DLYNimbus of FalsehoodCunning Prevaricator Attack 20 · ArPStd Ranged 10Arcane, Illusion, Implement, PsychicTgt One creature
You cast magical dust into your enemy’s face, blurring its vision and confounding its actions.
Atk Cha vs Will · Hit 4d8 + Cha psychic dmg, and tgt is affected by your nimbus of falsehood (save ends). While affected by the nimbus of falsehood, if tgt misses with a melee attack, you can use an immediate interrupt to have the attack hit a different creature, including tgt, within the attack’s range.
Miss Half dmg. If tgt misses with a melee attack before EONT, you can use an immediate interrupt to have the attack hit a different creature, including tgt, within the attack’s range.

Euphonic Bow

“Each arrow’s release plucks the string of my lethal instrument. My bow sings a dirge for your passing.”

Prerequisite: Bard

You intertwine music, archery, and magic into a single glorious craft that is as artistic as it is martial. Your foes waver between fear and admiration even as you draw a bead on them. Every shot from your bowstring resonates with a melodious tone, and the percussion of your arrow finding its mark drives the battle forward like a drumbeat. Even your foes’ cries of pain blend with the clash of weapons against shields and armor. Your arcane might weaves it all into a fantastic symphony of battle.

Creating this wondrous performance depends partially on your ability to see an instant into the future. Timing is everything.

Euphonic Bow Path Features

Bow Implement (11th level): You can use a bow as an implement for your bard attack power. Add the bow’s enhancement bonus to attack rolls and damage rolls as well as to any extra damage granted by a property (if applicable) when using the bow as an implement. You do not add your weapon proficiency bonus to the attack roll when you use your bow as an implement.

When you use a bow as an implement for a ranged bard attack power, the power’s range is increased to the bow’s normal range (if the power’s range is shorter). You can also use the power at the bow’s long range, with the normal –2 penalty to the attack roll.

Harmonic Action (11th level): When you spend an action point to take an extra action, one ally you choose within 10 squares of you can make a basic attack as a free action.
Volley Fire (16th level): If you score a critical hit with a ranged bard attack power, you can make a ranged basic attack against the target as a free action.

Euphonic Bow Spells

ENCArrow of CacophonyEuphonic Bow Attack 11 · ArPStd Ranged wpnArcane, Thunder, WeaponTgt One creature
Your shot releases a blast of sound that overwhelms your foe.
Atk Cha vs AC · Hit 2[W] + Cha thunder dmg, and tgt is deafened and dazed until EONT.
DLYSong of Sonic StrikingEuphonic Bow Utility 12 · ArPMinor PersArcane, Stance
You hum a low tone that reverberates in the air, warping the flight of your arrows so that they speed true to their marks.
Eff Until the stance ends, your attacks with a bow ignore cover and concealment, including superior cover but not total concealment.
DLYAnthem of AntagonismEuphonic Bow Attack 20 · ArPStd Ranged wpnArcane, Thunder, WeaponTgt One creature
Your foe’s offenses return to it as a wailing storm that engulfs its allies while your bow shots repay its evil deeds in full.
Atk Cha vs AC · Hit 4[W] + Cha thunder dmg.
Eff Tgt is affected by your anthem of antagonism (save ends). While it is affected by the anthem, at the start of each of your turns, tgt is the center of a burst 5 explosion of clashing noise. Each enemy in the burst takes thunder dmg = Wis. You gain a pwr bonus to the attack roll of your next ranged weapon attack on that turn equal to the number of enemies that take dmg in this way.
Miss Half dmg.

Grave Caller

“Some deserve nothing but death, and those most deserving are marked by their crimes. Like a requiem’s crescendo, I pursue the marked ever more closely to give them their due.”

Prerequisite: Bard

Rumors of an ancient organization of assassin-bards sometimes surface in taverns. Such tales are quickly quelled as foolish romance, of course. If the existence of the secret group to which you belong became common knowledge, your work would be that much harder to accomplish.

Your shadowy organization, known as the Grave Callers, has tasked its members to seek out and slay those who prey on the innocent. Its leaders identify those individuals to you through clever courier drops or magical sendings, marking them indelibly as your targets. You are making the world a better place with each undesirable element that you remove, and that knowledge drives you to continue your work. Through your ancient and deadly song, you improve the chances of all other creatures, one death at a time.

Grave Caller Path Features

Dirge of Inescapable Doom (11th level): Once per encounter as a minor action, you can place a deathmark on a single enemy within 10 squares of you. The deathmark lasts until the end of the encounter. If you miss with an encounter attack power against a creature that has your deathmark, the attack still deals 1d6 + your Charisma modifier damage.
Gravecall Action (11th level): When you spend an action point to take an extra action, you gain a +4 bonus to damage rolls until the end of your next turn.
Path to the Grave (16th level): Whenever you make an attack roll with an encounter or a daily attack power against a creature that has your deathmark, roll a d20 twice and use either result.

Grave Caller Spells

ENCVisions of DoomGrave Caller Attack 11 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature that has your deathmark
You sing a secret note that seeks out your chosen enemy, wracking it with painful images of its coming demise.
Atk Cha vs Will · Hit 2d10 + Cha psychic dmg. Until EONT, one ally within 10 sq of you gains a +2 pwr bonus to attack rolls against tgt.
ENCCloak of SoundGrave Caller Utility 12 · ArPMinor PersArcane, Illusion
You shroud your form in dark whispers, hindering your quarry’s ability to see you.
Eff Until EONT, you are invisible to a creature that has your deathmark.
DLYInevitability of the GraveGrave Caller Attack 20 · ArPStd Ranged 10Arcane, ImplementTgt One creature that has your deathmark
You call out a series of deadly notes, each one bringing your foe closer to its ordained demise.
Atk Cha vs Fortitude · Hit 3d10 + Cha dmg, and ongoing 10 dmg (save ends). Tgt takes a –2 penalty to its saving throws against the ongoing dmg.
After Ongoing 5 dmg (save ends). · Miss Half dmg, and ongoing 5 dmg (save ends).

Half-Elf Emissary

“There is strength in numbers, and I have many friends who trust me and are willing to fight for me.”

Prerequisite: Half-elf, bard

You hate to be tied to any one location for too long; you’d rather be on the road, meeting new creatures and seeing new lands and nations. As a result, you feel at home nearly anywhere. This same ability also puts you in the good graces of people you meet along the way.

Your inborn empathy and acquired diplomatic skill allow you to fit into nearly any society—if not as someone who has always lived there, then at least as a trusted friend. By understanding many kinds of people and creatures, you learn how to protect them—or fight them if need be.

When things turn rough, you can use your knowledge of other creatures to your advantage in a fight. The more foes that try to stop you, the better you can tangle their swords and spells, confounding their attempts to hurt you.

Half-Elf Emissary Path Features

Skilled Speech (11th level): Your bonus to Diplomacy checks from your Group Diplomacy racial trait equals your Charisma modifier. In addition, allies within 10 squares of you apply this bonus to all checks with Charisma-based skills in which you are trained.
Valorous Action (11th level): When you spend an action point to take an extra action, allies you can see gain a +2 power bonus to all defenses until the end of your next turn. In addition, you regain the use of the encounter power you gained from your Dilettante racial feature if you have used it during this encounter.
Heal the Besieged (16th level): Whenever you use a bard healing power on an ally, increase the number of hit points regained by 1d6 for each enemy that is adjacent to that ally.

Half-Elf Emissary Spells

ENCEmissary’s OnslaughtHalf-Elf Emissary Attack 11 · ArPStd Melee wpnArcane, Thunder, WeaponTgt One creature
As your weapon clashes against your foe, a thunderclap resounds and empowers all your nearby allies.
Atk Cha vs AC · Hit 2[W] + Cha thunder dmg. Each ally within 2 sq of tgt gains a bonus to his or her next attack roll against that target = Con.
Spec If there are more enemies than allies within 10 sq of you, the bonus to attack rolls increases by 2. Count only active enemies and allies, not unconscious, dead, or dying creatures.
DLYEmissary’s GambitHalf-Elf Emissary Utility 12 · ArPMinor Ranged 10ArcaneTgt One creature
You hearten your ally to turn the odds in the fight to your advantage.
Eff Choose one of the following benefits.
• Tgt gains a bonus to its next attack roll equal to the number of enemies and allies you can see (maximum 10).
• Tgt rolls a saving throw with a bonus equal to the number of enemies and allies you can see (maximum 10). Count only active enemies and allies, not unconscious, dead, or dying creatures.
DLYArmy of the EmissaryHalf-Elf Emissary Attack 20 · ArPStd Melee wpnArcane, WeaponTgt One creature
With a thrilling battle cry, you exploit your allies’ numbers to defeat your foes swiftly.
Atk Cha vs AC · Hit 3[W] + Cha dmg.
Eff Until EONT, each ally who starts his or her turn within 5 sq of you gains a bonus to attack rolls and to all defenses equal to the number of your allies within 5 sq of you.
Miss Half dmg.

Karmic Shaper

“Reality can be manipulated. Good works weave shining marks into it, while evils done stain its threads. Both propagate forward and backward in time, and their consequences will find you late or soon.”

Prerequisite: Bard, Virtue of Prescience class feature

Moral consequence is something all creatures face, whether they recognize its existence or not. The effects of each creature’s deeds influence the past, present, and future. You do not hold this view as a philosophical belief: It is demonstrably true.

Each action a being takes is like planting a seed. Depending on the deed’s nature, harvesting its fruits might bring joy or pain. You seek to increase your own measure of joy in the world, while ensuring that your foes reap equivalent pain for their past misdeeds.

You are an interpreter of karma. With your prescient sight, you can collect your foes’ karmic debt in a timely, sometimes dramatic fashion. On the other hand, your own actions touch only lightly on the karmic surface of cause and consequence. You shape the fates of others without unduly affecting your own final destiny.

Karmic Shaper Path Features

Fated Action (11th level): When you spend an action point to take an extra action, you can reroll any single d20 roll you make this turn.
Karmic Virtue (11th level): If you use Virtue of Prescience to increase an ally’s defense and the enemy’s attack still hits the ally targeted by the triggering enemy’s attack, that ally can spend a healing surge as a free action.
Karmic Strike (16th level): When you use Virtue of Prescience, one ally within 10 squares of you can make a ranged or melee basic attack as a free action against the triggering enemy.

Karmic Shaper Spells

ENCKarmic WoundKarmic Shaper Attack 11 · ArPStd Ranged wpnArcane, WeaponTgt One creature
Your foe will pay for the injury it causes another.
Atk Cha vs AC · Hit 2[W] + Cha dmg. If tgt hits with an attack before EONT, it takes 1[W] + Wis dmg.
DLYWarp KarmaKarmic Shaper Utility 12 · ArPImm Intr Close burst 10ArcaneTgt The triggering ally and one enemy in burst
You twist the paths of fate, reversing your ally’s misfortune.
Trig An ally in burst misses with an attack · Eff Roll a d20 twice. The ally can replace his or her attack roll with one of your rolls, and you can force the enemy to replace its next attack roll with your other roll.
DLYEnd of LuckKarmic Shaper Attack 20 · ArPStd Ranged 10Arcane, Implement, PsychicTgt One creature
All the good fortune your foe has enjoyed up to now is balanced by a tide of ill favor.
Atk Cha vs Reflex · Hit 4d8 + Cha psychic dmg, and each of tgt’s attack rolls is treated as a natural 1 (save ends).
Miss Half dmg, and tgt’s next attack roll is treated as a natural 1.

Life Singer

“When the scourge wind blows coldest from the heights, I will be ready. My voice will be added to the melody that will preserve the eladrin from an ancient foe.”

Prerequisite: Bard

Far to the north in the Feywild echo of the world, a freezing wind howls out of the Scourge Mountains every twenty years. Colloquially called the scourge wind, this is no common gale; it is the manifestation of an ancient curse, created when an infant eladrin princess of elder blood was slain in her crib. That evil deed resonates yet, despite efforts by later sovereigns to make amends, building year after year until a sentient, malevolent storm is born. Infused with rage for innocence lost, the lethal blast is bent on freezing to death as many creatures as possible before it blows itself out.

In answer to this recurring threat, the eladrin of the foothills found a way to keep the scourge wind at bay—a song of life that diminishes the hatred and fury of the storm and ameliorates its lethal cold. As a life singer, you have studied this song and honed your voice to pacify the scourge wind. Your sacred quest is to travel the worlds, promoting peace and protecting life, so that you can infuse your song with the experience you gain. When the scourge wind next blows, you and the chorus of other life singers will be ready to lift your voice in the great song of life.

Life Singer Path Features

Find Another Way (11th level): Allies within 5 squares of you gain a +2 bonus to skill checks and ability checks.
Peaceful Action (11th level): Whenever an ally within 5 squares of you spends an action point to take an extra action that is not an attack, that ally gains 1d8 + your Charisma modifier temporary hit points.
Serene Will (16th level): If you miss with an attack roll for an attack that targets Will, you can reroll the attack roll. If this attack does not deal damage, you gain a +2 power bonus to the reroll.

Life Singer Spells

ENCPacifying VoiceLife Singer Attack 11 · ArPStd Ranged 10Arcane, ImplementTgt One creature
You croon in quiet tones that calm the rage in your enemy’s heart.
Atk Cha vs Will · Hit Until EONT, tgt is dazed and weakened and takes a penalty to attack rolls = Int.
DLYInspired SolutionsLife Singer Utility 12 · ArPStd Close burst 5ArcaneTgt You and each ally in burst
Your calm leadership inspires your allies to find creative, nonviolent solutions to a challenge.
Eff Each target can take an extra standard action as part of his or her next turn. Tgt cannot spend this extra action to make an attack that deals dmg.
DLYSoothing SongLife Singer Attack 20 · ArPStd Close burst 3Arcane, Healing, ImplementTgt Each enemy in burst
You sing a gentle lullaby that causes your foes to sink into a deep sleep and gives your allies a chance to catch their breath.
Atk Cha vs Will · Hit Tgt falls unconscious (save ends). Each ally in the burst can spend a healing surge. If an ally attacks an affected target, tgt immediately awakens. The ally does not have CA against tgt for that attack and cannot make a coup de grace attack against it.

Student of the Seven

“Why hitch your cart to just one horse?”

Prerequisite: Bard, any multiclass feat

Among the many legends told by bards, a few mythic figures appear with some regularity, including the mysterious Seven. The Seven are sisters, or sometimes brothers, whose names vary from tale to tale. They’re not gods, but they’re not mortals either; sometimes they’re exarchs of Corellon or some other god, and sometimes they’re angels who come from seven different dominions. Some tales describe them as patrons of the arts, inventors or sponsors of dance, poetry, singing, instrumental music, painting, drama, and the like. The Seven are never exactly the same in any two tales, or even in the same tale told twice. And as their student, neither are you. By taking multiclass feats and learning powers from a variety of classes, you always have the right tool for the job.

Student of the Seven Path Features

Daily Mastery (11th level): At the end of an extended rest, you can replace a daily attack power granted through a multiclass feat with another daily attack power of the same level or lower from the same class.
Versatile Action (11th level): When you spend an action point to take an extra action, you regain the use of an encounter utility power or an encounter attack power that you gained through a multiclass feat and that you have used during this encounter.
Compensatory Insight (16th level): When you use an attack power granted through a multiclass feat, you gain a bonus to the attack’s damage roll equal to your Intelligence modifier.

Student of the Seven Spells

ENCAnyspellStudent of the Seven Attack 11 · PHB2Std Close burst 5Arcane, ImplementTgt One creature in burst
Drawing on the raw arcane power around you, you shape your spell to the form and purpose you need. As a side effect, you grant momentary protection or a surge of aggressive inspiration to a nearby ally.
Atk Cha vs Fortitude, Reflex, or Will (choose one) · Hit 3d8 + Cha dmg.
Eff Until EONT, one ally in the burst gains a +2 pwr bonus to all defenses or a +1 pwr bonus to attack rolls.
DLYVersatile GlamorStudent of the Seven Utility 12 · PHB2Minor Ranged 5ArcaneTgt You or one ally
You have the perfect spell for any situation.
Eff Tgt gains one of the following benefits until the end of the encounter:
• +2 pwr bonus to speed
• +2 pwr bonus to attack rolls and dmg rolls with OAs
• +4 bonus, instead of +2, to attack rolls with CA
• Concealment
• Resist 10 to a dmg type of your choice
DLYVoice of the SevenStudent of the Seven Attack 20 · PHB2Std Ranged 5Arcane, ImplementTgt One creature
You speak one word with seven supernatural voices, and your target is driven back and rooted to the ground.
Atk Cha vs Fortitude, Reflex, or Will (choose one) · Hit 3d10 + Cha dmg. Either tgt is dazed (save ends), or you push tgt 3 sq and it is immobilized (save ends).
Miss Half dmg, and tgt is either dazed or immobilized until EONT.

Summer Rhymer

“Ancient rhythms, endlessly refreshed. This blade cuts like a poem.”

Prerequisite: Bard, Virtue of Cunning class feature

Among the most powerful residents of the Feywild is Tiandra, the Summer Queen. Her court is a reflection of her unearthly beauty, hung with flower garlands and alive with bustling activity. Her smile can ripen crops, and her favor bestowed on a mortal can quicken the gifts of song and poetry. Whether the Summer Queen has actually smiled on you or you merely aspire to seek her blessing, you claim some association with the Summer Fey and study their musical magic. In your feytouched presence, you and your allies teleport freely, and you can call on the Summer Queen’s powers of growth to aid your own healing powers. As the fey go, the Summer Queen is relatively trustworthy, but be warned: No fey gift is truly free.

Summer Rhymer Path Features

Feypath (11th level): When you spend an action point to take an extra action, you teleport yourself or an ally adjacent to you 5 squares as a free action before or after the extra action.
The Queen’s Grace (11th level): Whenever you grant healing with a bard healing power, add your Charisma modifier to the hit points regained by each target.
Judgment of the Summer Court (16th level): Whenever an enemy’s missed attack triggers your Virtue of Cunning class feature, you gain a +2 bonus to attack rolls against that enemy until the end of your next turn.

Summer Rhymer Spells

ENCSong of the Queen’s ProtectionSummer Rhymer Attack 11 · PHB2Std Ranged 10Arcane, Implement, PsychicTgt One creature
You sing a melody of eldritch quality that assaults your foe’s senses while causing wisps of light to blur the outlines of your allies.
Atk Cha vs Will · Hit 2d10 + Cha psychic dmg, and until EONT, any ally within 10 sq of you gains concealment until the end of his or her next turn.
DLYSong of Spiral PathsSummer Rhymer Utility 12 · PHB2Minor Close burst 10Arcane, Teleportation, Zone
This song weaves qualities of the Feywild into the air, causing space to bend around you and your allies.
Eff The burst creates a zone of fey magic that lasts until EONT. While within the zone, you and any ally can teleport 2 sq as a move action.
Sust Minor The zone persists.
DLYSong of the High CourtSummer Rhymer Attack 20 · PHB2Std Close burst 5Arcane, Implement, Radiant, ZoneTgt Each enemy in burst
Bright leaves of radiant power flare around you and your allies as you sing an ode lauding the durability of nature.
Atk Cha vs Will · Hit 3d10 + Cha radiant dmg.
Eff The burst creates a zone of song that lasts until EONT. While within the zone, you and any ally gain resist 5 to all dmg.
Sust Minor The zone persists.

Voice of Thunder

“When thunder speaks, all nature feels a twinge of fear.”

Prerequisite: Bard

Your voice is your power, and as you study and practice ancient bardic traditions, your power grows stronger. The rumble of thunder in a stormy sky, the tremor of the earth that topples buildings, the rhythm of waves crashing against the shore, the explosive detonation of fire — your voice is the raw elemental power of sound, booming and concussive. Variations of this path appear in the bardic traditions of many races and cultures. The features and powers of this path increase the range and effectiveness of your thunder powers. Your thunderous songs and shouts echo to repeat their assault on your foes, and your song of thunder gives your allies the ability to conjure echoes of your booming voice.

Voice of Thunder Path Features

Voice of Thunder (11th level): When you spend an action point to take an extra action, the size of any close burst attack you make during that action increases by 1, and the size of any close blast attack you make during that action increases by 2.
Voice to Wake the Dead (11th level): As a free action, you can grant a dying ally within 10 squares of you a +2 power bonus to death saving throws. The bonus lasts until that ally is no longer dying.
Booming Words (16th level): You gain a +2 bonus to damage rolls when using a thunder power.

Voice of Thunder Spells

ENCRolling EchoVoice of Thunder Attack 11 · PHB2Std Close burst 2Arcane, Implement, ThunderTgt Each enemy in burst
You send two successive waves of thunder rolling from you.
Atk Cha vs Fortitude · Hit 2d6 + Cha thunder dmg, and you push tgt 1 sq. Before you take any actions during your next turn, you can repeat the attack as a free action.
DLYDoom EchoVoice of Thunder Utility 12 · PHB2Minor PersArcane
You call upon the distant echoes of your magic to create an echo of a spell that you have already unleashed upon the world.
Eff You regain the use of a bard encounter attack power that has the thunder keyword and that you have used during this encounter.
DLYSong of ThunderVoice of Thunder Attack 20 · PHB2Std Close blast 5Arcane, Implement, ThunderTgt Each enemy in blast
You initiate a song of pealing thunder that echoes between you and your allies, battering your enemies into submission.
Atk Cha vs Fortitude · Hit 3d6 + Cha thunder dmg, and you knock tgt prone.
Eff At the start of the next turn of each ally in the blast, the ally deals 5 thunder dmg to each enemy within 2 sq of him or her.
Miss Half dmg.

War Chanter

“Together we take our place among the greatest heroes the world has ever known!”

Prerequisite: Bard, Virtue of Valor class feature

Bards look to the tales of past heroes for inspiration and use those tales to spur their allies. As a war chanter, you embrace those tales as a pattern for your own life, leading your companions into battle with songs and cadences that extol the virtues of bravery, endurance, and strength of arms. The roar of battle, the clash of steel on steel, the warrior’s cry, the tramp of marching feet — these are all notes you weave into the symphony of war, which flows across the field like a raging torrent, catching up your friends and foes alike. Your music and oratory inspire your allies to greater deeds of valor. Your powers are similar in some ways to those of a warlord, granting your allies movement and attacks against the foes you strike with your own weapon.

War Chanter Path Features

Inspire by Example (11th level): When you spend an action point to take an extra action, each ally within 5 squares of you gains a bonus to attack rolls and damage rolls equal to your Constitution modifier until the end of your next turn.
Inspire by Word (11th level): When an ally gains temporary hit points from your Virtue of Valor, you gain the same number of temporary hit points. In addition, when you reduce an enemy to 0 hit points or bloody an enemy, one ally within 10 squares of you gains temporary hit points equal to 5 + your Constitution modifier. The number of temporary hit points equals 8 + your Constitution modifier at 21st level.
Inspire by Deed (16th level): You can spend 2 action points during an encounter, instead of only 1.

War Chanter Spells

ENCVictorious SmiteWar Chanter Attack 11 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Striking your foe, you call an ally to your side to attack the same target.
Atk Cha vs AC · Hit 1[W] + Cha dmg.
Eff As a free action, an ally within 5 sq of you can shift 3 sq and make a basic attack against tgt with a bonus to the attack roll and the dmg roll = Con.
ENCBattle ChantWar Chanter Utility 12 · PHB2Minor Close burst 10ArcaneTgt You and each ally in burst
You inspire your allies with visions of glory, focusing their attacks on a particular foe.
Eff Choose an enemy in the burst. Each target gains a +2 pwr bonus to attack rolls against that enemy until EONT.
DLYVisions of VictoryWar Chanter Attack 20 · PHB2Std Melee wpnArcane, WeaponTgt One creature
Inspired by visions of a glorious victory, your ally unleashes a powerful attack on the foe that you just hit.
Atk Cha vs AC · Hit 1[W] + Cha dmg. As a free action, an ally of yours adjacent to tgt can use an encounter melee attack power against tgt, hitting it automatically.
Miss As a free action, an ally of yours adjacent to tgt can use an at-will melee attack power against tgt, hitting it automatically.

Bard (PHB2 + Arcane Power) —