Colour key
The Dark Ship · Supernatural sea
The Jade Man · Ancient Melniboné
Loss · Stormbringer's curse · Doom
Eternal Champion · The Four Who Are One
Duke Elric · 10th-century historical
Secondary / supplementary texts

The Sailor on the Seas of Fate Novel in three parts · First published Quartet Books, UK, 1976

Book One · Sailing to the Future

The Sailor · Book One Chapters 1–2 The Dark Ship

The Shore at the End of the World — The Dark Ship Appears

Elric, cornered and horseless after fleeing Pikarayd, contemplates walking into the sea — until a strange vessel arrives that has been waiting for him by name

"For you," said the warrior, heaving a rope ladder over the side. "Will you board now, Elric of Melniboné?" — Brut of Lashmar, consulting a list

Hunted by the governor of Pikarayd, Elric rides his horse to death crossing dead hills and reaches a desolate shingle beach with nowhere left to go. Out of sea-mist emerges a vast, dark-timbered ship of baroque design — sailing without wind — whose golden-bearded warrior Brut of Lashmar checks a parchment list and hails Elric by name. Below decks: warriors from many eras and many worlds, including the scarred black scholar Otto Blendker of Brunse, the Hasghan fighter Terndrik, and the fierce barbarian Ashnar the Lynx. In the shadows at the far end of the table sits a figure with familiar, anguished eyes — who gives his name as Erekosë, with many others besides.

The blind Captain — tall, pale, of inhuman beauty — confirms the ship sails between the planes of the multiverse. He has assembled twenty warriors for a single mission: to land on an island that is the nexus of all dimensions, where two alien entities now threaten to drain all energy from the universe. Elric agrees to fight — "for the comradeship of it," he says, and recognises it as the best possible reason.

In the aft cabin, two more figures await: Corum Jhaelen Irsei (the silver-gauntleted, one-eyed Vadhagh prince) and fair-haired Hawkmoon of Köln. Corum insists he and Elric have fought together before, at a Tower Elric has never heard of. The Four — Elric, Erekosë, Corum, Hawkmoon — are assembled. Each is an incarnation of the same Eternal Champion drawn from a different age. The Captain calls them "the maximum number we can risk without precipitating further disruptions among the planes."
The bleak coast of Pikarayd · The supernatural sea between the worlds
The Sailor · Book One Chapters 3–5 The Four Who Are One

The Island of Agak & Gagak — The Four Who Are One

The most cosmologically audacious sequence in Moorcock's oeuvre: four incarnations of one hero merge into a single eight-limbed being and fight cosmic entities by becoming them

"We are the Four Who Are One. Our united strength is greater than the sum. We must come together, brothers." — Erekosë

Twenty warriors wade onto the island: a landscape under a static red sun, full of sourceless shadows (the ghosts of buildings existing in other dimensions). At the centre stand two structures of living metal and glass that pulse and breathe. These are not buildings — they are the bodies of Agak and his sister Gagak, alien sorcerers from outside the multiverse who feed on the energy of whole universes. Gagak's intelligence pools in a viscous liquid at the heart of her body. The warriors cut through defenders — slug-beasts, giant baboons, eyeless serpents — climbing ever upward through hot, narrowing passages.

When the four heroes reach Gagak's intelligence-chamber, Erekosë understands. The Four stand at the corners of the pool, raise their swords so the blades meet at the centre, and merge. Their atoms disperse and flow together into a single eight-limbed, four-faced entity carrying one massive sword blazing gold-and-black. The merged being descends into Gagak's pool, overwhelms her consciousness, absorbs her, then inhabits her body — reshaping it from a building into a gigantic warrior-form. In this stolen shape it attacks Agak, who begins to drain the energy of entire universes to fight back. Worlds die. The Four drive their sword through Agak's intelligence-eye, killing him, then disperse his stolen energy back through all the planes. For one moment the universe is dead. Then it lives again.

The four separate. Ashnar the Lynx has gone mad. Hown Serpent-tamer is catatonic. Brut weeps. Hawkmoon and Erekosë choose to stay on the island, sensing it may be a ruined form of Tanelorn they have long sought. Elric and Corum return to the Dark Ship with only Otto Blendker. The captain offers wine. "How do you feel?" he asks. "I feel nothing," says Elric — and that night dreams only of shadows he cannot understand in the morning.
The Island at the Centre of all Dimensions · A broken dream of Tanelorn

Book Two · Sailing to the Present

The Sailor · Book Two Chapters 1–7 Blue-Sun World · Crimson Gate Earl Saxif D'Aan

Earl Saxif D'Aan — A Melnibonéan Ghost Story at Sea

Elric disembarks on a plane where a blue sun burns and a Melnibonéan ancestor obsessed with two-centuries-old guilt holds an innocent girl captive on a golden galleon

"She loved me, you know. Not you." / "She loved us both, I think. But the love she gave you was her entire soul." — Saxif D'Aan and Prince Carolak, finally speaking the truth

The Captain warns that the ship nears the only intersection of Elric's plane with this one — the Crimson Gate. Corum departs by chariot. Elric rows to shore on a world lit by a blue sun, where he meets the stranded Count Smiorgan Baldhead — his old companion — surrounded by the remnants of a crew of pirates from various historical periods, all trapped beyond the Gate. On Smiorgan's anchored ship they find a hiding passenger: Vassliss of Jharkor, a merchant's daughter who fled through the Gate to escape a pursuing Melnibonéan sorcerer on a golden galleon.

That sorcerer is Earl Saxif D'Aan, one of Elric's own ancestors — a great enchanter who two centuries past tortured to death a half-Melnibonéan girl who refused to confess she loved him, only to have her whisper those exact words as her dying breath. He has lived in this limbo ever since, kept alive by sorcery, hunted by the ghost of her fiancé Prince Carolak whose white stallion pursues him from world to world. He believes Vassliss is her reincarnation. Saxif D'Aan's golden galleon bears down on them; Elric invokes sorcery from the crow's nest to summon Carolak through the white stallion — the horse that Saxif D'Aan fears above all else.

Carolak rides through the sealed cabin doors on the rearing white horse. He and Saxif D'Aan fight the duel that should have been fought two hundred years ago. Saxif D'Aan loses. But he cannot die — sorcery sustains him too deeply. He hands Elric a ruby crystal that will open the Crimson Gate and dies slowly at the base of the mast, his last words to the girl: "Farewell, Gratyesha. I loved you." The galleon, sustained like its owner by sorcery, begins to rot the moment the Gate is crossed. Elric and Smiorgan lash themselves to a spar and are rescued, half-drowned, by a Vilmirian schooner.
The blue-sun world · Earl Saxif D'Aan's domain of Fhaligarn · The Crimson Gate

Book Three · Sailing to the Past

The Sailor · Book Three Chapters 1–4 R'lin K'ren A'a · The Western Continent

Duke Avan Astran & the City of the High Ones

An explorer-scholar rescues Elric from the sea, then conscripts him into a voyage across the Boiling Sea to find the ancestral city of Melniboné — and the vast Jade Man who guards it

Rescued by the schooner of Duke Avan Astran of Old Hrolmar — Vilmir's greatest adventurer-scholar — Elric is persuaded (the ship is already heading that way) to join a voyage to R'lin K'ren A'a: "Where the High Ones Meet," the mythic pre-Melnibonéan city Elric's ancestors came from before settling on the Dragon Isle. Avan has found in Melniboné a sealed casket containing a map in ancient High Speech and a tiny ruby with an image Elric almost recognises at its centre. The city, legend says, holds the Jade Man — a colossal jade statue of Arioch, Lord of Chaos — whose crystalline eyes are jewels from another plane of existence. The eyes are long missing.

They cross the killing heat of the Boiling Sea (losing three men), enter the unnamed Western Continent, and row up a jungle river in absolute silence — no birds, no insects, no animals have lived here for ages. On the island in the river's fork they find the ruins: wide low streets, coloured alien building-materials unlike any stone or wood, and no weeds growing anywhere in the cracks. The ruins are strangely perfect. And at the centre, towering over everything, stands the Jade Man — a naked youth of jade, feminine-beautiful, sightless, its empty eye sockets looking north. Duke Avan notes that the eyes — the jewels he sought — are long gone.

They stumble into the Jade Man's crystalline "eyes" — two fallen domed structures full of mirror-corridors — and become lost in reflections of themselves and of the city as it once was: peaceful, sane, full of inhabitants who have the faces of Melnibonéans but with an expression Elric has never seen on his own people's faces before. Tranquillity. It was the High Ones coming to parley here that drove them away — and drove their descendants, eventually, mad with knowledge. The Olab (reptilian disc-weapon warriors from upriver) begin to attack. Three more crewmen die.
The Boiling Sea · The unnamed Western Continent · R'lin K'ren A'a
The Sailor · Book Three Chapters 5–7 The Creature Doomed to Live The Jade Man Walks

J'osui C'reln Reyr — The Creature Doomed to Live & the Jade Man's Walking

Stormbringer kills two more innocent men; Arioch commands the Jade Man to walk; the ten-thousand-year curse of R'lin K'ren A'a is lifted at terrible cost

He died because Elric of Melniboné desired a peace and a knowledge he could never find. He died by the Black Sword. — Elric's epitaph for Duke Avan, written in the duke's own blood

In a cellar beneath the ruins, the survivors find a naked immortal with an arrow-shaft in his ribs and a face uncannily like Elric's: J'osui C'reln Reyr, the Creature Doomed to Live. The only citizen of R'lin K'ren A'a who refused to flee when the High Lords came, he was cursed by Arioch — the Jade Man — to live forever with unkillable knowledge of what the Lords of Law and Chaos agreed at their meeting. He has existed here for ten thousand years. The crystal "eyes" that fell from the Jade Man's face when Arioch's spirit departed are what Elric's party wandered through. A ruby gem sealed in the map's casket — the Image in the Gem — can command Arioch once, if held by one of the royal Melnibonéan line.

Elric invokes Arioch. The sword demands blood and souls. Against Elric's will it twists in his hand and drives into Duke Avan's heart — then the nameless crewman's. Elric, possessed, commands: the Jade Man stoops, retrieves its crystal eyes, straightens — and in a single step strides into the jungle and is gone forever. The Olab flee in terror. J'osui C'reln Reyr begs to die. Stormbringer flies from Elric's hand and buries itself in the immortal's chest. As J'osui dies laughing, he whispers: "The sword has my knowledge now."

Elric writes two epitaphs for Duke Avan. The first is high-sounding. He throws it away. The second is: "He died because Elric of Melniboné desired a peace and a knowledge he could never find. He died by the Black Sword." He and Smiorgan escape in J'osui's hidden boat — loaded with the treasure of R'lin K'ren A'a — and sail for home. Count Smiorgan says: "You are loyal, Prince Elric. You feign cynicism, yet I think I've rarely met a man so much in need of a little real cynicism." As they sail, Stormbringer trembles faintly at the words.
R'lin K'ren A'a · The Western river · Homeward to the Purple Towns

Duke Elric 12-part graphic novel script · Art by John Ridgway · DC/Helix, 1997–98 · Collected in Michael Moorcock's Multiverse, 1999

Parts 1–3 · Exile, Frankland & the Library of Córdoba

Duke Elric Parts 1–2 · Exile from Albion / A Bargain in Carpets 10th Century · Anglo-Saxon England

Exile from Albion — England, Frankland & the Road to Córdoba

The Eternal Champion in a new historical incarnation: Elric Sadricson, Anglo-Saxon Duke of the Middlemarch, exiled by King Ethelred and seeking a legendary being called "the Silverskin"

"Let the Danes conquer England. The squabbling English deserve to lose her. As for me — this 'exile' permits me to pursue a long-postponed quest…" — Duke Elric Sadricson, crossing to Frankland

A different plane of Earth, circa 1000 AD. Elric Sadricson — albino lord of the western Middlemarch, last of an ancient pre-Saxon line — is exiled by the scheming King Ethelred the Unready, his western lands confiscated, accused of sorcery and unnatural relations with his sister. The real reason: his aggressive, realistic policy against the Danes made him too popular and too dangerous. He retrieves Stormbringer from the monastery of St. Obyn, where the runesword has been locked away since Charlemagne asked for Elric's aid two centuries before. ("He asked too much of me. I could accept his god, but would not reject my own.") He is seeking the Silverskin — a legendary creature said to rule a lost city at the heart of Africa.

In Frankland he rescues Isaak D'Israeli — Jewish soldier-scholar — and his veiled daughter Rebecca from Norman bandits (feeding on the bandits' souls). They travel south together through Moorish Spain to Córdoba — the most civilised city in Europe, its library one of the three finest in the world. In the library, references to the Silverskin point to a lost city, T'aan-al-Oorn, deep in Africa. In the street of the carpet-sellers, Elric bargains for hours for an ugly carpet that turns out to contain, woven in corrupted Melnibonéan High Speech, a complete map to the city.

Isaak is disgusted: "It's the ugliest carpet I've ever seen! At least look at something with elegance!" But Elric says: "It's worth all I own." By firelight he unrolls it: a circular Melnibonéan navigational map, its characters readable only by one of the blood royal. A pirate queen — the Barbary Rose — intercepts their ship off the African coast and steals the carpet while Isaak slept. He had the foresight to make a copy first. They sail on.
Anglo-Saxon England · Frankland · Moorish Córdoba · The Mediterranean

Parts 4–6 · Shipwreck, Sahara & the Desert Wind

Duke Elric Parts 3–6 · Soul in the Iron / Mask of the Lioness / Knight of the Faith North Africa · Berber Country

Shipwreck & the Sahara — The Desert Wind & the Lioness of the Cave

Stormbringer sinks with the ship; without the sword Elric is failing; underground troglodytes trade for his marrow; a lioness rescues him; weapons are mysteriously returned

A Mediterranean storm destroys their dhow. Stormbringer sinks to the seabed and without it Elric begins to die — he depends on the sword's stolen life-force to sustain his deficient blood. Stranded on the North African coast, he is revived by Rebecca. They are captured by a Berber tribe, then liberated by Lo-bin-Gha (the Desert Wind) — the most feared Taureq chieftain of his age, an old comrade of Isaak's who recognises him. Lo-bin-Gha agrees to guide them deep into the Sahara toward the lost city.

In the night Elric is carried off by pale, simian troglodytes who bargain over his marrow in underground caves. A gigantic lioness erupts into the cave, defeats a caged reptilian beast the troglodytes release against her, scatters the cave-dwellers, and carries Elric gently in her jaws back to the surface. He wakes to find Rebecca tending him — and a veiled suggestion that the lioness and Rebecca are the same.

The mysterious Taureq knight Tarak-al-Tan-al-Oorn — whose face we cannot quite see — appears at intervals on a white camel, carrying Stormbringer and the Chaos Shield. When the Barbary Rose and her Welsh privateer Oratio Kwyll' attack with a Bedouin rabble, Tarak arrives, drives them off, and flings Elric's weapons down to him: "If you want the horn, find it in the Valley of the Phoorn. Ride south for ten days!" — and gallops away.
North Africa · The Western Sahara · Berber desert · The shifting dunes

Parts 7–9 · The Valley of the Phoorn

Duke Elric Parts 7–9 · The Art of Ignorance / Sleep and Dreaming / Improbable Meetings Flamefang · The Phoorn · The Dragon Reunion

The Valley of the Phoorn — Reunion with Flamefang the Dragon

After eleven days near death in the deep Sahara, Elric descends into a valley of colossal pyramids built as sleeping-thrones for ancient dragons — and finds his own dragon brother still alive

"I have waited, master. I have waited ten thousand years, and now at last you have come!" — Flamefang, grey-muzzled and ancient, from the crown of a pyramid

On the eleventh day of dying thirst, they crest a rise and look down into the Valley of the Phoorn: a long, shallow valley containing hundreds of pyramids as large as the Great Pyramid of Giza, each topped with elaborate metalwork, marching in orderly ranks as far as the eye sees. These are the sleeping-thrones of the Phoorn — the dragons — and the related semi-human people who shared their civilisation before the Sahara turned from forest to desert ten thousand years ago. Almost all are dead. But from one pyramid's crown comes a whisper of sulphur.

Flamefang — Elric's own dragon bond-brother from Melniboné, ten thousand years old, grey-muzzled, nearly extinct — recognises him across the gulf of incarnations and time. He needs his skeffla'a — a navigation membrane, bonding to his nervous system via the central saddle-spot on his back, allowing travel between the planes. The ugly carpet from Córdoba was this membrane all along, stolen from Flamefang's bloodline in ages past.

Lo-bin-Gha, driven by deep tribal terror of the dragon, draws his sword to slay Flamefang. Elric kills him. Stormbringer drinks the Desert Wind's soul and the energy floods back to Flamefang. Isaak is horrified. Rebecca's eyes shine. Isaak says: "I'd heard all the tales, Elric. Yet still I could not believe you a demon." Rebecca: "Demon, Father? He's much more powerful than that." The skeffla'a carpet merges with Flamefang's back, lighting it with strange maps. The dragon begins to revive.
Deep south-west Sahara · The Valley of the Phoorn · The ancient dragon-thrones

Parts 10–12 · The Horn of Fate & the Silverskin

Duke Elric Parts 10–12 · Inevitable Conjunctions / Foucault's Pit / Conclusion Horn of Fate · The Silverskin · All incarnations converge

The Horn of Fate & Confronting the Silverskin

Elric sounds the Horn of Fate, flies the dragon through the Grey Fees, confronts the Silverskin — all the Eternal Champion's incarnations in one anguished entity — and absorbs them

"It's my doom to die alone and calling out a question — I resist the claims of history — I have loyalty only to the future… to my child and to my cause." — Elric, fighting the Silverskin's embrace

Flamefang destroys a pyramid with his black-radiance breath, revealing the Horn of Fate on a miniature throne within. This is the horn Elric sought, which "two centuries ago I fought for — at the last moment I lost the courage to sound it." He sounds the first blast: the Valley of the Phoorn collapses into a vast pit. Flamefang dives into it, riding deep into the Grey Fees — a liminal dimension of petrified organic matter — where colossal trog-giants threaten them. Rebecca tears off her veil: a lioness-mask, with the eyes of Sekhmet/Bastet, drives them back. The dragon surfaces through a Scottish loch next to Castle Auchy (location of the parallel Moonbeams and Roses story). Elric says farewell to Flamefang. The dragon submerges; his tail flicks once above the waves.

Inside the castle, Elric meets the Silverskin — a mercury-skinned entity whose reflective surface contains all the faces of all the Eternal Champion's incarnations across all of time, writhing in agony under the weight of infinite memory. It begs Elric to enter it. He refuses. When the polarities of the multiverse are reversed by the card-players at the Terminal Café (a cosmological game played by Moorcock, Walter Simonson, Jack Karaquazian, and the Rose), Elric drives Stormbringer into the Silverskin's heart and absorbs all the incarnations into himself. He becomes briefly the whole Eternal Champion — silver-skinned, all-knowing. He sounds the second blast of the Horn.

Elric's sword turns white. He is exhausted, emptied, briefly at peace. Outside, Moonglum of Elwher waits — as he always does, at the end of every story, at the end of every road. He fans out a deck of cards: "How about a friendly game of chance?" At the Terminal Café in Marrakesh, the players wander out into the sunset. The Barbary Rose and Kwyll' ride off on camels. The multiverse has been preserved for another age, at whatever cost.
The Grey Fees · Castle Auchy, Scotland · The Terminal Café · Marrakesh

◈   Complete Contents of This Volume

Work First Published Notes
Sailor Book One — The Four Who Are One Quartet Books, UK, 1976 Elric, Corum, Hawkmoon, Erekosë merge; Agak & Gagak destroyed
Sailor Book Two — Earl Saxif D'Aan As above Blue-sun world; Crimson Gate; ghost story of guilt and love
Sailor Book Three — R'lin K'ren A'a As above Duke Avan Astran; Jade Man walks; J'osui C'reln Reyr freed
Duke Elric — Parts 1–3 DC/Helix, 1997–98 Exile, Frankland, Córdoba, the magic-carpet map
Duke Elric — Parts 4–6 As above Shipwreck, Sahara, Lo-bin-Gha, the lioness Rebecca
Duke Elric — Parts 7–9 As above Valley of the Phoorn; Flamefang; the skeffla'a revealed
Duke Elric — Parts 10–12 As above (Simonson crossover) Horn of Fate; Silverskin; all incarnations absorbed; Moonglum waits
Aspects of Fantasy (Part 2) Science Fantasy #62, Dec 1963 Critical essay on heroic fantasy; companion to Part 1 in Vol. III
The Flaneur des Arcades de l'Opéra The Metatemporal Detective, Pyr 2008 Short story; Eternal Champion in Edwardian Paris; Zenith the Albino
AudioRealms Introduction to Sailor 2006 audiobook; first print here Moorcock's cosmological frame for the entire Eternal Champion myth
Elric: A Personality at War (Adrian Snook) First publication here, 2008 Critical analysis of Elric as literary character and Jungian shadow