Characteristics
STR21
CON21
SIZ17
INT18
POW18
DEX21
CHA21
Derived Stats
Move8
Hit Points24
Defense50%
Experience18%
Attack Bonus40%
Parry Bonus25%
Total POW114 (including Ordomon)
| Location | Melee | Missile | AP | HP |
| Right Leg | 01-04 | 01-04 | — | 8 |
| Left Leg | 05-08 | 05-08 | — | 8 |
| Abdomen | 09-11 | 09-11 | — | 8 |
| Chest | 12 | 12 | — | 9 |
| Right Arm | 13-15 | 13-15 | — | 7 |
| Left Arm | 16-18 | 16-18 | — | 7 |
| Head | 19-20 | 19-20 | — | 8 |
Iron plate full helm, vambraces and greaves; iron chain mail hauberk; leather trews, leather byrnie and hood. ENC 21 max/17 current.
Weapons
| Weapon | Attack% | Parry% | Damage | SR | Parry AP |
| (I) Greatsword | 140 | — | 2D8+1D6 | 2 | 23 |
| (I) Bst sword [RH] | 120 | 100 | 1D10+1+1D6 | 3 | 30 |
| (I) Bst sword [LH] | 100 | — | 1D10+1+1D6 | 3 | 30 |
| (I) Dagger [RH] | 100 | — | 1D4+2+1D6 | 5 | 30 |
| (I) Dagger [LH] | 100 | — | 1D4+2+1D6 | 0 | 30 |
| (I) Throwing dagger | 120 | — | 1D4+1D3 | 0 | — |
| (I) Rapier [RH] | 100 | — | 1D6+1+1D6 | 3 | 18 |
| (I) Rapier [LH] | 100 | — | 1D6+1+1D6 | 3 | 18 |
| (I) Medium shield | 75 | — | 2D6 | 5 | 18 |
(I) = Iron construction.
Spells
Spirit Magic
| Source | INT | Spells | POW |
| Ordomon | 18 | Befuddle, Bladesharp 2, Healing 6, Multimissile 2, Parry 2, Protection 2, Spirit Shield 2. | 18 |
| Allied (greatsword) | 15 | Darkwall 2, Detect Life, Dispel Magic 4, Firearrow 4, Fireblade 4. | 20 |
| Armor spirit | 18 | Shield 18/14. | 18 |
| Shield spirit | 14 | Shield 18/14. | 18 |
| Lizard | 10 | Dullblade 2, Ironhand 2, Mobility, Silence 2. | 15 |
| Bat | 13 | Countermagic 4, Glue, Mindspeech 2, Xenohealing 6. | 13 |
| Hawk | 12 | Countermagic 4, Glue, Mindspeech 2, Xenohealing 6. | 12 |
Rune Spells
Concealment 2, Discorporation, Dismiss Elemental 3, Divination 2, Morale 2, Multispell 3, Oath 2, Sever Spirit 3, Shield 4, Spell Teaching, Truesword 2, Turn Undead, Vision 2.
Skills
Knowledge (15%): Evaluate Treasure 100%, General Knowledge 20%, Find Cattle Food 20%, Find Water 20%, First Aid 100%, Treat Disease 100%, Treat Poison 100%, Find Healing Plants 20%, Identify Plants 20%, Identify Animals 75%, Identify Minerals 75%.
Manipulation (40%): Map Making 90%, Climbing 110%, Hide Item 90%, Jumping 110%, Lock Picking 100%, Trap Set/Disarm 95%, Riding 110%, Disguise 45%, The Peaceful Cut 45%, Swimming 100%, Rowing 60%, Masonry 45%, Armoring 75%, Weapon Making 75%.
Stealth (10%): Camouflage 100%, Hide in Cover 100%, Move Quietly 120% (minus 25% for armor), Pick Pockets 30%.
Perception (15%): Listen 110%, Spot Hidden Items 120%, Spot Trap 110%, Taste Analysis 90%, Tracking 100%, Sense Chaos 0%, Sense Assassin 90%.
Other: Oratory 100%, Bargaining 40%.
Languages
Sartarite 95%/90%, Swordspeech 90%/90%, Tradetalk 75%/75%, Lunar 75%/75%, Praxian 75%/75%, Old Pavic 75%/75%, Darktongue 75%/75%, Stormtongue 30%/30%.
Wealth & Finances
Carries 30W, 100L, 50C; has 3000L in the bank. Gear worth 10,500L. Ransom: 6000L.
Magic Items
POW 14 Storage Crystal. POW 4 Power Enhancing Crystal. Harmonize Matrix in Ring.
Potions
4 doses Healing 9 salve; 3 doses Blade Venom 20; 4 doses Blade Venom 20 ant.; 3 doses Manticore 20 ant.; 3 doses Wyvern 20 ant.; 3 doses Poison Gas 20 ant.; 3 doses Spider 20 ant.
Equipment
Iron plate full helm, vambraces and greaves; iron chain mail hauberk; leather trews, leather byrnie and hood. All listed weapons. Horse, saddle bags, basic kit, back pack. ENC 21 max/17 current.
Gifts, Geases & Chaotic Features
Ordomon has geases to mistrust all trolls, to double POW sacrifice on holy days, to use no non-cult weapon, to eat no vegetables, and to never use a large shield.