Reskil Taranus

A Tale to Tell
Priest of the Seven Mothers
Reskil Taranus
Priest of the Seven Mothers
Personal Information
SpeciesHuman HomelandAggar GenderM OccupationPriest Age45 CultureLunar Heartlands HandednessR ReligionPriest of the Seven Mothers

Characteristics
StatsCurrentOriginalRacial
STR10103d6
CON10103d6
SIZ13102d6+6
INT18102d6+6
POW18103d6
DEX18103d6
APP14103d6
Derived Stats
Move:4 (10 on horse)
DEX SR:1
Fatigue:20-14=6
 
Magic Points:18+12
 
Hit Points:10

Defense
Melee d20 · Missile d20
LocationMeleeMissileArmourCostEnc.APHP
Head19–2020Ringmail Hood110154
Left Arm16–1917–19Cuirboulli + Soft Leather29.50.8543
Right Arm13–1516–17Cuirboulli + Soft Leather29.50.8543
Chest1210–15Ringmail Hauberk220255
Abdomen09–1107–09Ringmail Hauberk220154
Left Leg04–0804–06Cuirboulli + Soft Leather591.744
Right Leg01–0401–03Cuirboulli + Soft Leather591.744
Total7279.110

Weapons
WeaponAttackParryDamageSRCostEnc.AP
Self Bow43301D6+12/71500.55
Medium Crossbow60262D4+21 per 24004.88
Scimitar52501D6+262001.510
Target28501D6760312
Knife41291D3+17100.24
Total82010.0

Magic
Spirit Magic: 91
Spirit Magic Spells: Befuddle (2), Countermagic 3, Demoralise (2), Dullblade 4, Glamour 3, Heal 4.

Divine Magic: 86
Divine Magic Spells: Armouring Enchantment, Binding Enchantment, Dismiss Magic 6, Divination 3, Excommunication, Extension 4, Find Moonrock, Heal Wound x2, Mindlink 2, Soul Sight, Spell Matrix Enchantment, Summon Lune, Worship Seven Mothers x2, Command Lune, Madness x2, Reflection 4.

Allied Spirit Kistros — in mourning Dove
STR 3CON 8SIZ 1 INT 10POW 14DEX 20
Move: 1/10 (in flight)  ·  Hit Points: 5  ·  Fatigue: 11  ·  DEX SR: 1
LocationMeleeMissileAP/HP
Body01–2001–120/5
Spirit Magic 65: Shimmer 5, Disrupt, Light, Mobility 3.
One Use Divine Magic: Warding 3, Mindblast.
Spell Matrices: Disrupt Amplified to intensity 5 (1D3+4).
Skills: Dodge 72, Evaluate 26, Animal Lore 72, Human Lore 60, Mineral Lore 41, Plant Lore 65, World Lore 24, Listen 76, Scan 80, Search 55, Hide 82.

Skills
Agility
Boat (05)
Climb (40)61
Dance (10)−ENC
Dodge (05)−ENC14
Jump (25)−ENC40
Ride (05)62
Swim (15)−5×ENC
Throw (25)
Communications
Act (05)
Bargain (05)
Fast Talk (05)68
Orate (05)76
Sing (05)
Languages
Tarshite52
Pelorian48
Pavic30
Trade30
Knowledge
Animal Lore (05)81
Evaluate (05)53
First Aid (10)40
Human Lore (05)53
Law (10)
Martial Arts (00)
Mineral Lore (05)
Plant Lore (05)30
Read/Write (Tarshite)50
Read/Write (Pelorian)30
Shiphandling (00)
Treat Disease (05)
Treat Poison (05)
World Lore (05)58
Manipulation
Conceal (05)
Devise (05)30
Play Instrument (05)
Sleight (05)
Perception
Listen (45)42
Scan (25)68
Search (25)53
Sense (00)
Track (05)
Stealth
Hide (10)21
Sneak (10)−ENC19
Magic
Ceremony (05)83
Enchant (00)52
Summon (00)68

Equipment
Reskil carries his bow, 25 arrows, a scimitar, target shield, and knife. He wears a ringmail hauberk and hood, with cuirbouilli and leather armour on his limbs. His Disrupt matrix is in a golden brooch fashioned into the shape of a crescent moon — usable only by those of priest rank or higher in a Lunar cult. A gold cap on one of Reskil's teeth holds a 12 point Magic Point matrix, usable by Reskil only. Reskil also carries a frog skull with a small undine bound into it; he will release it to refill the group's water skins and refresh the horses if necessary. Reskil has six 5 litre water skins, 20 arrows, his crossbow, 15 bolts, and additional miscellaneous gear on his horse.

Background & Personality
A wise and cautious priest, Reskil has doubts about the recklessness of Dalamides' venture. He has come along as a cautionary influence, in the hope that Dalamides will not land himself in any trouble. Reskil hails from the lowlands of Aggar, the son of a middle class merchant. He is staunchly pro-Lunar, but prefers discussing the advantages that the Red goddess offers, rather than disputing the point with fire and sword. Reskil is quick to use his magic when absolutely necessary, but not at other times.
Reskil will be very careful with his allied spirit, whose spells are oriented towards evasion. He will even protect it with his own Divine Magic if required — allied spirits are hard to come by, even in huge religions such as the Seven Mothers.
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