Cults of Glorantha
Sun Dragon
Every Star a Dragon
During the pre-mythic times, everything manifested its draconic nature. Gods and dragons strove, and the Sun relinquished its draconic nature to Yelm. In the 8th century, Berneel Arashagorm, an ancient deity known as Dragon Sun, grew in popularity. It taught that within each man is a star – a little sun – and each of these suns is a dragon. The cult soon merged with the Golden Dragon worshippers who lived among the EWF. In 878, the cult’s leader, the Golden Dragon conquered the Emperor of Dara Happa. To the shock of all right-thinking Dara Happans, it completed the Ten Tests of Yelm and ascended to the Imperial Throne as the Golden Dragon Emperor.
Currently, the Golden Dragon Emperor rules over Dara Happa, his mile long body coiled about the Temple of Yelm in Yuthuppa. Thousands have converted to its worship and ways. The Emperor expects only that his worshippers embrace their inner dragon and to be loyal to the Emperor. The Emperor Dragon is depicted as a golden dragon wearing the Imperial Regalia. Shrines exist throughout the Empire and the EWF and a few minor and major temples are found in the largest of cities. Shrines teach Dismiss Solar Magic.
Runes: Dragon, Light, Mastery.
Type: Sun, Ruler.
Pantheon: Solar, Draconic.
Worshippers: Draconic traitors, power seekers, solar mystics.
Worshipper’s Duties: Uphold the true Emperor, investigate the Draconic Mysteries, awaken your dragon.
Initiate Membership
Requirements: Standard. Candidate must know Auld Wyrmish at 25% or more.
Special Notes: Many of the cult members once belonged to various Yelmic cults and retain any divine spells.
Cult Skills: Athletics, Dodge, Influence, Language (Auld Wyrmish), Lore (Sun Dragon Theology), 1H Sword.
Cult Spells: Dragon Breath, Second Sight, Thunder’s Voice.
Common Divine Magic: Consecrate, Dismiss Magic, Excommunicate, Extension, Find (Draconic Being).
Special Divine Magic: Command (Salamander), Dismiss Solar Magic.
Acolyte Membership
Requirements: Standard plus the candidate have Language (Auld Wyrmish) at 75%.
Divine Magic: Become Wyrm, Manifest Limbs, Radiate.
Sun Dragon
(Runelord) Membership
Requirements: Sun Dragons must have 90% or more in 1H Sword and Language (Auld Wyrmish), plus 90% or more in any three of the following skills: Athletics, Dodge, Influence, Lore (Draconic), Perception, Stealth and any other Weapon skill.
Special Note: Sun Dragons check for Divine Intervention on a 1D10 rather than 1D100. A Dragon Lord donates 90% of his time and income to the cult.
Divine Magic: Draconic Transformation.
Special Benefits
Initiates gain a +10% bonus to any Influence test involving draconic creatures. Acolytes can speak with reptiles.
Associated Cults:
Elmal: Provides Sunbright.
Yelm: Provides Fight Disease.