Cults of Glorantha
Sagittus, God of Archers
Sagittus is the Dara Happan God of Archery. Before becoming the Archer, his name was Urengerum, the city god of Elempur, but it changed when the god descended to the underworld to fi nd Yelm and seek his advice on how to defend his people from the predations of the Ram God.
Followers of the cult are trained to become master archers. The cult is popular throughout the Dara Happan tripolis of Raibanth, Yuthuppa and Alkoth, even though Sagittus is a patron god of Elempur. Its popularity, although of limited infl uence, is as a result of a plan fi rst put into practice by Emperor Urvairinus. This plan was for every Dara Happan man, Noble and Commoner, to take part in his army, and this plan has been perpetuated, in varying degrees, throughout history. The cult’s enemies include those who associate with the spirits of the ancient Ram People; the deities of the digijelm (trolls) are also hated for the many blows struck against the Empire. This cult is centered around the Great Temple in Raibanth, with major temples in Elempur, Alkoth and Yuthuppa. Small shrines to Sagittus can be found in nearly every Yelm temple in the Oslir valley. The court position of Imperial Archer for Dara Happa is always fi lled by a Rune Lord of Sagittus.
Runes: Air, Motion
Worshippers: Archers and warriors from across the Dara Happan armies.
Worshippers’ Duties: Become masters of the bow. Defend the empire. Defeat the Ram God and its associates. All worshippers are banned from learning the spell Darkwall or any other spell that hinders sight.
Marksman (Initiate) Membership
Requirements: Standard. All candidates must succeed in tests in the skills of Bow Attack, Craft (Fletcher) and Dodge. The sacrifice of a lamb at initiation is mandatory.
Cult Skills: Bow, Lore (Sagittus), Perception
Cult Spells: Firearrow, Multimissile
Common Divine Magic: Acute (Sight) Bow Master (Acolyte) Membership
Requirements: Bow Masters must have 90% in any Bow Attack, Solar Pelorian and three of the following skills:Perception, Lore (Animal), Craft (Fletcher), Craft (Bowyer), Dodge. They must have been initiates in good standing for fi ve years and must prove they are capable of teaching others how to use the bow. Bow Masters are expected to dedicate 90% of their time and income towards the cult with teaching a fundamental part of this time. Bowmasters receive a gilded bow (for ceremonial purposes only), various regalia, and, usually, a command position in whatever auxillary unit the shrine is associated with.
Cult Spells: Pierce
Common Divine Magic: Airway, Keen Sense (Sight)
Imperial Archer (Runelord) Membership
Requirements: As for Bow Masters, but the Imperial Acrher must have distinguished himself in battle in defence of the empire. Furthermore he must have undertaken a pilgrimage to Elempur and spent ten days and ten nights alone in the ruins in contemplation, abstracted by successful Resilience, Persistence and Lore (Sagittus) tests.
Cult Spells: Pierce
Common Divine Magic: Airway, Keen Sense (Sight)
Special Divine Magic: Bow of Dominion (new spell, see below)
Special Benefits
All members of the cult can parry missile weapons launched at them with any other weapon instead of just a shield. Additionally they gain a bonus to Dodging missile attacks: Marksmen gain a +10% bonus to Dodge tests; Bow Masters gain +20%, Imperial Archers gain +40%.
Associated Cults
Urvairinus provides Extension and Heal Wound