Cults of Glorantha
Murharzarm
The First Emperor and beloved of Yelm, Murharzarm created Dara Happa and established its first cities. All laws and traditions spring from Murharzarm’s words and deeds, and whilst he is a god of emperors he is also a god of all Dara Happan traditionalists and has defi ed any attempts to codify a draconic aspect. Murharzarm was Yelm’s son, though mortal, and he created Dara Happa. His teachings were captured by the Buserian scribes of his day and collected into the Ten Teachings – one hundred and ten scrolls that outline what makes a good Dara Happan and how the empire should be run, mirroring the perfection of the Celestial Court. Murharzarm is worshipped both as the founding emperor of Dara Happa and as a god; he is therefore entitled to occupy one of the primary positions on the Gods’ Wall, and all worshippers of Murharzarm expect to be treated as First Amongst Equals. Murharzarm’s cult is open to all Nobles. It teaches pure, Dara Happan tradition, expecting its members to live their lives as Murharzarm lived his: with honesty, integrity, justice and rule. In current Dara Happa Murharzarm’s worship is not as widespread as it once was, but it is ardent in Elz Ast, Raibanth and Yuthuppa.
Runes: Fire, Man, Mastery
Type: ?.
Pantheon: Solar.
Worshippers: Embody pure Dara Happan ideals. Accept no other form of life. Venerate the gods of the Celestial Court.
Worshipper’s Duties: Restore the empire to Murharzarm’s kin and defend it from its enemies.
Initiate Membership
Requirements: All initiates must be Dara Happan members of the Noble caste and be in good standing.
Cult Skills: Infl uence, Lore (Dara Happa), Lore (Murharzarm’s Ten Teachings)
Cult Spells: Fireblade, Thunder’s Voice
Common Divine Magic: True Spear
Third Imperial Son (Acolyte) Membership
Requirements: Standard
Special Divine Magic: Light of the Heavens
Second Imperial Son (Runepriest) Membership
Requirements: Standard
Special Divine Magic: Noble Mantle, Radiate
First Imperial Son (Runelord) Membership
Requirements: Spear or Sword skill 90% or higher; must dedicate 1 point of POW permanently to Murharzarm’s memory
Common Divine Magic:
Special Divine Magic: Noble Mantle, Radiate
Special Benefits
Worshippers gain Murharzarm’s protection from outsider magic. Initiates gain a +10% bonus to resistance tests; Third Imperial Sons gain +20%, Second Imperial Sons gain +30% and First Imperial Sons gain +40%.
Associated Cults
Yelm provides Cloud Clear
Lodril provides Earthwarm
Raiba provides City Harmony (Raiba)