Cults of Glorantha

Murharzarm

The First Emperor and beloved of Yelm, Murharzarm created Dara Happa and established its first cities. All laws and traditions spring from Murharzarm’s words and deeds, and whilst he is a god of emperors he is also a god of all Dara Happan traditionalists and has defi ed any attempts to codify a draconic aspect. Murharzarm was Yelm’s son, though mortal, and he created Dara Happa. His teachings were captured by the Buserian scribes of his day and collected into the Ten Teachings – one hundred and ten scrolls that outline what makes a good Dara Happan and how the empire should be run, mirroring the perfection of the Celestial Court. Murharzarm is worshipped both as the founding emperor of Dara Happa and as a god; he is therefore entitled to occupy one of the primary positions on the Gods’ Wall, and all worshippers of Murharzarm expect to be treated as First Amongst Equals. Murharzarm’s cult is open to all Nobles. It teaches pure, Dara Happan tradition, expecting its members to live their lives as Murharzarm lived his: with honesty, integrity, justice and rule. In current Dara Happa Murharzarm’s worship is not as widespread as it once was, but it is ardent in Elz Ast, Raibanth and Yuthuppa.

Runes: Fire, Man, Mastery

Type: ?.

Pantheon: Solar.

Worshippers: Embody pure Dara Happan ideals. Accept no other form of life. Venerate the gods of the Celestial Court.

Worshipper’s Duties: Restore the empire to Murharzarm’s kin and defend it from its enemies.

Initiate Membership

Requirements: All initiates must be Dara Happan members of the Noble caste and be in good standing.

Cult Skills: Infl uence, Lore (Dara Happa), Lore (Murharzarm’s Ten Teachings)

Cult Spells: Fireblade, Thunder’s Voice

Common Divine Magic: True Spear

Third Imperial Son (Acolyte) Membership

Requirements: Standard

Special Divine Magic: Light of the Heavens

Second Imperial Son (Runepriest) Membership

Requirements: Standard

Special Divine Magic: Noble Mantle, Radiate

First Imperial Son (Runelord) Membership

Requirements: Spear or Sword skill 90% or higher; must dedicate 1 point of POW permanently to Murharzarm’s memory

Common Divine Magic:

Special Divine Magic: Noble Mantle, Radiate

Special Benefits

Worshippers gain Murharzarm’s protection from outsider magic. Initiates gain a +10% bonus to resistance tests; Third Imperial Sons gain +20%, Second Imperial Sons gain +30% and First Imperial Sons gain +40%.

Associated Cults

Yelm provides Cloud Clear

Lodril provides Earthwarm

Raiba provides City Harmony (Raiba)