Dalamides has reached a high cult rank through long years of hard work in the Lunar Provincial Army. He is a good soldier who knows what he wants and doesn't like to take risks.
Characteristics
STR16
CON14
SIZ15
INT16
POW15
DEX20
APP12
Move3 (10 on horse)
Hit Points15+10=25
Fatigue30-17=13
Magic Points15+10
DEX SR1
| Location | Melee | Missile | Armour | AP | HP |
| Head | 19–20 | 20 | Cuirboulli + Soft Leather | 4 | 9 |
| Left Arm | 16–19 | 17–19 | Cuirboulli + Soft Leather | 4 | 9 |
| Right Arm | 13–15 | 16–17 | Cuirboulli + Soft Leather | 4 | 9 |
| Chest | 12 | 10–15 | Ringmail + Soft Leather | 6 | 11 |
| Abdomen | 09–11 | 07–09 | Ringmail + Soft Leather | 6 | 9 |
| Left Leg | 04–08 | 04–06 | Cuirboulli + Soft Leather | 4 | 9 |
| Right Leg | 01–04 | 01–03 | Cuirboulli + Soft Leather | 4 | 9 |
Weapons
| Weapon | SR | Attack | Damage | Parry | AP |
| Lance | 0 | 108 | 1D10+1+3D6 | 32(36) | 10 |
| Comp Bow | 1/5/9 | 96 | 1D8+1 | 30 | 7 |
| Scimitar | 5 | 92 | 1D6+2+1D4 | 42 | 15 |
| Target | 6(8) | 41 | 1D6+1D4 | 105 | 12 |
| Dagger | 6 | 60 | 1D4+2+1D4 | 40 | 6 |
Spirit Magic 58 · Ceremony 57 · Enchant 21 · Summon 30
Spirit Magic Spells: Heal 4, Bladesharp 4, Protection 4, Befuddle (2), Demoralise (2).
Divine Magic 83 (one use): Reflection 2, Spirit Block 2, Madness x2, Truesword.
Skills: Climb 62, Dodge 35, Jump 58, Ride 131, Fast Talk 53, Orate 60, Animal Lore 76, Evaluate 48, Human Lore 90, R/W Tarshite 67, Devise 30, Listen 75, Scan 80, Track 98.
Languages: Pelorian 100, Tarshite 59, Pavic 36, Trade 20.
Equipment: Dalamides wears comfortable riding leathers and ringmail and cuir-bouilli armour. He carries his bow, scimitar (which is made of iron), a target, and a dagger, along with 40 arrows. Dalamides' scimitar holds his spell matrices, which will work only for him. The Bladesharp 10 matrix has a special condition — it is linked to a 20 MP storage facility which will power the spell so that it will go off at Dalamides' command. This matrix may not be used in any other way. Dalamides' horse carries three 5 litre water skins, his lance, basic supplies, 20 arrows and a knife.
Allied Spirit (in scimitar) — INT 12, POW 14
Spirit Magic 70: Mobility 3, Countermagic 4, Spirit Screen 5.
Divine Magic 95 (one use): Find Enemy, Dismiss Magic 2, Divination 1, Madness, Reflection 1, Mindblast.
Matrices: Strength 5 (increases STR by 15, giving a +2D6 Damage Bonus, +15 Fatigue, and +8% to all Agility and Manipulation skills), Multimissile 6, Bladesharp 10.