Dalamides

Rune Lord of the Seven Mothers · Antelope Lancers
Dalamides
Rune Lord of the Seven Mothers  ·  High Ranking Officer of the Antelope Lancers

Dalamides has reached a high cult rank through long years of hard work in the Lunar Provincial Army. He is a good soldier who knows what he wants and doesn't like to take risks.

Characteristics
STR16
CON14
SIZ15
INT16
POW15
DEX20
APP12
Move3 (10 on horse)
Hit Points15+10=25
Fatigue30-17=13
Magic Points15+10
DEX SR1
AP / HP by Location
Melee d20 · Missile d20
LocationMeleeMissileArmourAPHP
Head19–2020Cuirboulli + Soft Leather49
Left Arm16–1917–19Cuirboulli + Soft Leather49
Right Arm13–1516–17Cuirboulli + Soft Leather49
Chest1210–15Ringmail + Soft Leather611
Abdomen09–1107–09Ringmail + Soft Leather69
Left Leg04–0804–06Cuirboulli + Soft Leather49
Right Leg01–0401–03Cuirboulli + Soft Leather49

Weapons
WeaponSRAttackDamageParryAP
Lance01081D10+1+3D632(36)10
Comp Bow1/5/9961D8+1307
Scimitar5921D6+2+1D44215
Target6(8)411D6+1D410512
Dagger6601D4+2+1D4406
Spirit Magic 58 · Ceremony 57 · Enchant 21 · Summon 30
Spirit Magic Spells: Heal 4, Bladesharp 4, Protection 4, Befuddle (2), Demoralise (2).
Divine Magic 83 (one use): Reflection 2, Spirit Block 2, Madness x2, Truesword.
Skills: Climb 62, Dodge 35, Jump 58, Ride 131, Fast Talk 53, Orate 60, Animal Lore 76, Evaluate 48, Human Lore 90, R/W Tarshite 67, Devise 30, Listen 75, Scan 80, Track 98.
Languages: Pelorian 100, Tarshite 59, Pavic 36, Trade 20.
Equipment: Dalamides wears comfortable riding leathers and ringmail and cuir-bouilli armour. He carries his bow, scimitar (which is made of iron), a target, and a dagger, along with 40 arrows. Dalamides' scimitar holds his spell matrices, which will work only for him. The Bladesharp 10 matrix has a special condition — it is linked to a 20 MP storage facility which will power the spell so that it will go off at Dalamides' command. This matrix may not be used in any other way. Dalamides' horse carries three 5 litre water skins, his lance, basic supplies, 20 arrows and a knife.
Allied Spirit (in scimitar) — INT 12, POW 14
Spirit Magic 70: Mobility 3, Countermagic 4, Spirit Screen 5.
Divine Magic 95 (one use): Find Enemy, Dismiss Magic 2, Divination 1, Madness, Reflection 1, Mindblast.
Matrices: Strength 5 (increases STR by 15, giving a +2D6 Damage Bonus, +15 Fatigue, and +8% to all Agility and Manipulation skills), Multimissile 6, Bladesharp 10.